Java/GWT/Round Corner

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Round Corners Widget for GWT

   <source lang="java">

// Copyright 2006 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License.

// Known Issues: // // * Patterns are not implemented. // * Radial gradient are not implemented. The VML version of these look very // different from the canvas one. // * Clipping paths are not implemented. // * Coordsize. The width and height attribute have higher priority than the // width and height style values which isn"t correct. // * Painting mode isn"t implemented. // * Canvas width/height should is using content-box by default. IE in // Quirks mode will draw the canvas using border-box. Either change your // doctype to HTML5 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) // or use Box Sizing Behavior from WebFX // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) // * Optimize. There is always room for speed improvements. // only add this code if we do not already have a canvas implementation if (!window.CanvasRenderingContext2D) { (function () {

 // alias some functions to make (compiled) code shorter
 var m = Math;
 var mr = m.round;
 var ms = m.sin;
 var mc = m.cos;
 // this is used for sub pixel precision
 var Z = 10;
 var Z2 = Z / 2;
 var G_vmlCanvasManager_ = {
   init: function (opt_doc) {
     var doc = opt_doc || document;
     if (/MSIE/.test(navigator.userAgent) && !window.opera) {
       var self = this;
       doc.attachEvent("onreadystatechange", function () {
         self.init_(doc);
       });
     }
   },
   init_: function (doc) {
     if (doc.readyState == "complete") {
       // create xmlns
       if (!doc.namespaces["g_vml_"]) {
         doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
       }
       // setup default css
       var ss = doc.createStyleSheet();
       ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
           // default size is 300x150 in Gecko and Opera
           "text-align:left;width:300px;height:150px}" +
           "g_vml_\\:*{behavior:url(#default#VML)}";
       // find all canvas elements
       var els = doc.getElementsByTagName("canvas");
       for (var i = 0; i < els.length; i++) {
         if (!els[i].getContext) {
           this.initElement(els[i]);
         }
       }
     }
   },
   fixElement_: function (el) {
     // in IE before version 5.5 we would need to add HTML: to the tag name
     // but we do not care about IE before version 6
     var outerHTML = el.outerHTML;
     var newEl = el.ownerDocument.createElement(outerHTML);
     // if the tag is still open IE has created the children as siblings and
     // it has also created a tag with the name "/FOO"
     if (outerHTML.slice(-2) != "/>") {
       var tagName = "/" + el.tagName;
       var ns;
       // remove content
       while ((ns = el.nextSibling) && ns.tagName != tagName) {
         ns.removeNode();
       }
       // remove the incorrect closing tag
       if (ns) {
         ns.removeNode();
       }
     }
     el.parentNode.replaceChild(newEl, el);
     return newEl;
   },
   /**
    * Public initializes a canvas element so that it can be used as canvas
    * element from now on. This is called automatically before the page is
    * loaded but if you are creating elements using createElement you need to
    * make sure this is called on the element.
    * @param {HTMLElement} el The canvas element to initialize.
    * @return {HTMLElement} the element that was created.
    */
   initElement: function (el) {
     el = this.fixElement_(el);
     el.getContext = function () {
       if (this.context_) {
         return this.context_;
       }
       return this.context_ = new CanvasRenderingContext2D_(this);
     };
     // do not use inline function because that will leak memory
     el.attachEvent("onpropertychange", onPropertyChange);
     el.attachEvent("onresize", onResize);
     var attrs = el.attributes;
     if (attrs.width && attrs.width.specified) {
       // TODO: use runtimeStyle and coordsize
       // el.getContext().setWidth_(attrs.width.nodeValue);
       el.style.width = attrs.width.nodeValue + "px";
     } else {
       el.width = el.clientWidth;
     }
     if (attrs.height && attrs.height.specified) {
       // TODO: use runtimeStyle and coordsize
       // el.getContext().setHeight_(attrs.height.nodeValue);
       el.style.height = attrs.height.nodeValue + "px";
     } else {
       el.height = el.clientHeight;
     }
     //el.getContext().setCoordsize_()
     return el;
   }
 };
 function onPropertyChange(e) {
   var el = e.srcElement;
   switch (e.propertyName) {
     case "width":
       el.style.width = el.attributes.width.nodeValue + "px";
       el.getContext().clearRect();
       break;
     case "height":
       el.style.height = el.attributes.height.nodeValue + "px";
       el.getContext().clearRect();
       break;
   }
 }
 function onResize(e) {
   var el = e.srcElement;
   if (el.firstChild) {
     el.firstChild.style.width =  el.clientWidth + "px";
     el.firstChild.style.height = el.clientHeight + "px";
   }
 }
 G_vmlCanvasManager_.init();
 // precompute "00" to "FF"
 var dec2hex = [];
 for (var i = 0; i < 16; i++) {
   for (var j = 0; j < 16; j++) {
     dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
   }
 }
 function createMatrixIdentity() {
   return [
     [1, 0, 0],
     [0, 1, 0],
     [0, 0, 1]
   ];
 }
 function matrixMultiply(m1, m2) {
   var result = createMatrixIdentity();
   for (var x = 0; x < 3; x++) {
     for (var y = 0; y < 3; y++) {
       var sum = 0;
       for (var z = 0; z < 3; z++) {
         sum += m1[x][z] * m2[z][y];
       }
       result[x][y] = sum;
     }
   }
   return result;
 }
 function copyState(o1, o2) {
   o2.fillStyle     = o1.fillStyle;
   o2.lineCap       = o1.lineCap;
   o2.lineJoin      = o1.lineJoin;
   o2.lineWidth     = o1.lineWidth;
   o2.miterLimit    = o1.miterLimit;
   o2.shadowBlur    = o1.shadowBlur;
   o2.shadowColor   = o1.shadowColor;
   o2.shadowOffsetX = o1.shadowOffsetX;
   o2.shadowOffsetY = o1.shadowOffsetY;
   o2.strokeStyle   = o1.strokeStyle;
   o2.arcScaleX_    = o1.arcScaleX_;
   o2.arcScaleY_    = o1.arcScaleY_;
 }
 function processStyle(styleString) {
   var str, alpha = 1;
   styleString = String(styleString);
   if (styleString.substring(0, 3) == "rgb") {
     var start = styleString.indexOf("(", 3);
     var end = styleString.indexOf(")", start + 1);
     var guts = styleString.substring(start + 1, end).split(",");
     str = "#";
     for (var i = 0; i < 3; i++) {
       str += dec2hex[Number(guts[i])];
     }
     if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
       alpha = guts[3];
     }
   } else {
     str = styleString;
   }
   return [str, alpha];
 }
 function processLineCap(lineCap) {
   switch (lineCap) {
     case "butt":
       return "flat";
     case "round":
       return "round";
     case "square":
     default:
       return "square";
   }
 }
 /**
  * This class implements CanvasRenderingContext2D interface as described by
  * the WHATWG.
  * @param {HTMLElement} surfaceElement The element that the 2D context should
  * be associated with
  */
  function CanvasRenderingContext2D_(surfaceElement) {
   this.m_ = createMatrixIdentity();
   this.mStack_ = [];
   this.aStack_ = [];
   this.currentPath_ = [];
   // Canvas context properties
   this.strokeStyle = "#000";
   this.fillStyle = "#000";
   this.lineWidth = 1;
   this.lineJoin = "miter";
   this.lineCap = "butt";
   this.miterLimit = Z * 1;
   this.globalAlpha = 1;
   this.canvas = surfaceElement;
   var el = surfaceElement.ownerDocument.createElement("div");
   el.style.width =  surfaceElement.clientWidth + "px";
   el.style.height = surfaceElement.clientHeight + "px";
   el.style.overflow = "hidden";
   el.style.position = "absolute";
   surfaceElement.appendChild(el);
   this.element_ = el;
   this.arcScaleX_ = 1;
   this.arcScaleY_ = 1;
 };
 var contextPrototype = CanvasRenderingContext2D_.prototype;
 contextPrototype.clearRect = function() {
   this.element_.innerHTML = "";
   this.currentPath_ = [];
 };
 contextPrototype.beginPath = function() {
   // TODO: Branch current matrix so that save/restore has no effect
   //       as per safari docs.
   this.currentPath_ = [];
 };
 contextPrototype.moveTo = function(aX, aY) {
   this.currentPath_.push({type: "moveTo", x: aX, y: aY});
   this.currentX_ = aX;
   this.currentY_ = aY;
 };
 contextPrototype.lineTo = function(aX, aY) {
   this.currentPath_.push({type: "lineTo", x: aX, y: aY});
   this.currentX_ = aX;
   this.currentY_ = aY;
 };
 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
                                           aCP2x, aCP2y,
                                           aX, aY) {
   this.currentPath_.push({type: "bezierCurveTo",
                          cp1x: aCP1x,
                          cp1y: aCP1y,
                          cp2x: aCP2x,
                          cp2y: aCP2y,
                          x: aX,
                          y: aY});
   this.currentX_ = aX;
   this.currentY_ = aY;
 };
 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
   // the following is lifted almost directly from
   // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
   var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
   var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
   var cp2x = cp1x + (aX - this.currentX_) / 3.0;
   var cp2y = cp1y + (aY - this.currentY_) / 3.0;
   this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
 };
 contextPrototype.arc = function(aX, aY, aRadius,
                                 aStartAngle, aEndAngle, aClockwise) {
   aRadius *= Z;
   var arcType = aClockwise ? "at" : "wa";
   var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
   var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
   var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
   var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
   // IE won"t render arches drawn counter clockwise if xStart == xEnd.
   if (xStart == xEnd && !aClockwise) {
     xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
                      // that can be represented in binary
   }
   this.currentPath_.push({type: arcType,
                          x: aX,
                          y: aY,
                          radius: aRadius,
                          xStart: xStart,
                          yStart: yStart,
                          xEnd: xEnd,
                          yEnd: yEnd});
 };
 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
   this.moveTo(aX, aY);
   this.lineTo(aX + aWidth, aY);
   this.lineTo(aX + aWidth, aY + aHeight);
   this.lineTo(aX, aY + aHeight);
   this.closePath();
 };
 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
   // Will destroy any existing path (same as FF behaviour)
   this.beginPath();
   this.moveTo(aX, aY);
   this.lineTo(aX + aWidth, aY);
   this.lineTo(aX + aWidth, aY + aHeight);
   this.lineTo(aX, aY + aHeight);
   this.closePath();
   this.stroke();
 };
 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
   // Will destroy any existing path (same as FF behaviour)
   this.beginPath();
   this.moveTo(aX, aY);
   this.lineTo(aX + aWidth, aY);
   this.lineTo(aX + aWidth, aY + aHeight);
   this.lineTo(aX, aY + aHeight);
   this.closePath();
   this.fill();
 };
 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
   var gradient = new CanvasGradient_("gradient");
   return gradient;
 };
 contextPrototype.createRadialGradient = function(aX0, aY0,
                                                  aR0, aX1,
                                                  aY1, aR1) {
   var gradient = new CanvasGradient_("gradientradial");
   gradient.radius1_ = aR0;
   gradient.radius2_ = aR1;
   gradient.focus_.x = aX0;
   gradient.focus_.y = aY0;
   return gradient;
 };
 contextPrototype.drawImage = function (image, var_args) {
   var dx, dy, dw, dh, sx, sy, sw, sh;
   // to find the original width we overide the width and height
   var oldRuntimeWidth = image.runtimeStyle.width;
   var oldRuntimeHeight = image.runtimeStyle.height;
   image.runtimeStyle.width = "auto";
   image.runtimeStyle.height = "auto";
   // get the original size
   var w = image.width;
   var h = image.height;
   // and remove overides
   image.runtimeStyle.width = oldRuntimeWidth;
   image.runtimeStyle.height = oldRuntimeHeight;
   if (arguments.length == 3) {
     dx = arguments[1];
     dy = arguments[2];
     sx = sy = 0;
     sw = dw = w;
     sh = dh = h;
   } else if (arguments.length == 5) {
     dx = arguments[1];
     dy = arguments[2];
     dw = arguments[3];
     dh = arguments[4];
     sx = sy = 0;
     sw = w;
     sh = h;
   } else if (arguments.length == 9) {
     sx = arguments[1];
     sy = arguments[2];
     sw = arguments[3];
     sh = arguments[4];
     dx = arguments[5];
     dy = arguments[6];
     dw = arguments[7];
     dh = arguments[8];
   } else {
     throw "Invalid number of arguments";
   }
   var d = this.getCoords_(dx, dy);
   var w2 = sw / 2;
   var h2 = sh / 2;
   var vmlStr = [];
   var W = 10;
   var H = 10;
   // For some reason that I"ve now forgotten, using divs didn"t work
   vmlStr.push(" <g_vml_:group",
               " coordsize="", Z * W, ",", Z * H, """,
               " coordorigin="0,0"" ,
               " style="width:", W, ";height:", H, ";position:absolute;");
   // If filters are necessary (rotation exists), create them
   // filters are bog-slow, so only create them if abbsolutely necessary
   // The following check doesn"t account for skews (which don"t exist
   // in the canvas spec (yet) anyway.
   if (this.m_[0][0] != 1 || this.m_[0][1]) {
     var filter = [];
     // Note the 12/21 reversal
     filter.push("M11="", this.m_[0][0], "",",
                 "M12="", this.m_[1][0], "",",
                 "M21="", this.m_[0][1], "",",
                 "M22="", this.m_[1][1], "",",
                 "Dx="", mr(d.x / Z), "",",
                 "Dy="", mr(d.y / Z), """);
     // Bounding box calculation (need to minimize displayed area so that
     // filters don"t waste time on unused pixels.
     var max = d;
     var c2 = this.getCoords_(dx + dw, dy);
     var c3 = this.getCoords_(dx, dy + dh);
     var c4 = this.getCoords_(dx + dw, dy + dh);
     max.x = Math.max(max.x, c2.x, c3.x, c4.x);
     max.y = Math.max(max.y, c2.y, c3.y, c4.y);
     vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
                 "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
                 filter.join(""), ", sizingmethod="clip");")
   } else {
     vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
   }
   vmlStr.push(" ">" ,
               "<g_vml_:image src="", image.src, """,
               " style="width:", Z * dw, ";",
               " height:", Z * dh, ";"",
               " cropleft="", sx / w, """,
               " croptop="", sy / h, """,
               " cropright="", (w - sx - sw) / w, """,
               " cropbottom="", (h - sy - sh) / h, """,
               " />",
               "</g_vml_:group>");
   this.element_.insertAdjacentHTML("BeforeEnd",
                                   vmlStr.join(""));
 };
 contextPrototype.stroke = function(aFill) {
   var lineStr = [];
   var lineOpen = false;
   var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
   var color = a[0];
   var opacity = a[1] * this.globalAlpha;
   var W = 10;
   var H = 10;
   lineStr.push("<g_vml_:shape",
                " fillcolor="", color, """,
                " filled="", Boolean(aFill), """,
                " style="position:absolute;width:", W, ";height:", H, ";"",
                " coordorigin="0 0" coordsize="", Z * W, " ", Z * H, """,
                " stroked="", !aFill, """,
                " strokeweight="", this.lineWidth, """,
                " strokecolor="", color, """,
                " path="");
   var newSeq = false;
   var min = {x: null, y: null};
   var max = {x: null, y: null};
   for (var i = 0; i < this.currentPath_.length; i++) {
     var p = this.currentPath_[i];
     if (p.type == "moveTo") {
       lineStr.push(" m ");
       var c = this.getCoords_(p.x, p.y);
       lineStr.push(mr(c.x), ",", mr(c.y));
     } else if (p.type == "lineTo") {
       lineStr.push(" l ");
       var c = this.getCoords_(p.x, p.y);
       lineStr.push(mr(c.x), ",", mr(c.y));
     } else if (p.type == "close") {
       lineStr.push(" x ");
     } else if (p.type == "bezierCurveTo") {
       lineStr.push(" c ");
       var c = this.getCoords_(p.x, p.y);
       var c1 = this.getCoords_(p.cp1x, p.cp1y);
       var c2 = this.getCoords_(p.cp2x, p.cp2y);
       lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
                    mr(c2.x), ",", mr(c2.y), ",",
                    mr(c.x), ",", mr(c.y));
     } else if (p.type == "at" || p.type == "wa") {
       lineStr.push(" ", p.type, " ");
       var c  = this.getCoords_(p.x, p.y);
       var cStart = this.getCoords_(p.xStart, p.yStart);
       var cEnd = this.getCoords_(p.xEnd, p.yEnd);
       lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
                    mr(c.y - this.arcScaleY_ * p.radius), " ",
                    mr(c.x + this.arcScaleX_ * p.radius), ",",
                    mr(c.y + this.arcScaleY_ * p.radius), " ",
                    mr(cStart.x), ",", mr(cStart.y), " ",
                    mr(cEnd.x), ",", mr(cEnd.y));
     }
     // TODO: Following is broken for curves due to
     //       move to proper paths.
     // Figure out dimensions so we can do gradient fills
     // properly
     if(c) {
       if (min.x == null || c.x < min.x) {
         min.x = c.x;
       }
       if (max.x == null || c.x > max.x) {
         max.x = c.x;
       }
       if (min.y == null || c.y < min.y) {
         min.y = c.y;
       }
       if (max.y == null || c.y > max.y) {
         max.y = c.y;
       }
     }
   }
   lineStr.push(" ">");
   if (typeof this.fillStyle == "object") {
     var focus = {x: "50%", y: "50%"};
     var width = (max.x - min.x);
     var height = (max.y - min.y);
     var dimension = (width > height) ? width : height;
     focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
     focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
     var colors = [];
     // inside radius (%)
     if (this.fillStyle.type_ == "gradientradial") {
       var inside = (this.fillStyle.radius1_ / dimension * 100);
       // percentage that outside radius exceeds inside radius
       var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
     } else {
       var inside = 0;
       var expansion = 100;
     }
     var insidecolor = {offset: null, color: null};
     var outsidecolor = {offset: null, color: null};
     // We need to sort "colors" by percentage, from 0 > 100 otherwise ie
     // won"t interpret it correctly
     this.fillStyle.colors_.sort(function (cs1, cs2) {
       return cs1.offset - cs2.offset;
     });
     for (var i = 0; i < this.fillStyle.colors_.length; i++) {
       var fs = this.fillStyle.colors_[i];
       colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
       if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
         insidecolor.offset = fs.offset;
         insidecolor.color = fs.color;
       }
       if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
         outsidecolor.offset = fs.offset;
         outsidecolor.color = fs.color;
       }
     }
     colors.pop();
     lineStr.push("<g_vml_:fill",
                  " color="", outsidecolor.color, """,
                  " color2="", insidecolor.color, """,
                  " type="", this.fillStyle.type_, """,
                  " focusposition="", focus.x, ", ", focus.y, """,
                  " colors="", colors.join(""), """,
                  " opacity="", opacity, "" />");
   } else if (aFill) {
     lineStr.push("<g_vml_:fill color="", color, "" opacity="", opacity, "" />");
   } else {
     lineStr.push(
       "<g_vml_:stroke",
       " opacity="", opacity,""",
       " joinstyle="", this.lineJoin, """,
       " miterlimit="", this.miterLimit, """,
       " endcap="", processLineCap(this.lineCap) ,""",
       " weight="", this.lineWidth, "px"",
       " color="", color,"" />"
     );
   }
   lineStr.push("</g_vml_:shape>");
   this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
   this.currentPath_ = [];
 };
 contextPrototype.fill = function() {
   this.stroke(true);
 }
 contextPrototype.closePath = function() {
   this.currentPath_.push({type: "close"});
 };
 /**
  * @private
  */
 contextPrototype.getCoords_ = function(aX, aY) {
   return {
     x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
     y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
   }
 };
 contextPrototype.save = function() {
   var o = {};
   copyState(this, o);
   this.aStack_.push(o);
   this.mStack_.push(this.m_);
   this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
 };
 contextPrototype.restore = function() {
   copyState(this.aStack_.pop(), this);
   this.m_ = this.mStack_.pop();
 };
 contextPrototype.translate = function(aX, aY) {
   var m1 = [
     [1,  0,  0],
     [0,  1,  0],
     [aX, aY, 1]
   ];
   this.m_ = matrixMultiply(m1, this.m_);
 };
 contextPrototype.rotate = function(aRot) {
   var c = mc(aRot);
   var s = ms(aRot);
   var m1 = [
     [c,  s, 0],
     [-s, c, 0],
     [0,  0, 1]
   ];
   this.m_ = matrixMultiply(m1, this.m_);
 };
 contextPrototype.scale = function(aX, aY) {
   this.arcScaleX_ *= aX;
   this.arcScaleY_ *= aY;
   var m1 = [
     [aX, 0,  0],
     [0,  aY, 0],
     [0,  0,  1]
   ];
   this.m_ = matrixMultiply(m1, this.m_);
 };
 /******** STUBS ********/
 contextPrototype.clip = function() {
   // TODO: Implement
 };
 contextPrototype.arcTo = function() {
   // TODO: Implement
 };
 contextPrototype.createPattern = function() {
   return new CanvasPattern_;
 };
 // Gradient / Pattern Stubs
 function CanvasGradient_(aType) {
   this.type_ = aType;
   this.radius1_ = 0;
   this.radius2_ = 0;
   this.colors_ = [];
   this.focus_ = {x: 0, y: 0};
 }
 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
   aColor = processStyle(aColor);
   this.colors_.push({offset: 1-aOffset, color: aColor});
 };
 function CanvasPattern_() {}
 // set up externs
 G_vmlCanvasManager = G_vmlCanvasManager_;
 CanvasRenderingContext2D = CanvasRenderingContext2D_;
 CanvasGradient = CanvasGradient_;
 CanvasPattern = CanvasPattern_;

})(); } // if ////////////////////////////////////////////////////// First, include this code on your HTML host page:

////////////////////////////////////////////////////// /* how to use it final Canvas ctx = new Canvas(200, 200);

ctx.beginPath(); ctx.arc(75,75,50,0,(float)Math.PI*2,true); // Outer circle ctx.moveTo(110,75); ctx.arc(75,75,35,0,(float)Math.PI,false); // Mouth (clockwise) ctx.moveTo(65,65); ctx.arc(60,65,5,0,(float)Math.PI*2,true); // Left eye ctx.moveTo(95,65); ctx.arc(90,65,5,0,(float)Math.PI*2,true); // Right eye ctx.stroke();

  • /

Canvas.java: /* Round Corners Widget for GWT Copyright (C) 2006 Alexei Sokolov http://gwt.ruponents.googlepages.ru/ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

  • /

package com.gwt.ruponents.client; import com.google.gwt.core.client.JavaScriptObject; import com.google.gwt.user.client.DOM; import com.google.gwt.user.client.Element; import com.google.gwt.user.client.ui.Image; import com.google.gwt.user.client.ui.Widget; public class Canvas extends Widget {

   public static class DrawingStyle extends JavaScriptObject {
       protected DrawingStyle(int opaque) {
           super(opaque);
       }
   }
   public static class Gradient extends DrawingStyle {
       public Gradient(int opaque) {
           super(opaque);
       }
       protected static native void addColorStop(JavaScriptObject obj,
               float offset, String color) /*-{
        obj.addColorStop(offset, color);
       }-*/;
   }
   public static class LinearGradient extends Gradient {
       public LinearGradient(int opaque) {
           super(opaque);
       }
       public LinearGradient addColorStop(float offset, String color) {
           Gradient.addColorStop(this, offset, color);
           return this;
       }
   }
   public static class RadialGradient extends Gradient {
       public RadialGradient(int opaque) {
           super(opaque);
       }
       public RadialGradient addColorStop(float offset, String color) {
           Gradient.addColorStop(this, offset, color);
           return this;
       }
   }
   public static class Pattern extends DrawingStyle {
       protected Pattern(int opaque) {
           super(opaque);
       }
   }
   private JavaScriptObject context;
   public Canvas(int width, int height) {
       setElement(DOM.createDiv());
       Element canvas = DOM.createElement("canvas");
       DOM.setAttribute(canvas, "width", String.valueOf(width));
       DOM.setAttribute(canvas, "height", String.valueOf(height));
       DOM.appendChild(getElement(), canvas);
       setStyleName("gwt-Canvas");
       init();
       setFillStyle("black");
       setStrokeColor("black");
   }
   public native static boolean isEmulation() /*-{
    return (typeof $wnd.G_vmlCanvasManager != "undefined");
   }-*/;
   protected native void init() /*-{
    var el = this.@com.google.gwt.user.client.ui.UIObject::getElement()().firstChild;
    if (typeof $wnd.G_vmlCanvasManager != "undefined") {
    
    var parent = el.parent;
    
    el = $wnd.G_vmlCanvasManager.fixElement_(el);
    el.getContext = function () {
    if (this.context_) {
    return this.context_;
    }
    return this.context_ = new $wnd.CanvasRenderingContext2D(el);
    };
    el.attachEvent("onpropertychange", function (e) {
    // we need to watch changes to width and height
    switch (e.propertyName) {
    case "width":
    case "height":
    // coord size changed?
    break;
    }
    });
    // if style.height is set
    var attrs = el.attributes;
    if (attrs.width && attrs.width.specified) {
    // TODO: use runtimeStyle and coordsize
    // el.getContext().setWidth_(attrs.width.nodeValue);
    el.style.width = attrs.width.nodeValue + "px";
    }
    if (attrs.height && attrs.height.specified) {
    // TODO: use runtimeStyle and coordsize
    // el.getContext().setHeight_(attrs.height.nodeValue);
    el.style.height = attrs.height.nodeValue + "px";
    }
    }
    this.@com.gwt.ruponents.client.Canvas::context = el.getContext("2d");
   }-*/;
   public native void saveContext() /*-{
    this.@com.gwt.ruponents.client.Canvas::context.save();
   }-*/;
   public native void restoreContext() /*-{
    this.@com.gwt.ruponents.client.Canvas::context.restore();
   }-*/;
   public native void scale(float x, float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.scale(x, y);   
   }-*/;
   public native void rotate(float angle)/*-{
    this.@com.gwt.ruponents.client.Canvas::context.rotate(angle);   
   }-*/;
   public native void translate(float x, float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.translate(x, y);   
   }-*/;
   public native void transform(float m11, float m12, float m21, float m22,
           float dx, float dy) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.transform(
     m11, m12, m21, m22, dx, dy);   
   }-*/;
   public native void setTransform(float m11, float m12, float m21, float m22,
           float dx, float dy) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.setTransform(
     m11, m12, m21, m22, dx, dy);   
   }-*/;
   public native float getGlobalAlpha() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.globalAlpha;
   }-*/;
   public native void setGlobalAlpha(float alpha) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.globalAlpha = alpha;
   }-*/;
   public native String getGlobalCompositeOperation() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.globalCompositeOperation;
   }-*/;
   public native void setGlobalCompositeOperation(String operation) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.globalCompositeOperation = 
     operation;
   }-*/;
   public native void setStrokeStyle(DrawingStyle style) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.strokeStyle = style;
   }-*/;
   public native void setStrokeColor(String color) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.strokeStyle = color;
   }-*/;
   public native void setFillStyle(DrawingStyle style) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.fillStyle = style;
   }-*/;
   public native void setFillStyle(String style) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.fillStyle = style;
   }-*/;
   public native LinearGradient createLinearGradient(float x0, float y0,
           float x1, float y1) /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.createLinearGradient(
     x0, y0, x1, y1);   
   }-*/;
   public native RadialGradient createRadialGradient(float x0, float y0,
           float r0, float x1, float y1, float r1) /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.createRadialGradient(
     x0, y0, r0, x1, y1, r1);   
   }-*/;
   public native Pattern createPattern(Image img, String repetition) /*-{
    var elem = img.@com.google.gwt.user.client.ui.UIObject::getElement()();
    var ctx = this.@com.gwt.ruponents.client.Canvas::context;
    if (ctx.createPattern)
    return ctx.createPattern(elem, repetition);
    return null;   
   }-*/;
   public native float getLineWidth() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.lineWidth;
   }-*/;
   public native void setLineWidth(float lineWidth) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.lineWidth = lineWidth;
   }-*/;
   public native String getLineCap() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.lineCap;
   }-*/;
   public native void setLineCap(String lineCap) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.lineCap = lineCap;
   }-*/;
   public native String getLineJoin() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.lineJoin;
   }-*/;
   public native void setLineJoin(String lineJoin) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.lineJoin = lineJoin;
   }-*/;
   public native float getMiterLimit() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.miterLimit;
   }-*/;
   public native void setMiterLimit(float miterLimit) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.miterLimit = miterLimit;
   }-*/;
   public native float getShadowOffsetX() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetX;
   }-*/;
   public native void setShadowOffsetX(float x) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetX = x;
   }-*/;
   public native float getShadowOffsetY() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetY;
   }-*/;
   public native void setShadowOffsetY(float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.shadowOffsetY = y;
   }-*/;
   public native float getShadowBlur() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.shadowBlur;
   }-*/;
   public native void setShadowBlur(float blur) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.shadowBlur = blur;
   }-*/;
   public native String getShadowColor() /*-{
    return this.@com.gwt.ruponents.client.Canvas::context.shadowColor;
   }-*/;
   public native void setShadowColor(String style) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.shadowColor = style;
   }-*/;
   public native void clearRect(float x, float y, float w, float h) /*-{
    var ctx = this.@com.gwt.ruponents.client.Canvas::context;
    if (typeof $wnd.G_vmlCanvasManager != "undefined") {
    var el = this.@com.google.gwt.user.client.ui.UIObject::getElement()();
    if (el.currentStyle) {
    var color = el.currentStyle["background-color"];
    if (!color) {
    color = "#ffffff";
    }
    ctx.save();
    ctx.fillStyle = color;
    ctx.fillRect(x, y, w, h);
    ctx.restore();
    }
    } else {
    ctx.clearRect(x, y, w, h);
    }
   }-*/;
   public native void fillRect(float x, float y, float w, float h) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.fillRect(x, y, w, h);
   }-*/;
   public native void strokeRect(float x, float y, float w, float h) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.strokeRect(x, y, w, h);
   }-*/;
   public native void beginPath() /*-{
    this.@com.gwt.ruponents.client.Canvas::context.beginPath();
   }-*/;
   public native void closePath() /*-{
    this.@com.gwt.ruponents.client.Canvas::context.closePath();
   }-*/;
   public native void moveTo(float x, float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.moveTo(x,y);
   }-*/;
   public native void lineTo(float x, float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.lineTo(x,y);
   }-*/;
   public native void quadraticCurveTo(float cpx, float cpy, float x, float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.quadraticCurveTo(cpx, cpy, x, y);
   }-*/;
   public native void bezierCurveTo(float cp1x, float cp1y, float cp2x,
           float cp2y, float x, float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.bezierCurveTo(
     cp1x, cp1y, cp2x, cp2y, x, y);
   }-*/;
   public native void arcTo(float x1, float y1, float x2, float y2,
           float radius) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.arcTo(x1, y1, x2, y2, radius);
   }-*/;
   public native void rect(float x, float y, float w, float h) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.rect(x, y, w, h);
   }-*/;
   public native void arc(float x, float y, float radius, float startAngle,
           float endAngle, boolean anticlockwise) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.arc(
     x, y, radius, startAngle, endAngle, anticlockwise);
   }-*/;
   public native void fill() /*-{
    this.@com.gwt.ruponents.client.Canvas::context.fill();
   }-*/;
   public native void stroke() /*-{
    this.@com.gwt.ruponents.client.Canvas::context.stroke();
   }-*/;
   public native void clip() /*-{
    this.@com.gwt.ruponents.client.Canvas::context.clip();
   }-*/;
   public native boolean isPointInPath(float x, float y) /*-{
    this.@com.gwt.ruponents.client.Canvas::context.isPointInPath(x, y);
   }-*/;

} /* Canvas.css: .gwt-Canvas {

   width:400px;
   height:400px;
   border: 1px solid black;

}

  • /
      </source>