Java/GWT/Round Corner

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Round Corners Widget for GWT

// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Known Issues:
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
//   different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
//   width and height style values which isn"t correct.
// * Painting mode isn"t implemented.
// * Canvas width/height should is using content-box by default. IE in
//   Quirks mode will draw the canvas using border-box. Either change your
//   doctype to HTML5
//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
//   or use Box Sizing Behavior from WebFX
//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Optimize. There is always room for speed improvements.
// only add this code if we do not already have a canvas implementation
if (!window.CanvasRenderingContext2D) {
(function () {
  // alias some functions to make (compiled) code shorter
  var m = Math;
  var mr = m.round;
  var ms = m.sin;
  var mc = m.cos;
  // this is used for sub pixel precision
  var Z = 10;
  var Z2 = Z / 2;
  var G_vmlCanvasManager_ = {
    init: function (opt_doc) {
      var doc = opt_doc || document;
      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
        var self = this;
        doc.attachEvent("onreadystatechange", function () {
          self.init_(doc);
        });
      }
    },
    init_: function (doc) {
      if (doc.readyState == "complete") {
        // create xmlns
        if (!doc.namespaces["g_vml_"]) {
          doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
        }
        // setup default css
        var ss = doc.createStyleSheet();
        ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
            // default size is 300x150 in Gecko and Opera
            "text-align:left;width:300px;height:150px}" +
            "g_vml_\\:*{behavior:url(#default#VML)}";
        // find all canvas elements
        var els = doc.getElementsByTagName("canvas");
        for (var i = 0; i < els.length; i++) {
          if (!els[i].getContext) {
            this.initElement(els[i]);
          }
        }
      }
    },
    fixElement_: function (el) {
      // in IE before version 5.5 we would need to add HTML: to the tag name
      // but we do not care about IE before version 6
      var outerHTML = el.outerHTML;
      var newEl = el.ownerDocument.createElement(outerHTML);
      // if the tag is still open IE has created the children as siblings and
      // it has also created a tag with the name "/FOO"
      if (outerHTML.slice(-2) != "/>") {
        var tagName = "/" + el.tagName;
        var ns;
        // remove content
        while ((ns = el.nextSibling) && ns.tagName != tagName) {
          ns.removeNode();
        }
        // remove the incorrect closing tag
        if (ns) {
          ns.removeNode();
        }
      }
      el.parentNode.replaceChild(newEl, el);
      return newEl;
    },
    /**
     * Public initializes a canvas element so that it can be used as canvas
     * element from now on. This is called automatically before the page is
     * loaded but if you are creating elements using createElement you need to
     * make sure this is called on the element.
     * @param {HTMLElement} el The canvas element to initialize.
     * @return {HTMLElement} the element that was created.
     */
    initElement: function (el) {
      el = this.fixElement_(el);
      el.getContext = function () {
        if (this.context_) {
          return this.context_;
        }
        return this.context_ = new CanvasRenderingContext2D_(this);
      };
      // do not use inline function because that will leak memory
      el.attachEvent("onpropertychange", onPropertyChange);
      el.attachEvent("onresize", onResize);
      var attrs = el.attributes;
      if (attrs.width && attrs.width.specified) {
        // TODO: use runtimeStyle and coordsize
        // el.getContext().setWidth_(attrs.width.nodeValue);
        el.style.width = attrs.width.nodeValue + "px";
      } else {
        el.width = el.clientWidth;
      }
      if (attrs.height && attrs.height.specified) {
        // TODO: use runtimeStyle and coordsize
        // el.getContext().setHeight_(attrs.height.nodeValue);
        el.style.height = attrs.height.nodeValue + "px";
      } else {
        el.height = el.clientHeight;
      }
      //el.getContext().setCoordsize_()
      return el;
    }
  };
  function onPropertyChange(e) {
    var el = e.srcElement;
    switch (e.propertyName) {
      case "width":
        el.style.width = el.attributes.width.nodeValue + "px";
        el.getContext().clearRect();
        break;
      case "height":
        el.style.height = el.attributes.height.nodeValue + "px";
        el.getContext().clearRect();
        break;
    }
  }
  function onResize(e) {
    var el = e.srcElement;
    if (el.firstChild) {
      el.firstChild.style.width =  el.clientWidth + "px";
      el.firstChild.style.height = el.clientHeight + "px";
    }
  }
  G_vmlCanvasManager_.init();
  // precompute "00" to "FF"
  var dec2hex = [];
  for (var i = 0; i < 16; i++) {
    for (var j = 0; j < 16; j++) {
      dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
    }
  }
  function createMatrixIdentity() {
    return [
      [1, 0, 0],
      [0, 1, 0],
      [0, 0, 1]
    ];
  }
  function matrixMultiply(m1, m2) {
    var result = createMatrixIdentity();
    for (var x = 0; x < 3; x++) {
      for (var y = 0; y < 3; y++) {
        var sum = 0;
        for (var z = 0; z < 3; z++) {
          sum += m1[x][z] * m2[z][y];
        }
        result[x][y] = sum;
      }
    }
    return result;
  }
  function copyState(o1, o2) {
    o2.fillStyle     = o1.fillStyle;
    o2.lineCap       = o1.lineCap;
    o2.lineJoin      = o1.lineJoin;
    o2.lineWidth     = o1.lineWidth;
    o2.miterLimit    = o1.miterLimit;
    o2.shadowBlur    = o1.shadowBlur;
    o2.shadowColor   = o1.shadowColor;
    o2.shadowOffsetX = o1.shadowOffsetX;
    o2.shadowOffsetY = o1.shadowOffsetY;
    o2.strokeStyle   = o1.strokeStyle;
    o2.arcScaleX_    = o1.arcScaleX_;
    o2.arcScaleY_    = o1.arcScaleY_;
  }
  function processStyle(styleString) {
    var str, alpha = 1;
    styleString = String(styleString);
    if (styleString.substring(0, 3) == "rgb") {
      var start = styleString.indexOf("(", 3);
      var end = styleString.indexOf(")", start + 1);
      var guts = styleString.substring(start + 1, end).split(",");
      str = "#";
      for (var i = 0; i < 3; i++) {
        str += dec2hex[Number(guts[i])];
      }
      if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
        alpha = guts[3];
      }
    } else {
      str = styleString;
    }
    return [str, alpha];
  }
  function processLineCap(lineCap) {
    switch (lineCap) {
      case "butt":
        return "flat";
      case "round":
        return "round";
      case "square":
      default:
        return "square";
    }
  }
  /**
   * This class implements CanvasRenderingContext2D interface as described by
   * the WHATWG.
   * @param {HTMLElement} surfaceElement The element that the 2D context should
   * be associated with
   */
   function CanvasRenderingContext2D_(surfaceElement) {
    this.m_ = createMatrixIdentity();
    this.mStack_ = [];
    this.aStack_ = [];
    this.currentPath_ = [];
    // Canvas context properties
    this.strokeStyle = "#000";
    this.fillStyle = "#000";
    this.lineWidth = 1;
    this.lineJoin = "miter";
    this.lineCap = "butt";
    this.miterLimit = Z * 1;
    this.globalAlpha = 1;
    this.canvas = surfaceElement;
    var el = surfaceElement.ownerDocument.createElement("div");
    el.style.width =  surfaceElement.clientWidth + "px";
    el.style.height = surfaceElement.clientHeight + "px";
    el.style.overflow = "hidden";
    el.style.position = "absolute";
    surfaceElement.appendChild(el);
    this.element_ = el;
    this.arcScaleX_ = 1;
    this.arcScaleY_ = 1;
  };
  var contextPrototype = CanvasRenderingContext2D_.prototype;
  contextPrototype.clearRect = function() {
    this.element_.innerHTML = "";
    this.currentPath_ = [];
  };
  contextPrototype.beginPath = function() {
    // TODO: Branch current matrix so that save/restore has no effect
    //       as per safari docs.
    this.currentPath_ = [];
  };
  contextPrototype.moveTo = function(aX, aY) {
    this.currentPath_.push({type: "moveTo", x: aX, y: aY});
    this.currentX_ = aX;
    this.currentY_ = aY;
  };
  contextPrototype.lineTo = function(aX, aY) {
    this.currentPath_.push({type: "lineTo", x: aX, y: aY});
    this.currentX_ = aX;
    this.currentY_ = aY;
  };
  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
                                            aCP2x, aCP2y,
                                            aX, aY) {
    this.currentPath_.push({type: "bezierCurveTo",
                           cp1x: aCP1x,
                           cp1y: aCP1y,
                           cp2x: aCP2x,
                           cp2y: aCP2y,
                           x: aX,
                           y: aY});
    this.currentX_ = aX;
    this.currentY_ = aY;
  };
  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
    // the following is lifted almost directly from
    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
    var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
    var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
    var cp2x = cp1x + (aX - this.currentX_) / 3.0;
    var cp2y = cp1y + (aY - this.currentY_) / 3.0;
    this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
  };
  contextPrototype.arc = function(aX, aY, aRadius,
                                  aStartAngle, aEndAngle, aClockwise) {
    aRadius *= Z;
    var arcType = aClockwise ? "at" : "wa";
    var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
    var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
    var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
    var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
    // IE won"t render arches drawn counter clockwise if xStart == xEnd.
    if (xStart == xEnd && !aClockwise) {
      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
                       // that can be represented in binary
    }
    this.currentPath_.push({type: arcType,
                           x: aX,
                           y: aY,
                           radius: aRadius,
                           xStart: xStart,
                           yStart: yStart,
                           xEnd: xEnd,
                           yEnd: yEnd});
  };
  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
    this.moveTo(aX, aY);
    this.lineTo(aX + aWidth, aY);
    this.lineTo(aX + aWidth, aY + aHeight);
    this.lineTo(aX, aY + aHeight);
    this.closePath();
  };
  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
    // Will destroy any existing path (same as FF behaviour)
    this.beginPath();
    this.moveTo(aX, aY);
    this.lineTo(aX + aWidth, aY);
    this.lineTo(aX + aWidth, aY + aHeight);
    this.lineTo(aX, aY + aHeight);
    this.closePath();
    this.stroke();
  };
  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
    // Will destroy any existing path (same as FF behaviour)
    this.beginPath();
    this.moveTo(aX, aY);
    this.lineTo(aX + aWidth, aY);
    this.lineTo(aX + aWidth, aY + aHeight);
    this.lineTo(aX, aY + aHeight);
    this.closePath();
    this.fill();
  };
  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
    var gradient = new CanvasGradient_("gradient");
    return gradient;
  };
  contextPrototype.createRadialGradient = function(aX0, aY0,
                                                   aR0, aX1,
                                                   aY1, aR1) {
    var gradient = new CanvasGradient_("gradientradial");
    gradient.radius1_ = aR0;
    gradient.radius2_ = aR1;
    gradient.focus_.x = aX0;
    gradient.focus_.y = aY0;
    return gradient;
  };
  contextPrototype.drawImage = function (image, var_args) {
    var dx, dy, dw, dh, sx, sy, sw, sh;
    // to find the original width we overide the width and height
    var oldRuntimeWidth = image.runtimeStyle.width;
    var oldRuntimeHeight = image.runtimeStyle.height;
    image.runtimeStyle.width = "auto";
    image.runtimeStyle.height = "auto";
    // get the original size
    var w = image.width;
    var h = image.height;
    // and remove overides
    image.runtimeStyle.width = oldRuntimeWidth;
    image.runtimeStyle.height = oldRuntimeHeight;
    if (arguments.length == 3) {
      dx = arguments[1];
      dy = arguments[2];
      sx = sy = 0;
      sw = dw = w;
      sh = dh = h;
    } else if (arguments.length == 5) {
      dx = arguments[1];
      dy = arguments[2];
      dw = arguments[3];
      dh = arguments[4];
      sx = sy = 0;
      sw = w;
      sh = h;
    } else if (arguments.length == 9) {
      sx = arguments[1];
      sy = arguments[2];
      sw = arguments[3];
      sh = arguments[4];
      dx = arguments[5];
      dy = arguments[6];
      dw = arguments[7];
      dh = arguments[8];
    } else {
      throw "Invalid number of arguments";
    }
    var d = this.getCoords_(dx, dy);
    var w2 = sw / 2;
    var h2 = sh / 2;
    var vmlStr = [];
    var W = 10;
    var H = 10;
    // For some reason that I"ve now forgotten, using divs didn"t work
    vmlStr.push(" <g_vml_:group",
                " coordsize="", Z * W, ",", Z * H, """,
                " coordorigin="0,0"" ,
                " style="width:", W, ";height:", H, ";position:absolute;");
    // If filters are necessary (rotation exists), create them
    // filters are bog-slow, so only create them if abbsolutely necessary
    // The following check doesn"t account for skews (which don"t exist
    // in the canvas spec (yet) anyway.
    if (this.m_[0][0] != 1 || this.m_[0][1]) {
      var filter = [];
      // Note the 12/21 reversal
      filter.push("M11="", this.m_[0][0], "",",
                  "M12="", this.m_[1][0], "",",
                  "M21="", this.m_[0][1], "",",
                  "M22="", this.m_[1][1], "",",
                  "Dx="", mr(d.x / Z), "",",
                  "Dy="", mr(d.y / Z), """);
      // Bounding box calculation (need to minimize displayed area so that
      // filters don"t waste time on unused pixels.
      var max = d;
      var c2 = this.getCoords_(dx + dw, dy);
      var c3 = this.getCoords_(dx, dy + dh);
      var c4 = this.getCoords_(dx + dw, dy + dh);
      max.x = Math.max(max.x, c2.x, c3.x, c4.x);
      max.y = Math.max(max.y, c2.y, c3.y, c4.y);
      vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
                  "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
                  filter.join(""), ", sizingmethod="clip");")
    } else {
      vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
    }
    vmlStr.push(" ">" ,
                "<g_vml_:image src="", image.src, """,
                " style="width:", Z * dw, ";",
                " height:", Z * dh, ";"",
                " cropleft="", sx / w, """,
                " croptop="", sy / h, """,
                " cropright="", (w - sx - sw) / w, """,
                " cropbottom="", (h - sy - sh) / h, """,
                " />",
                "</g_vml_:group>");
    this.element_.insertAdjacentHTML("BeforeEnd",
                                    vmlStr.join(""));
  };
  contextPrototype.stroke = function(aFill) {
    var lineStr = [];
    var lineOpen = false;
    var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
    var color = a[0];
    var opacity = a[1] * this.globalAlpha;
    var W = 10;
    var H = 10;
    lineStr.push("<g_vml_:shape",
                 " fillcolor="", color, """,
                 " filled="", Boolean(aFill), """,
                 " style="position:absolute;width:", W, ";height:", H, ";"",
                 " coordorigin="0 0" coordsize="", Z * W, " ", Z * H, """,
                 " stroked="", !aFill, """,
                 " strokeweight="", this.lineWidth, """,
                 " strokecolor="", color, """,
                 " path="");
    var newSeq = false;
    var min = {x: null, y: null};
    var max = {x: null, y: null};
    for (var i = 0; i < this.currentPath_.length; i++) {
      var p = this.currentPath_[i];
      if (p.type == "moveTo") {
        lineStr.push(" m ");
        var c = this.getCoords_(p.x, p.y);
        lineStr.push(mr(c.x), ",", mr(c.y));
      } else if (p.type == "lineTo") {
        lineStr.push(" l ");
        var c = this.getCoords_(p.x, p.y);
        lineStr.push(mr(c.x), ",", mr(c.y));
      } else if (p.type == "close") {
        lineStr.push(" x ");
      } else if (p.type == "bezierCurveTo") {
        lineStr.push(" c ");
        var c = this.getCoords_(p.x, p.y);
        var c1 = this.getCoords_(p.cp1x, p.cp1y);
        var c2 = this.getCoords_(p.cp2x, p.cp2y);
        lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
                     mr(c2.x), ",", mr(c2.y), ",",
                     mr(c.x), ",", mr(c.y));
      } else if (p.type == "at" || p.type == "wa") {
        lineStr.push(" ", p.type, " ");
        var c  = this.getCoords_(p.x, p.y);
        var cStart = this.getCoords_(p.xStart, p.yStart);
        var cEnd = this.getCoords_(p.xEnd, p.yEnd);
        lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
                     mr(c.y - this.arcScaleY_ * p.radius), " ",
                     mr(c.x + this.arcScaleX_ * p.radius), ",",
                     mr(c.y + this.arcScaleY_ * p.radius), " ",
                     mr(cStart.x), ",", mr(cStart.y), " ",
                     mr(cEnd.x), ",", mr(cEnd.y));
      }

      // TODO: Following is broken for curves due to
      //       move to proper paths.
      // Figure out dimensions so we can do gradient fills
      // properly
      if(c) {
        if (min.x == null || c.x < min.x) {
          min.x = c.x;
        }
        if (max.x == null || c.x > max.x) {
          max.x = c.x;
        }
        if (min.y == null || c.y < min.y) {
          min.y = c.y;
        }
        if (max.y == null || c.y > max.y) {
          max.y = c.y;
        }
      }
    }
    lineStr.push(" ">");
    if (typeof this.fillStyle == "object") {
      var focus = {x: "50%", y: "50%"};
      var width = (max.x - min.x);
      var height = (max.y - min.y);
      var dimension = (width > height) ? width : height;
      focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
      focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
      var colors = [];
      // inside radius (%)
      if (this.fillStyle.type_ == "gradientradial") {
        var inside = (this.fillStyle.radius1_ / dimension * 100);
        // percentage that outside radius exceeds inside radius
        var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
      } else {
        var inside = 0;
        var expansion = 100;
      }
      var insidecolor = {offset: null, color: null};
      var outsidecolor = {offset: null, color: null};
      // We need to sort "colors" by percentage, from 0 > 100 otherwise ie
      // won"t interpret it correctly
      this.fillStyle.colors_.sort(function (cs1, cs2) {
        return cs1.offset - cs2.offset;
      });
      for (var i = 0; i < this.fillStyle.colors_.length; i++) {
        var fs = this.fillStyle.colors_[i];
        colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
        if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
          insidecolor.offset = fs.offset;
          insidecolor.color = fs.color;
        }
        if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
          outsidecolor.offset = fs.offset;
          outsidecolor.color = fs.color;
        }
      }
      colors.pop();
      lineStr.push("<g_vml_:fill",
                   " color="", outsidecolor.color, """,
                   " color2="", insidecolor.color, """,
                   " type="", this.fillStyle.type_, """,
                   " focusposition="", focus.x, ", ", focus.y, """,
                   " colors="", colors.join(""), """,
                   " opacity="", opacity, "" />");
    } else if (aFill) {
      lineStr.push("<g_vml_:fill color="", color, "" opacity="", opacity, "" />");
    } else {
      lineStr.push(
        "<g_vml_:stroke",
        " opacity="", opacity,""",
        " joinstyle="", this.lineJoin, """,
        " miterlimit="", this.miterLimit, """,
        " endcap="", processLineCap(this.lineCap) ,""",
        " weight="", this.lineWidth, "px"",
        " color="", color,"" />"
      );
    }
    lineStr.push("</g_vml_:shape>");
    this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
    this.currentPath_ = [];
  };
  contextPrototype.fill = function() {
    this.stroke(true);
  }
  contextPrototype.closePath = function() {
    this.currentPath_.push({type: "close"});
  };
  /**
   * @private
   */
  contextPrototype.getCoords_ = function(aX, aY) {
    return {
      x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
      y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
    }
  };
  contextPrototype.save = function() {
    var o = {};
    copyState(this, o);
    this.aStack_.push(o);
    this.mStack_.push(this.m_);
    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
  };
  contextPrototype.restore = function() {
    copyState(this.aStack_.pop(), this);
    this.m_ = this.mStack_.pop();
  };
  contextPrototype.translate = function(aX, aY) {
    var m1 = [
      [1,  0,  0],
      [0,  1,  0],
      [aX, aY, 1]
    ];
    this.m_ = matrixMultiply(m1, this.m_);
  };
  contextPrototype.rotate = function(aRot) {
    var c = mc(aRot);
    var s = ms(aRot);
    var m1 = [
      [c,  s, 0],
      [-s, c, 0],
      [0,  0, 1]
    ];
    this.m_ = matrixMultiply(m1, this.m_);
  };
  contextPrototype.scale = function(aX, aY) {
    this.arcScaleX_ *= aX;
    this.arcScaleY_ *= aY;
    var m1 = [
      [aX, 0,  0],
      [0,  aY, 0],
      [0,  0,  1]
    ];
    this.m_ = matrixMultiply(m1, this.m_);
  };
  /******** STUBS ********/
  contextPrototype.clip = function() {
    // TODO: Implement
  };
  contextPrototype.arcTo = function() {
    // TODO: Implement
  };
  contextPrototype.createPattern = function() {
    return new CanvasPattern_;
  };
  // Gradient / Pattern Stubs
  function CanvasGradient_(aType) {
    this.type_ = aType;
    this.radius1_ = 0;
    this.radius2_ = 0;
    this.colors_ = [];
    this.focus_ = {x: 0, y: 0};
  }
  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
    aColor = processStyle(aColor);
    this.colors_.push({offset: 1-aOffset, color: aColor});
  };
  function CanvasPattern_() {}
  // set up externs
  G_vmlCanvasManager = G_vmlCanvasManager_;
  CanvasRenderingContext2D = CanvasRenderingContext2D_;
  CanvasGradient = CanvasGradient_;
  CanvasPattern = CanvasPattern_;
})();
} // if
//////////////////////////////////////////////////////
First, include this code on your HTML host page:
<!--[if IE]><script src="js/excanvas.js" type="text/javascript"></script><![endif]--> 
//////////////////////////////////////////////////////
/* how to use it
final Canvas ctx = new Canvas(200, 200);
           
ctx.beginPath();
ctx.arc(75,75,50,0,(float)Math.PI*2,true); // Outer circle
ctx.moveTo(110,75);
ctx.arc(75,75,35,0,(float)Math.PI,false);   // Mouth (clockwise)
ctx.moveTo(65,65);
ctx.arc(60,65,5,0,(float)Math.PI*2,true);  // Left eye
ctx.moveTo(95,65);
ctx.arc(90,65,5,0,(float)Math.PI*2,true);  // Right eye
ctx.stroke();
*/
Canvas.java:
/*
Round Corners Widget for GWT
Copyright (C) 2006 Alexei Sokolov http://gwt.ruponents.googlepages.ru/
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package com.gwt.ruponents.client;
import com.google.gwt.core.client.JavaScriptObject;
import com.google.gwt.user.client.DOM;
import com.google.gwt.user.client.Element;
import com.google.gwt.user.client.ui.Image;
import com.google.gwt.user.client.ui.Widget;
public class Canvas extends Widget {
    public static class DrawingStyle extends JavaScriptObject {
        protected DrawingStyle(int opaque) {
            super(opaque);
        }
    }
    public static class Gradient extends DrawingStyle {
        public Gradient(int opaque) {
            super(opaque);
        }
        protected static native void addColorStop(JavaScriptObject obj,
                float offset, String color) /*-{
         obj.addColorStop(offset, color);
        }-*/;
    }
    public static class LinearGradient extends Gradient {
        public LinearGradient(int opaque) {
            super(opaque);
        }
        public LinearGradient addColorStop(float offset, String color) {
            Gradient.addColorStop(this, offset, color);
            return this;
        }
    }
    public static class RadialGradient extends Gradient {
        public RadialGradient(int opaque) {
            super(opaque);
        }
        public RadialGradient addColorStop(float offset, String color) {
            Gradient.addColorStop(this, offset, color);
            return this;
        }
    }
    public static class Pattern extends DrawingStyle {
        protected Pattern(int opaque) {
            super(opaque);
        }
    }
    private JavaScriptObject context;
    public Canvas(int width, int height) {
        setElement(DOM.createDiv());
        Element canvas = DOM.createElement("canvas");
        DOM.setAttribute(canvas, "width", String.valueOf(width));
        DOM.setAttribute(canvas, "height", String.valueOf(height));
        DOM.appendChild(getElement(), canvas);
        setStyleName("gwt-Canvas");
        init();
        setFillStyle("black");
        setStrokeColor("black");
    }
    public native static boolean isEmulation() /*-{
     return (typeof $wnd.G_vmlCanvasManager != "undefined");
    }-*/;
    protected native void init() /*-{
     var el = this.@com.google.gwt.user.client.ui.UIObject::getElement()().firstChild;
     if (typeof $wnd.G_vmlCanvasManager != "undefined") {
     
     var parent = el.parent;
     
     el = $wnd.G_vmlCanvasManager.fixElement_(el);
     el.getContext = function () {
     if (this.context_) {
     return this.context_;
     }
     return this.context_ = new $wnd.CanvasRenderingContext2D(el);
     };
     el.attachEvent("onpropertychange", function (e) {
     // we need to watch changes to width and height
     switch (e.propertyName) {
     case "width":
     case "height":
     // coord size changed?
     break;
     }
     });
     // if style.height is set
     var attrs = el.attributes;
     if (attrs.width && attrs.width.specified) {
     // TODO: use runtimeStyle and coordsize
     // el.getContext().setWidth_(attrs.width.nodeValue);
     el.style.width = attrs.width.nodeValue + "px";
     }
     if (attrs.height && attrs.height.specified) {
     // TODO: use runtimeStyle and coordsize
     // el.getContext().setHeight_(attrs.height.nodeValue);
     el.style.height = attrs.height.nodeValue + "px";
     }
     }
     this.@com.gwt.ruponents.client.Canvas::context = el.getContext("2d");
    }-*/;
    public native void saveContext() /*-{
     this.@com.gwt.ruponents.client.Canvas::context.save();
    }-*/;
    public native void restoreContext() /*-{
     this.@com.gwt.ruponents.client.Canvas::context.restore();
    }-*/;
    public native void scale(float x, float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.scale(x, y);   
    }-*/;
    public native void rotate(float angle)/*-{
     this.@com.gwt.ruponents.client.Canvas::context.rotate(angle);   
    }-*/;
    public native void translate(float x, float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.translate(x, y);   
    }-*/;
    public native void transform(float m11, float m12, float m21, float m22,
            float dx, float dy) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.transform(
      m11, m12, m21, m22, dx, dy);   
    }-*/;
    public native void setTransform(float m11, float m12, float m21, float m22,
            float dx, float dy) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.setTransform(
      m11, m12, m21, m22, dx, dy);   
    }-*/;
    public native float getGlobalAlpha() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.globalAlpha;
    }-*/;
    public native void setGlobalAlpha(float alpha) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.globalAlpha = alpha;
    }-*/;
    public native String getGlobalCompositeOperation() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.globalCompositeOperation;
    }-*/;
    public native void setGlobalCompositeOperation(String operation) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.globalCompositeOperation = 
      operation;
    }-*/;
    public native void setStrokeStyle(DrawingStyle style) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.strokeStyle = style;
    }-*/;
    public native void setStrokeColor(String color) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.strokeStyle = color;
    }-*/;
    public native void setFillStyle(DrawingStyle style) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.fillStyle = style;
    }-*/;
    public native void setFillStyle(String style) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.fillStyle = style;
    }-*/;
    public native LinearGradient createLinearGradient(float x0, float y0,
            float x1, float y1) /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.createLinearGradient(
      x0, y0, x1, y1);   
    }-*/;
    public native RadialGradient createRadialGradient(float x0, float y0,
            float r0, float x1, float y1, float r1) /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.createRadialGradient(
      x0, y0, r0, x1, y1, r1);   
    }-*/;
    public native Pattern createPattern(Image img, String repetition) /*-{
     var elem = img.@com.google.gwt.user.client.ui.UIObject::getElement()();
     var ctx = this.@com.gwt.ruponents.client.Canvas::context;
     if (ctx.createPattern)
     return ctx.createPattern(elem, repetition);
     return null;   
    }-*/;
    public native float getLineWidth() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.lineWidth;
    }-*/;
    public native void setLineWidth(float lineWidth) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.lineWidth = lineWidth;
    }-*/;
    public native String getLineCap() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.lineCap;
    }-*/;
    public native void setLineCap(String lineCap) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.lineCap = lineCap;
    }-*/;
    public native String getLineJoin() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.lineJoin;
    }-*/;
    public native void setLineJoin(String lineJoin) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.lineJoin = lineJoin;
    }-*/;
    public native float getMiterLimit() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.miterLimit;
    }-*/;
    public native void setMiterLimit(float miterLimit) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.miterLimit = miterLimit;
    }-*/;
    public native float getShadowOffsetX() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetX;
    }-*/;
    public native void setShadowOffsetX(float x) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetX = x;
    }-*/;
    public native float getShadowOffsetY() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetY;
    }-*/;
    public native void setShadowOffsetY(float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetY = y;
    }-*/;
    public native float getShadowBlur() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.shadowBlur;
    }-*/;
    public native void setShadowBlur(float blur) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.shadowBlur = blur;
    }-*/;
    public native String getShadowColor() /*-{
     return this.@com.gwt.ruponents.client.Canvas::context.shadowColor;
    }-*/;
    public native void setShadowColor(String style) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.shadowColor = style;
    }-*/;
    public native void clearRect(float x, float y, float w, float h) /*-{
     var ctx = this.@com.gwt.ruponents.client.Canvas::context;
     if (typeof $wnd.G_vmlCanvasManager != "undefined") {
     var el = this.@com.google.gwt.user.client.ui.UIObject::getElement()();
     if (el.currentStyle) {
     var color = el.currentStyle["background-color"];
     if (!color) {
     color = "#ffffff";
     }
     ctx.save();
     ctx.fillStyle = color;
     ctx.fillRect(x, y, w, h);
     ctx.restore();
     }
     } else {
     ctx.clearRect(x, y, w, h);
     }
    }-*/;
    public native void fillRect(float x, float y, float w, float h) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.fillRect(x, y, w, h);
    }-*/;
    public native void strokeRect(float x, float y, float w, float h) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.strokeRect(x, y, w, h);
    }-*/;
    public native void beginPath() /*-{
     this.@com.gwt.ruponents.client.Canvas::context.beginPath();
    }-*/;
    public native void closePath() /*-{
     this.@com.gwt.ruponents.client.Canvas::context.closePath();
    }-*/;
    public native void moveTo(float x, float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.moveTo(x,y);
    }-*/;
    public native void lineTo(float x, float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.lineTo(x,y);
    }-*/;
    public native void quadraticCurveTo(float cpx, float cpy, float x, float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.quadraticCurveTo(cpx, cpy, x, y);
    }-*/;
    public native void bezierCurveTo(float cp1x, float cp1y, float cp2x,
            float cp2y, float x, float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.bezierCurveTo(
      cp1x, cp1y, cp2x, cp2y, x, y);
    }-*/;
    public native void arcTo(float x1, float y1, float x2, float y2,
            float radius) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.arcTo(x1, y1, x2, y2, radius);
    }-*/;
    public native void rect(float x, float y, float w, float h) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.rect(x, y, w, h);
    }-*/;
    public native void arc(float x, float y, float radius, float startAngle,
            float endAngle, boolean anticlockwise) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.arc(
      x, y, radius, startAngle, endAngle, anticlockwise);
    }-*/;
    public native void fill() /*-{
     this.@com.gwt.ruponents.client.Canvas::context.fill();
    }-*/;
    public native void stroke() /*-{
     this.@com.gwt.ruponents.client.Canvas::context.stroke();
    }-*/;
    public native void clip() /*-{
     this.@com.gwt.ruponents.client.Canvas::context.clip();
    }-*/;
    public native boolean isPointInPath(float x, float y) /*-{
     this.@com.gwt.ruponents.client.Canvas::context.isPointInPath(x, y);
    }-*/;
}
/*
Canvas.css:
.gwt-Canvas {
    width:400px;
    height:400px;
    border: 1px solid black;
}
*/