Java/2D Graphics GUI/Color — различия между версиями

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140 colors - defined for X Window System listed in O"Reilly html pocket reference 87pp

     
/*
** Caramel - Non-GUI Java Addons
** Copyright (c) 2001, 2002, 2003 by Gerald Bauer
**
** This program is free software.
**
** You may redistribute it and/or modify it under the terms of the GNU
** Lesser General Public License as published by the Free Software Foundation.
** Version 2.1 of the license should be included with this distribution in
** the file LICENSE, as well as License.html. If the license is not
** included with this distribution, you may find a copy at the FSF web
** site at "www.gnu.org" or "www.fsf.org", or you may write to the
** Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139 USA.
**
** THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY OF ANY KIND,
** NOT EVEN THE IMPLIED WARRANTY OF MERCHANTABILITY. THE AUTHOR
** OF THIS SOFTWARE, ASSUMES _NO_ RESPONSIBILITY FOR ANY
** CONSEQUENCE RESULTING FROM THE USE, MODIFICATION, OR
** REDISTRIBUTION OF THIS SOFTWARE.
**
*/

import java.awt.*;
import java.util.*;
/**
 *  140 colors - defined for X Window System listed in O"Reilly html pocket
 *  reference 87pp
 */
public class ColorUtils
{
   public final static Color aliceblue = new Color( 240, 248, 255 );
   public final static Color antiquewhite = new Color( 250, 235, 215 );
   public final static Color aqua = new Color( 0, 255, 255 );
   public final static Color aquamarine = new Color( 127, 255, 212 );
   public final static Color azure = new Color( 240, 255, 255 );
   public final static Color beige = new Color( 245, 245, 220 );
   public final static Color bisque = new Color( 255, 228, 196 );
   public final static Color black = new Color( 0, 0, 0 );
   public final static Color blanchedalmond = new Color( 255, 255, 205 );
   public final static Color blue = new Color( 0, 0, 255 );
   public final static Color blueviolet = new Color( 138, 43, 226 );
   public final static Color brown = new Color( 165, 42, 42 );
   public final static Color burlywood = new Color( 222, 184, 135 );
   public final static Color cadetblue = new Color( 95, 158, 160 );
   public final static Color chartreuse = new Color( 127, 255, 0 );
   public final static Color chocolate = new Color( 210, 105, 30 );
   public final static Color coral = new Color( 255, 127, 80 );
   public final static Color cornflowerblue = new Color( 100, 149, 237 );
   public final static Color cornsilk = new Color( 255, 248, 220 );
   public final static Color crimson = new Color( 220, 20, 60 );
   public final static Color cyan = new Color( 0, 255, 255 );
   public final static Color darkblue = new Color( 0, 0, 139 );
   public final static Color darkcyan = new Color( 0, 139, 139 );
   public final static Color darkgoldenrod = new Color( 184, 134, 11 );
   public final static Color darkgray = new Color( 169, 169, 169 );
   public final static Color darkgreen = new Color( 0, 100, 0 );
   public final static Color darkkhaki = new Color( 189, 183, 107 );
   public final static Color darkmagenta = new Color( 139, 0, 139 );
   public final static Color darkolivegreen = new Color( 85, 107, 47 );
   public final static Color darkorange = new Color( 255, 140, 0 );
   public final static Color darkorchid = new Color( 153, 50, 204 );
   public final static Color darkred = new Color( 139, 0, 0 );
   public final static Color darksalmon = new Color( 233, 150, 122 );
   public final static Color darkseagreen = new Color( 143, 188, 143 );
   public final static Color darkslateblue = new Color( 72, 61, 139 );
   public final static Color darkslategray = new Color( 47, 79, 79 );
   public final static Color darkturquoise = new Color( 0, 206, 209 );
   public final static Color darkviolet = new Color( 148, 0, 211 );
   public final static Color deeppink = new Color( 255, 20, 147 );
   public final static Color deepskyblue = new Color( 0, 191, 255 );
   public final static Color dimgray = new Color( 105, 105, 105 );
   public final static Color dodgerblue = new Color( 30, 144, 255 );
   public final static Color firebrick = new Color( 178, 34, 34 );
   public final static Color floralwhite = new Color( 255, 250, 240 );
   public final static Color forestgreen = new Color( 34, 139, 34 );
   public final static Color fuchsia = new Color( 255, 0, 255 );
   public final static Color gainsboro = new Color( 220, 220, 220 );
   public final static Color ghostwhite = new Color( 248, 248, 255 );
   public final static Color gold = new Color( 255, 215, 0 );
   public final static Color goldenrod = new Color( 218, 165, 32 );
   public final static Color gray = new Color( 128, 128, 128 );
   public final static Color green = new Color( 0, 128, 0 );
   public final static Color greenyellow = new Color( 173, 255, 47 );
   public final static Color honeydew = new Color( 240, 255, 240 );
   public final static Color hotpink = new Color( 255, 105, 180 );
   public final static Color indianred = new Color( 205, 92, 92 );
   public final static Color indigo = new Color( 75, 0, 130 );
   public final static Color ivory = new Color( 255, 240, 240 );
   public final static Color khaki = new Color( 240, 230, 140 );
   public final static Color lavender = new Color( 230, 230, 250 );
   public final static Color lavenderblush = new Color( 255, 240, 245 );
   public final static Color lawngreen = new Color( 124, 252, 0 );
   public final static Color lemonchiffon = new Color( 255, 250, 205 );
   public final static Color lightblue = new Color( 173, 216, 230 );
   public final static Color lightcoral = new Color( 240, 128, 128 );
   public final static Color lightcyan = new Color( 224, 255, 255 );
   public final static Color lightgoldenrodyellow = new Color( 250, 250, 210 );
   public final static Color lightgreen = new Color( 144, 238, 144 );
   public final static Color lightgrey = new Color( 211, 211, 211 );
   public final static Color lightpink = new Color( 255, 182, 193 );
   public final static Color lightsalmon = new Color( 255, 160, 122 );
   public final static Color lightseagreen = new Color( 32, 178, 170 );
   public final static Color lightskyblue = new Color( 135, 206, 250 );
   public final static Color lightslategray = new Color( 119, 136, 153 );
   public final static Color lightsteelblue = new Color( 176, 196, 222 );
   public final static Color lightyellow = new Color( 255, 255, 224 );
   public final static Color lime = new Color( 0, 255, 0 );
   public final static Color limegreen = new Color( 50, 205, 50 );
   public final static Color linen = new Color( 250, 240, 230 );
   public final static Color magenta = new Color( 255, 0, 255 );
   public final static Color maroon = new Color( 128, 0, 0 );
   public final static Color mediumaquamarine = new Color( 102, 205, 170 );
   public final static Color mediumblue = new Color( 0, 0, 205 );
   public final static Color mediumorchid = new Color( 186, 85, 211 );
   public final static Color mediumpurple = new Color( 147, 112, 219 );
   public final static Color mediumseagreen = new Color( 60, 179, 113 );
   public final static Color mediumslateblue = new Color( 123, 104, 238 );
   public final static Color mediumspringgreen = new Color( 0, 250, 154 );
   public final static Color mediumturquoise = new Color( 72, 209, 204 );
   public final static Color mediumvioletred = new Color( 199, 21, 133 );
   public final static Color midnightblue = new Color( 25, 25, 112 );
   public final static Color mintcream = new Color( 245, 255, 250 );
   public final static Color mistyrose = new Color( 255, 228, 225 );
   public final static Color mocassin = new Color( 255, 228, 181 );
   public final static Color navajowhite = new Color( 255, 222, 173 );
   public final static Color navy = new Color( 0, 0, 128 );
   public final static Color oldlace = new Color( 253, 245, 230 );
   public final static Color olive = new Color( 128, 128, 0 );
   public final static Color olivedrab = new Color( 107, 142, 35 );
   public final static Color orange = new Color( 255, 165, 0 );
   public final static Color orangered = new Color( 255, 69, 0 );
   public final static Color orchid = new Color( 218, 112, 214 );
   public final static Color palegoldenrod = new Color( 238, 232, 170 );
   public final static Color palegreen = new Color( 152, 251, 152 );
   public final static Color paleturquoise = new Color( 175, 238, 238 );
   public final static Color palevioletred = new Color( 219, 112, 147 );
   public final static Color papayawhip = new Color( 255, 239, 213 );
   public final static Color peachpuff = new Color( 255, 218, 185 );
   public final static Color peru = new Color( 205, 133, 63 );
   public final static Color pink = new Color( 255, 192, 203 );
   public final static Color plum = new Color( 221, 160, 221 );
   public final static Color powderblue = new Color( 176, 224, 230 );
   public final static Color purple = new Color( 128, 0, 128 );
   public final static Color red = new Color( 255, 0, 0 );
   public final static Color rosybrown = new Color( 188, 143, 143 );
   public final static Color royalblue = new Color( 65, 105, 225 );
   public final static Color saddlebrown = new Color( 139, 69, 19 );
   public final static Color salmon = new Color( 250, 128, 114 );
   public final static Color sandybrown = new Color( 244, 164, 96 );
   public final static Color seagreen = new Color( 46, 139, 87 );
   public final static Color seashell = new Color( 255, 245, 238 );
   public final static Color sienna = new Color( 160, 82, 45 );
   public final static Color silver = new Color( 192, 192, 192 );
   public final static Color skyblue = new Color( 135, 206, 235 );
   public final static Color slateblue = new Color( 106, 90, 205 );
   public final static Color slategray = new Color( 112, 128, 144 );
   public final static Color snow = new Color( 255, 250, 250 );
   public final static Color springgreen = new Color( 0, 255, 127 );
   public final static Color steelblue = new Color( 70, 138, 180 );
   public final static Color tan = new Color( 210, 180, 140 );
   public final static Color teal = new Color( 0, 128, 128 );
   public final static Color thistle = new Color( 216, 191, 216 );
   public final static Color tomato = new Color( 253, 99, 71 );
   public final static Color turquoise = new Color( 64, 224, 208 );
   public final static Color violet = new Color( 238, 130, 238 );
   public final static Color wheat = new Color( 245, 222, 179 );
   public final static Color white = new Color( 255, 255, 255 );
   public final static Color whitesmoke = new Color( 245, 245, 245 );
   public final static Color yellow = new Color( 255, 255, 0 );
   public final static Color yellowgreen = new Color( 154, 205, 50 );
   private static HashMap _colors;
   private static Object[][] data =
         {
         {"aliceblue", aliceblue},
         {"antiquewhite", antiquewhite},
         {"aqua", aqua},
         {"aquamarine", aquamarine},
         {"azure", azure},
         {"beige", beige},
         {"bisque", bisque},
         {"black", black},
         {"blanchedalmond", blanchedalmond},
         {"blue", blue},
         {"blueviolet", blueviolet},
         {"brown", brown},
         {"burlywood", burlywood},
         {"cadetblue", cadetblue},
         {"chartreuse", chartreuse},
         {"chocolate", chocolate},
         {"coral", coral},
         {"cornflowerblue", cornflowerblue},
         {"cornsilk", cornsilk},
         {"crimson", crimson},
         {"cyan", cyan},
         {"darkblue", darkblue},
         {"darkcyan", darkcyan},
         {"darkgoldenrod", darkgoldenrod},
         {"darkgray", darkgray},
         {"darkgreen", darkgreen},
         {"darkkhaki", darkkhaki},
         {"darkmagenta", darkmagenta},
         {"darkolivegreen", darkolivegreen},
         {"darkorange", darkorange},
         {"darkorchid", darkorchid},
         {"darkred", darkred},
         {"darksalmon", darksalmon},
         {"darkseagreen", darkseagreen},
         {"darkslateblue", darkslateblue},
         {"darkslategray", darkslategray},
         {"darkturquoise", darkturquoise},
         {"darkviolet", darkviolet},
         {"deeppink", deeppink},
         {"deepskyblue", deepskyblue},
         {"dimgray", dimgray},
         {"dodgerblue", dodgerblue},
         {"firebrick", firebrick},
         {"floralwhite", floralwhite},
         {"forestgreen", forestgreen},
         {"fuchsia", fuchsia},
         {"gainsboro", gainsboro},
         {"ghostwhite", ghostwhite},
         {"gold", gold},
         {"goldenrod", goldenrod},
         {"gray", gray},
         {"green", green},
         {"greenyellow", greenyellow},
         {"honeydew", honeydew},
         {"hotpink", hotpink},
         {"indianred", indianred},
         {"indigo", indigo},
         {"ivory", ivory},
         {"khaki", khaki},
         {"lavender", lavender},
         {"lavenderblush", lavenderblush},
         {"lawngreen", lawngreen},
         {"lemonchiffon", lemonchiffon},
         {"lightblue", lightblue},
         {"lightcoral", lightcoral},
         {"lightcyan", lightcyan},
         {"lightgoldenrodyellow", lightgoldenrodyellow},
         {"lightgreen", lightgreen},
         {"lightgrey", lightgrey},
         {"lightpink", lightpink},
         {"lightsalmon", lightsalmon},
         {"lightseagreen", lightseagreen},
         {"lightskyblue", lightskyblue},
         {"lightslategray", lightslategray},
         {"lightsteelblue", lightsteelblue},
         {"lightyellow", lightyellow},
         {"lime", lime},
         {"limegreen", limegreen},
         {"linen", linen},
         {"magenta", magenta},
         {"maroon", maroon},
         {"mediumaquamarine", mediumaquamarine},
         {"mediumblue", mediumblue},
         {"mediumorchid", mediumorchid},
         {"mediumpurple", mediumpurple},
         {"mediumseagreen", mediumseagreen},
         {"mediumslateblue", mediumslateblue},
         {"mediumspringgreen", mediumspringgreen},
         {"mediumturquoise", mediumturquoise},
         {"mediumvioletred", mediumvioletred},
         {"midnightblue", midnightblue},
         {"mintcream", mintcream},
         {"mistyrose", mistyrose},
         {"moccasin", mocassin},
         {"navajowhite", navajowhite},
         {"navy", navy},
         {"oldlace", oldlace},
         {"olive", olive},
         {"olivedrab", olivedrab},
         {"orange", orange},
         {"orangered", orangered},
         {"orchid", orchid},
         {"palegoldenrod", palegoldenrod},
         {"palegreen", palegreen},
         {"paleturquoise", paleturquoise},
         {"palevioletred", palevioletred},
         {"papayawhip", papayawhip},
         {"peachpuff", peachpuff},
         {"peru", peru},
         {"pink", pink},
         {"plum", plum},
         {"powderblue", powderblue},
         {"purple", purple},
         {"red", red},
         {"rosybrown", rosybrown},
         {"royalblue", royalblue},
         {"saddlebrown", saddlebrown},
         {"salmon", salmon},
         {"sandybrown", sandybrown},
         {"seagreen", seagreen},
         {"seashell", seashell},
         {"sienna", sienna},
         {"silver", silver},
         {"skyblue", skyblue},
         {"slateblue", slateblue},
         {"slategray", slategray},
         {"snow", snow},
         {"springgreen", springgreen},
         {"steelblue", steelblue},
         {"tan", tan},
         {"teal", teal},
         {"thistle", thistle},
         {"tomato", tomato},
         {"turquoise", turquoise},
         {"violet", violet},
         {"wheat", wheat},
         {"white", white},
         {"whitesmoke", whitesmoke},
         {"yellow", yellow},
         {"yellowgreen", yellowgreen},
         };
   public static HashMap getColors()
   {
      return _colors;
   }
   public static Color findColor( String key )
   {
      return ( Color ) _colors.get( key );
   }
   static
   {
      _colors = new HashMap();
      for( int i = 0; i < data.length; i++ )
      {
         Object row[] = data[i];
         _colors.put( row[0], row[1] );
      }
   }
}



An efficient color quantization algorithm

     
/*
 * @(#)Quantize.java    0.90 9/19/00 Adam Doppelt
 */

/**
 * An efficient color quantization algorithm, adapted from the C++
 * implementation quantize.c in 
 */
public class Quantize {
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%           QQQ   U   U   AAA   N   N  TTTTT  IIIII   ZZZZZ  EEEEE            %
%          Q   Q  U   U  A   A  NN  N    T      I        ZZ  E                %
%          Q   Q  U   U  AAAAA  N N N    T      I      ZZZ   EEEEE            %
%          Q  QQ  U   U  A   A  N  NN    T      I     ZZ     E                %
%           QQQQ   UUU   A   A  N   N    T    IIIII   ZZZZZ  EEEEE            %
%                                                                             %
%                                                                             %
%              Reduce the Number of Unique Colors in an Image                 %
%                                                                             %
%                                                                             %
%                           Software Design                                   %
%                             John Cristy                                     %
%                              July 1992                                      %
%                                                                             %
%                                                                             %
%  Copyright 1998 E. I. du Pont de Nemours and Company                        %
%                                                                             %
%  Permission is hereby granted, free of charge, to any person obtaining a    %
%  copy of this software and associated documentation files ("ImageMagick"),  %
%  to deal in ImageMagick without restriction, including without limitation   %
%  the rights to use, copy, modify, merge, publish, distribute, sublicense,   %
%  and/or sell copies of ImageMagick, and to permit persons to whom the       %
%  ImageMagick is furnished to do so, subject to the following conditions:    %
%                                                                             %
%  The above copyright notice and this permission notice shall be included in %
%  all copies or substantial portions of ImageMagick.                         %
%                                                                             %
%  The software is provided "as is", without warranty of any kind, express or %
%  implied, including but not limited to the warranties of merchantability,   %
%  fitness for a particular purpose and noninfringement.  In no event shall   %
%  E. I. du Pont de Nemours and Company be liable for any claim, damages or   %
%  other liability, whether in an action of contract, tort or otherwise,      %
%  arising from, out of or in connection with ImageMagick or the use or other %
%  dealings in ImageMagick.                                                   %
%                                                                             %
%  Except as contained in this notice, the name of the E. I. du Pont de       %
%  Nemours and Company shall not be used in advertising or otherwise to       %
%  promote the sale, use or other dealings in ImageMagick without prior       %
%  written authorization from the E. I. du Pont de Nemours and Company.       %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  Realism in computer graphics typically requires using 24 bits/pixel to
%  generate an image. Yet many graphic display devices do not contain
%  the amount of memory necessary to match the spatial and color
%  resolution of the human eye. The QUANTIZE program takes a 24 bit
%  image and reduces the number of colors so it can be displayed on
%  raster device with less bits per pixel. In most instances, the
%  quantized image closely resembles the original reference image.
%
%  A reduction of colors in an image is also desirable for image
%  transmission and real-time animation.
%
%  Function Quantize takes a standard RGB or monochrome images and quantizes
%  them down to some fixed number of colors.
%
%  For purposes of color allocation, an image is a set of n pixels, where
%  each pixel is a point in RGB space. RGB space is a 3-dimensional
%  vector space, and each pixel, pi, is defined by an ordered triple of
%  red, green, and blue coordinates, (ri, gi, bi).
%
%  Each primary color component (red, green, or blue) represents an
%  intensity which varies linearly from 0 to a maximum value, cmax, which
%  corresponds to full saturation of that color. Color allocation is
%  defined over a domain consisting of the cube in RGB space with
%  opposite vertices at (0,0,0) and (cmax,cmax,cmax). QUANTIZE requires
%  cmax = 255.
%
%  The algorithm maps this domain onto a tree in which each node
%  represents a cube within that domain. In the following discussion
%  these cubes are defined by the coordinate of two opposite vertices:
%  The vertex nearest the origin in RGB space and the vertex farthest
%  from the origin.
%
%  The tree"s root node represents the the entire domain, (0,0,0) through
%  (cmax,cmax,cmax). Each lower level in the tree is generated by
%  subdividing one node"s cube into eight smaller cubes of equal size.
%  This corresponds to bisecting the parent cube with planes passing
%  through the midpoints of each edge.
%
%  The basic algorithm operates in three phases: Classification,
%  Reduction, and Assignment. Classification builds a color
%  description tree for the image. Reduction collapses the tree until
%  the number it represents, at most, the number of colors desired in the
%  output image. Assignment defines the output image"s color map and
%  sets each pixel"s color by reclassification in the reduced tree.
%  Our goal is to minimize the numerical discrepancies between the original
%  colors and quantized colors (quantization error).
%
%  Classification begins by initializing a color description tree of
%  sufficient depth to represent each possible input color in a leaf.
%  However, it is impractical to generate a fully-formed color
%  description tree in the classification phase for realistic values of
%  cmax. If colors components in the input image are quantized to k-bit
%  precision, so that cmax= 2k-1, the tree would need k levels below the
%  root node to allow representing each possible input color in a leaf.
%  This becomes prohibitive because the tree"s total number of nodes is
%  1 + sum(i=1,k,8k).
%
%  A complete tree would require 19,173,961 nodes for k = 8, cmax = 255.
%  Therefore, to avoid building a fully populated tree, QUANTIZE: (1)
%  Initializes data structures for nodes only as they are needed;  (2)
%  Chooses a maximum depth for the tree as a function of the desired
%  number of colors in the output image (currently log2(colormap size)).
%
%  For each pixel in the input image, classification scans downward from
%  the root of the color description tree. At each level of the tree it
%  identifies the single node which represents a cube in RGB space
%  containing the pixel"s color. It updates the following data for each
%  such node:
%
%    n1: Number of pixels whose color is contained in the RGB cube
%    which this node represents;
%
%    n2: Number of pixels whose color is not represented in a node at
%    lower depth in the tree;  initially,  n2 = 0 for all nodes except
%    leaves of the tree.
%
%    Sr, Sg, Sb: Sums of the red, green, and blue component values for
%    all pixels not classified at a lower depth. The combination of
%    these sums and n2  will ultimately characterize the mean color of a
%    set of pixels represented by this node.
%
%    E: The distance squared in RGB space between each pixel contained
%    within a node and the nodes" center. This represents the quantization
%    error for a node.
%
%  Reduction repeatedly prunes the tree until the number of nodes with
%  n2 > 0 is less than or equal to the maximum number of colors allowed
%  in the output image. On any given iteration over the tree, it selects
%  those nodes whose E count is minimal for pruning and merges their
%  color statistics upward. It uses a pruning threshold, Ep, to govern
%  node selection as follows:
%
%    Ep = 0
%    while number of nodes with (n2 > 0) > required maximum number of colors
%      prune all nodes such that E <= Ep
%      Set Ep to minimum E in remaining nodes
%
%  This has the effect of minimizing any quantization error when merging
%  two nodes together.
%
%  When a node to be pruned has offspring, the pruning procedure invokes
%  itself recursively in order to prune the tree from the leaves upward.
%  n2,  Sr, Sg,  and  Sb in a node being pruned are always added to the
%  corresponding data in that node"s parent. This retains the pruned
%  node"s color characteristics for later averaging.
%
%  For each node, n2 pixels exist for which that node represents the
%  smallest volume in RGB space containing those pixel"s colors. When n2
%  > 0 the node will uniquely define a color in the output image. At the
%  beginning of reduction,  n2 = 0  for all nodes except a the leaves of
%  the tree which represent colors present in the input image.
%
%  The other pixel count, n1, indicates the total number of colors
%  within the cubic volume which the node represents. This includes n1 -
%  n2  pixels whose colors should be defined by nodes at a lower level in
%  the tree.
%
%  Assignment generates the output image from the pruned tree. The
%  output image consists of two parts: (1)  A color map, which is an
%  array of color descriptions (RGB triples) for each color present in
%  the output image;  (2)  A pixel array, which represents each pixel as
%  an index into the color map array.
%
%  First, the assignment phase makes one pass over the pruned color
%  description tree to establish the image"s color map. For each node
%  with n2  > 0, it divides Sr, Sg, and Sb by n2 . This produces the
%  mean color of all pixels that classify no lower than this node. Each
%  of these colors becomes an entry in the color map.
%
%  Finally,  the assignment phase reclassifies each pixel in the pruned
%  tree to identify the deepest node containing the pixel"s color. The
%  pixel"s value in the pixel array becomes the index of this node"s mean
%  color in the color map.
%
%  With the permission of USC Information Sciences Institute, 4676 Admiralty
%  Way, Marina del Rey, California  90292, this code was adapted from module
%  ALCOLS written by Paul Raveling.
%
%  The names of ISI and USC are not used in advertising or publicity
%  pertaining to distribution of the software without prior specific
%  written permission from ISI.
%
*/
    
    final static boolean QUICK = true;
    
    final static int MAX_RGB = 255;
    final static int MAX_NODES = 266817;
    final static int MAX_TREE_DEPTH = 8;
    // these are precomputed in advance
    static int SQUARES[];
    static int SHIFT[];
    static {
        SQUARES = new int[MAX_RGB + MAX_RGB + 1];
        for (int i= -MAX_RGB; i <= MAX_RGB; i++) {
            SQUARES[i + MAX_RGB] = i * i;
        }
        SHIFT = new int[MAX_TREE_DEPTH + 1];
        for (int i = 0; i < MAX_TREE_DEPTH + 1; ++i) {
            SHIFT[i] = 1 << (15 - i);
        }
    }

    /**
     * Reduce the image to the given number of colors. The pixels are
     * reduced in place.
     * @return The new color palette.
     */
    public static int[] quantizeImage(int pixels[][], int max_colors) {
        Cube cube = new Cube(pixels, max_colors);
        cube.classification();
        cube.reduction();
        cube.assignment();
        return cube.colormap;
    }
    
    static class Cube {
        int pixels[][];
        int max_colors;
        int colormap[];
        
        Node root;
        int depth;
        // counter for the number of colors in the cube. this gets
        // recalculated often.
        int colors;
        // counter for the number of nodes in the tree
        int nodes;
        Cube(int pixels[][], int max_colors) {
            this.pixels = pixels;
            this.max_colors = max_colors;
            int i = max_colors;
            // tree_depth = log max_colors
            //                 4
            for (depth = 1; i != 0; depth++) {
                i /= 4;
            }
            if (depth > 1) {
                --depth;
            }
            if (depth > MAX_TREE_DEPTH) {
                depth = MAX_TREE_DEPTH;
            } else if (depth < 2) {
                depth = 2;
            }
            
            root = new Node(this);
        }
        /*
         * Procedure Classification begins by initializing a color
         * description tree of sufficient depth to represent each
         * possible input color in a leaf. However, it is impractical
         * to generate a fully-formed color description tree in the
         * classification phase for realistic values of cmax. If
         * colors components in the input image are quantized to k-bit
         * precision, so that cmax= 2k-1, the tree would need k levels
         * below the root node to allow representing each possible
         * input color in a leaf. This becomes prohibitive because the
         * tree"s total number of nodes is 1 + sum(i=1,k,8k).
         *
         * A complete tree would require 19,173,961 nodes for k = 8,
         * cmax = 255. Therefore, to avoid building a fully populated
         * tree, QUANTIZE: (1) Initializes data structures for nodes
         * only as they are needed; (2) Chooses a maximum depth for
         * the tree as a function of the desired number of colors in
         * the output image (currently log2(colormap size)).
         *
         * For each pixel in the input image, classification scans
         * downward from the root of the color description tree. At
         * each level of the tree it identifies the single node which
         * represents a cube in RGB space containing It updates the
         * following data for each such node:
         *
         *   number_pixels : Number of pixels whose color is contained
         *   in the RGB cube which this node represents;
         *
         *   unique : Number of pixels whose color is not represented
         *   in a node at lower depth in the tree; initially, n2 = 0
         *   for all nodes except leaves of the tree.
         *
         *   total_red/green/blue : Sums of the red, green, and blue
         *   component values for all pixels not classified at a lower
         *   depth. The combination of these sums and n2 will
         *   ultimately characterize the mean color of a set of pixels
         *   represented by this node.
         */
        void classification() {
            int pixels[][] = this.pixels;
            int width = pixels.length;
            int height = pixels[0].length;
            // convert to indexed color
            for (int x = width; x-- > 0; ) {
                for (int y = height; y-- > 0; ) {
                    int pixel = pixels[x][y];
                    int red   = (pixel >> 16) & 0xFF;
                    int green = (pixel >>  8) & 0xFF;
                    int blue  = (pixel >>  0) & 0xFF;
                    // a hard limit on the number of nodes in the tree
                    if (nodes > MAX_NODES) {
                        System.out.println("pruning");
                        root.pruneLevel();
                        --depth;
                    }
                    // walk the tree to depth, increasing the
                    // number_pixels count for each node
                    Node node = root;
                    for (int level = 1; level <= depth; ++level) {
                        int id = (((red   > node.mid_red   ? 1 : 0) << 0) |
                                  ((green > node.mid_green ? 1 : 0) << 1) |
                                  ((blue  > node.mid_blue  ? 1 : 0) << 2));
                        if (node.child[id] == null) {
                            new Node(node, id, level);
                        }
                        node = node.child[id];
                        node.number_pixels += SHIFT[level];
                    }
                    ++node.unique;
                    node.total_red   += red;
                    node.total_green += green;
                    node.total_blue  += blue;
                }
            }
        }
        /*
         * reduction repeatedly prunes the tree until the number of
         * nodes with unique > 0 is less than or equal to the maximum
         * number of colors allowed in the output image.
         *
         * When a node to be pruned has offspring, the pruning
         * procedure invokes itself recursively in order to prune the
         * tree from the leaves upward.  The statistics of the node
         * being pruned are always added to the corresponding data in
         * that node"s parent.  This retains the pruned node"s color
         * characteristics for later averaging.
         */
        void reduction() {
            int threshold = 1;
            while (colors > max_colors) {
                colors = 0;
                threshold = root.reduce(threshold, Integer.MAX_VALUE);
            }
        }
        /**
         * The result of a closest color search.
         */
        static class Search {
            int distance;
            int color_number;
        }
        /*
         * Procedure assignment generates the output image from the
         * pruned tree. The output image consists of two parts: (1) A
         * color map, which is an array of color descriptions (RGB
         * triples) for each color present in the output image; (2) A
         * pixel array, which represents each pixel as an index into
         * the color map array.
         *
         * First, the assignment phase makes one pass over the pruned
         * color description tree to establish the image"s color map.
         * For each node with n2 > 0, it divides Sr, Sg, and Sb by n2.
         * This produces the mean color of all pixels that classify no
         * lower than this node. Each of these colors becomes an entry
         * in the color map.
         *
         * Finally, the assignment phase reclassifies each pixel in
         * the pruned tree to identify the deepest node containing the
         * pixel"s color. The pixel"s value in the pixel array becomes
         * the index of this node"s mean color in the color map.
         */
        void assignment() {
            colormap = new int[colors];
            colors = 0;
            root.colormap();
  
            int pixels[][] = this.pixels;
            int width = pixels.length;
            int height = pixels[0].length;
            Search search = new Search();
            
            // convert to indexed color
            for (int x = width; x-- > 0; ) {
                for (int y = height; y-- > 0; ) {
                    int pixel = pixels[x][y];
                    int red   = (pixel >> 16) & 0xFF;
                    int green = (pixel >>  8) & 0xFF;
                    int blue  = (pixel >>  0) & 0xFF;
                    // walk the tree to find the cube containing that color
                    Node node = root;
                    for ( ; ; ) {
                        int id = (((red   > node.mid_red   ? 1 : 0) << 0) |
                                  ((green > node.mid_green ? 1 : 0) << 1) |
                                  ((blue  > node.mid_blue  ? 1 : 0) << 2)  );
                        if (node.child[id] == null) {
                            break;
                        }
                        node = node.child[id];
                    }
                    if (QUICK) {
                        // if QUICK is set, just use that
                        // node. Strictly speaking, this isn"t
                        // necessarily best match.
                        pixels[x][y] = node.color_number;
                    } else {
                        // Find the closest color.
                        search.distance = Integer.MAX_VALUE;
                        node.parent.closestColor(red, green, blue, search);
                        pixels[x][y] = search.color_number;
                    }
                }
            }
        }
        /**
         * A single Node in the tree.
         */
        static class Node {
            Cube cube;
            // parent node
            Node parent;
            // child nodes
            Node child[];
            int nchild;
            // our index within our parent
            int id;
            // our level within the tree
            int level;
            // our color midpoint
            int mid_red;
            int mid_green;
            int mid_blue;
            // the pixel count for this node and all children
            int number_pixels;
            
            // the pixel count for this node
            int unique;
            // the sum of all pixels contained in this node
            int total_red;
            int total_green;
            int total_blue;
            // used to build the colormap
            int color_number;
            Node(Cube cube) {
                this.cube = cube;
                this.parent = this;
                this.child = new Node[8];
                this.id = 0;
                this.level = 0;
                this.number_pixels = Integer.MAX_VALUE;
            
                this.mid_red   = (MAX_RGB + 1) >> 1;
                this.mid_green = (MAX_RGB + 1) >> 1;
                this.mid_blue  = (MAX_RGB + 1) >> 1;
            }
        
            Node(Node parent, int id, int level) {
                this.cube = parent.cube;
                this.parent = parent;
                this.child = new Node[8];
                this.id = id;
                this.level = level;
                // add to the cube
                ++cube.nodes;
                if (level == cube.depth) {
                    ++cube.colors;
                }
                // add to the parent
                ++parent.nchild;
                parent.child[id] = this;
                // figure out our midpoint
                int bi = (1 << (MAX_TREE_DEPTH - level)) >> 1;
                mid_red   = parent.mid_red   + ((id & 1) > 0 ? bi : -bi);
                mid_green = parent.mid_green + ((id & 2) > 0 ? bi : -bi);
                mid_blue  = parent.mid_blue  + ((id & 4) > 0 ? bi : -bi);
            }
            /**
             * Remove this child node, and make sure our parent
             * absorbs our pixel statistics.
             */
            void pruneChild() {
                --parent.nchild;
                parent.unique += unique;
                parent.total_red     += total_red;
                parent.total_green   += total_green;
                parent.total_blue    += total_blue;
                parent.child[id] = null;
                --cube.nodes;
                cube = null;
                parent = null;
            }
            /**
             * Prune the lowest layer of the tree.
             */
            void pruneLevel() {
                if (nchild != 0) {
                    for (int id = 0; id < 8; id++) {
                        if (child[id] != null) {
                            child[id].pruneLevel();
                        }
                    }
                }
                if (level == cube.depth) {
                    pruneChild();
                }
            }
            /**
             * Remove any nodes that have fewer than threshold
             * pixels. Also, as long as we"re walking the tree:
             *
             *  - figure out the color with the fewest pixels
             *  - recalculate the total number of colors in the tree
             */
            int reduce(int threshold, int next_threshold) {
                if (nchild != 0) {
                    for (int id = 0; id < 8; id++) {
                        if (child[id] != null) {
                            next_threshold = child[id].reduce(threshold, next_threshold);
                        }
                    }
                }
                if (number_pixels <= threshold) {
                    pruneChild();
                } else {
                    if (unique != 0) {
                        cube.colors++;
                    }
                    if (number_pixels < next_threshold) {
                        next_threshold = number_pixels;
                    }
                }
                return next_threshold;
            }
            /*
             * colormap traverses the color cube tree and notes each
             * colormap entry. A colormap entry is any node in the
             * color cube tree where the number of unique colors is
             * not zero.
             */
            void colormap() {
                if (nchild != 0) {
                    for (int id = 0; id < 8; id++) {
                        if (child[id] != null) {
                            child[id].colormap();
                        }
                    }
                }
                if (unique != 0) {
                    int r = ((total_red   + (unique >> 1)) / unique);
                    int g = ((total_green + (unique >> 1)) / unique);
                    int b = ((total_blue  + (unique >> 1)) / unique);
                    cube.colormap[cube.colors] = (((    0xFF) << 24) |
                                                  ((r & 0xFF) << 16) |
                                                  ((g & 0xFF) <<  8) |
                                                  ((b & 0xFF) <<  0));
                    color_number = cube.colors++;
                }
            }
            /* ClosestColor traverses the color cube tree at a
             * particular node and determines which colormap entry
             * best represents the input color.
             */
            void closestColor(int red, int green, int blue, Search search) {
                if (nchild != 0) {
                    for (int id = 0; id < 8; id++) {
                        if (child[id] != null) {
                            child[id].closestColor(red, green, blue, search);
                        }
                    }
                }
                if (unique != 0) {
                    int color = cube.colormap[color_number];
                    int distance = distance(color, red, green, blue);
                    if (distance < search.distance) {
                        search.distance = distance;
                        search.color_number = color_number;
                    }
                }
            }
            /**
             * Figure out the distance between this node and som color.
             */
            final static int distance(int color, int r, int g, int b) {
                return (SQUARES[((color >> 16) & 0xFF) - r + MAX_RGB] +
                        SQUARES[((color >>  8) & 0xFF) - g + MAX_RGB] +
                        SQUARES[((color >>  0) & 0xFF) - b + MAX_RGB]);
            }
            public String toString() {
                StringBuffer buf = new StringBuffer();
                if (parent == this) {
                    buf.append("root");
                } else {
                    buf.append("node");
                }
                buf.append(" ");
                buf.append(level);
                buf.append(" [");
                buf.append(mid_red);
                buf.append(",");
                buf.append(mid_green);
                buf.append(",");
                buf.append(mid_blue);
                buf.append("]");
                return new String(buf);
            }
        }
    }
}



Color class is used to work with colors in Java 2D

      
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Colors extends JPanel {
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2d = (Graphics2D) g;
    g2d.setColor(new Color(12, 16, 116));
    g2d.fillRect(10, 15, 90, 60);
    g2d.setColor(new Color(42, 19, 31));
    g2d.fillRect(130, 15, 90, 60);
    g2d.setColor(new Color(70, 7, 23));
    g2d.fillRect(250, 15, 90, 60);
    g2d.setColor(new Color(10, 10, 84));
    g2d.fillRect(10, 105, 90, 60);
    g2d.setColor(new Color(22, 21, 61));
    g2d.fillRect(130, 105, 90, 60);
    g2d.setColor(new Color(21, 98, 69));
    g2d.fillRect(250, 105, 90, 60);
    g2d.setColor(new Color(217, 146, 54));
    g2d.fillRect(10, 195, 90, 60);
    g2d.setColor(new Color(63, 121, 186));
    g2d.fillRect(130, 195, 90, 60);
    g2d.setColor(new Color(131, 121, 11));
    g2d.fillRect(250, 195, 90, 60);
  }
  public static void main(String[] args) {
    JFrame frame = new JFrame("Colors");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.add(new Colors());
    frame.setSize(360, 300);
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
  }
}



Color Difference

     
 

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
/*
 * ColorDifference.java
 *
 * Created on May 3, 2007, 7:12 AM
 *
 * Copyright (c) 2007, Sun Microsystems, Inc
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above
 *     copyright notice, this list of conditions and the following
 *     disclaimer in the documentation and/or other materials provided
 *     with the distribution.
 *   * Neither the name of the TimingFramework project nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
/**
 * 
 * @author Chet
 */
public class ColorDifference extends JComponent implements ActionListener {
  private Color largeRectColors[] = { Color.BLACK, new Color(3, 3, 3) };
  private Color smallRectColors[] = { Color.BLACK, Color.WHITE };
  private int colorIndex = 0;
  private static int FADE_X = 0;
  private static int BLANK_X = 0;
  /** Creates a new instance of ColorDifference */
  public ColorDifference() {
    Timer timer = new Timer(1000, this);
    timer.start();
    setPreferredSize(new Dimension(300, 200));
  }
  /**
   * Displays our component with the animating colors of the areas on the left
   * and right, separated by an area of white in the middle
   */
  @Override
  protected void paintComponent(Graphics g) {
    int fadeX = 0;
    int blankX = getWidth() / 3;
    int bigRectW = getWidth() / 3;
    // Fill left-side rectangle with current animating color
    g.setColor(largeRectColors[colorIndex]);
    g.fillRect(0, 0, bigRectW, getHeight());
    // Fill middle area with white
    g.setColor(Color.WHITE);
    g.fillRect(bigRectW, 0, bigRectW, getHeight());
    // Fill right-side rectangle with black, with a white square
    // in the middle
    int bigRectX = 2 * bigRectW;
    int smallRectW = 4;
    int smallRectH = 4;
    int smallRectX = bigRectX + (bigRectW / 2) - (smallRectW / 2);
    int smallRectY = (getHeight() / 2) - (smallRectH / 2);
    g.setColor(Color.BLACK);
    g.fillRect(2 * getWidth() / 3, 0, getWidth() / 3, getHeight());
    g.setColor(smallRectColors[colorIndex]);
    g.fillRect(smallRectX, smallRectY, smallRectW, smallRectH);
  }
  /**
   * Handles Timer events by toggling the colorIndex used to fill the left-side
   * rectangle
   */
  public void actionPerformed(ActionEvent ae) {
    colorIndex++;
    colorIndex = colorIndex % 2;
    repaint();
  }
  private static void createAndShowGUI() {
    JFrame f = new JFrame("Color Difference");
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.setSize(300, 200);
    ColorDifference component = new ColorDifference();
    f.add(component);
    f.pack();
    f.setVisible(true);
  }
  /**
   * @param args
   *          the command line arguments
   */
  public static void main(String[] args) {
    Runnable doCreateAndShowGUI = new Runnable() {
      public void run() {
        createAndShowGUI();
      }
    };
    SwingUtilities.invokeLater(doCreateAndShowGUI);
  }
}



Color Factory

     
/*
    GNU LESSER GENERAL PUBLIC LICENSE
    Copyright (C) 2006 The Lobo Project
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.
    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    Contact info: lobochief@users.sourceforge.net
*/
/*
 * Created on Apr 17, 2005
 */
import java.util.*;
import java.util.logging.*;
import java.awt.*;
/**
 * @author J. H. S.
 */
public class ColorFactory {
  private static final Logger logger = Logger.getLogger(ColorFactory.class.getName());
  public static final Color TRANSPARENT = new Color(0, 0, 0, 0);
  private static ColorFactory instance;
  private final Map colorMap = new HashMap(256);
  
  private ColorFactory() {
    Map colorMap = this.colorMap;
    synchronized(this) {      
      colorMap.put("transparent", TRANSPARENT);
      //http://www.w3schools.ru/css/css_colornames.asp
      colorMap.put("aliceblue", new Color(0xf0f8ff));
      colorMap.put("antiquewhite", new Color(0xfaebd7));
      colorMap.put("aqua", new Color(0x00ffff));
      colorMap.put("aquamarine", new Color(0x7fffd4));
      colorMap.put("azure", new Color(0xf0ffff));
      colorMap.put("beige", new Color(0xf5f5dc));
      colorMap.put("bisque", new Color(0xffe4c4));
      colorMap.put("black", new Color(0x000000));
      colorMap.put("blanchedalmond", new Color(0xffebcd));
      colorMap.put("blue", new Color(0x0000ff));
      colorMap.put("blueviolet", new Color(0x8a2be2));
      colorMap.put("brown", new Color(0xa52a2a));
      colorMap.put("burlywood", new Color(0xdeb887));
      colorMap.put("cadetblue", new Color(0x5f9ea0));
      colorMap.put("chartreuse", new Color(0x7fff00));
      colorMap.put("chocolate", new Color(0xd2691e));
      colorMap.put("coral", new Color(0xff7f50));
      colorMap.put("cornflowerblue", new Color(0x6495ed));
      colorMap.put("cornsilk", new Color(0xfff8dc));
      colorMap.put("crimson", new Color(0xdc143c));
      colorMap.put("cyan", new Color(0x00ffff));
      colorMap.put("darkblue", new Color(0x00008b));
      colorMap.put("darkcyan", new Color(0x008b8b));
      colorMap.put("darkgoldenrod", new Color(0xb8860b));
      colorMap.put("darkgray", new Color(0xa9a9a9));
      colorMap.put("darkgrey", new Color(0xa9a9a9));
      colorMap.put("darkgreen", new Color(0x006400));
      colorMap.put("darkkhaki", new Color(0xbdb76b));
      colorMap.put("darkmagenta", new Color(0x8b008b));
      colorMap.put("darkolivegreen", new Color(0x556b2f));
      colorMap.put("darkorange", new Color(0xff8c00));
      colorMap.put("darkorchid", new Color(0x9932cc));
      colorMap.put("darkred", new Color(0x8b0000));
      colorMap.put("darksalmon", new Color(0xe9967a));
      colorMap.put("darkseagreen", new Color(0x8fbc8f));
      colorMap.put("darkslateblue", new Color(0x483d8b));
      colorMap.put("darkslategray", new Color(0x2f4f4f));
      colorMap.put("darkslategrey", new Color(0x2f4f4f));
      colorMap.put("darkturquoise", new Color(0x00ced1));
      colorMap.put("darkviolet", new Color(0x9400d3));
      colorMap.put("deeppink", new Color(0xff1493));
      colorMap.put("deepskyblue", new Color(0x00bfff));
      colorMap.put("dimgray", new Color(0x696969));
      colorMap.put("dimgrey", new Color(0x696969));
      colorMap.put("dodgerblue", new Color(0x1e90ff));
      colorMap.put("firebrick", new Color(0xb22222));
      colorMap.put("floralwhite", new Color(0xfffaf0));
      colorMap.put("forestgreen", new Color(0x228b22));
      colorMap.put("fuchsia", new Color(0xff00ff));
      colorMap.put("gainsboro", new Color(0xdcdcdc));
      colorMap.put("ghostwhite", new Color(0xf8f8ff));
      colorMap.put("gold", new Color(0xffd700));
      colorMap.put("goldenrod", new Color(0xdaa520));
      colorMap.put("gray", new Color(0x808080));
      colorMap.put("grey", new Color(0x808080));
      colorMap.put("green", new Color(0x008000));
      colorMap.put("greenyellow", new Color(0xadff2f));
      colorMap.put("honeydew", new Color(0xf0fff0));
      colorMap.put("hotpink", new Color(0xff69b4));
      colorMap.put("indianred", new Color(0xcd5c5c));
      colorMap.put("indigo", new Color(0x4b0082));
      colorMap.put("ivory", new Color(0xfffff0));
      colorMap.put("khaki", new Color(0xf0e68c));
      colorMap.put("lavender", new Color(0xe6e6fa));
      colorMap.put("lavenderblush", new Color(0xfff0f5));
      colorMap.put("lawngreen", new Color(0x7cfc00));
      colorMap.put("lemonchiffon", new Color(0xfffacd));
      colorMap.put("lightblue", new Color(0xadd8e6));
      colorMap.put("lightcoral", new Color(0xf08080));
      colorMap.put("lightcyan", new Color(0xe0ffff));
      colorMap.put("lightgoldenrodyellow", new Color(0xfafad2));
      colorMap.put("lightgray", new Color(0xd3d3d3));
      colorMap.put("lightgrey", new Color(0xd3d3d3));
      colorMap.put("lightgreen", new Color(0x90ee90));
      colorMap.put("lightpink", new Color(0xffb6c1));
      colorMap.put("lightsalmon", new Color(0xffa07a));
      colorMap.put("lightseagreen", new Color(0x20b2aa));
      colorMap.put("lightskyblue", new Color(0x87cefa));
      colorMap.put("lightslategray", new Color(0x778899));
      colorMap.put("lightslategrey", new Color(0x778899));
      colorMap.put("lightsteelblue", new Color(0xb0c4de));
      colorMap.put("lightyellow", new Color(0xffffe0));
      colorMap.put("lime", new Color(0x00ff00));
      colorMap.put("limegreen", new Color(0x32cd32));
      colorMap.put("linen", new Color(0xfaf0e6));
      colorMap.put("magenta", new Color(0xff00ff));
      colorMap.put("maroon", new Color(0x800000));
      colorMap.put("mediumaquamarine", new Color(0x66cdaa));
      colorMap.put("mediumblue", new Color(0x0000cd));
      colorMap.put("mediumorchid", new Color(0xba55d3));
      colorMap.put("mediumpurple", new Color(0x9370d8));
      colorMap.put("mediumseagreen", new Color(0x3cb371));
      colorMap.put("mediumslateblue", new Color(0x7b68ee));
      colorMap.put("mediumspringgreen", new Color(0x00fa9a));
      colorMap.put("mediumturquoise", new Color(0x48d1cc));
      colorMap.put("mediumvioletred", new Color(0xc71585));
      colorMap.put("midnightblue", new Color(0x191970));
      colorMap.put("mintcream", new Color(0xf5fffa));
      colorMap.put("mistyrose", new Color(0xffe4e1));
      colorMap.put("moccasin", new Color(0xffe4b5));
      colorMap.put("navajowhite", new Color(0xffdead));
      colorMap.put("navy", new Color(0x000080));
      colorMap.put("oldlace", new Color(0xfdf5e6));
      colorMap.put("olive", new Color(0x808000));
      colorMap.put("olivedrab", new Color(0x6b8e23));
      colorMap.put("orange", new Color(0xffa500));
      colorMap.put("orangered", new Color(0xff4500));
      colorMap.put("orchid", new Color(0xda70d6));
      colorMap.put("palegoldenrod", new Color(0xeee8aa));
      colorMap.put("palegreen", new Color(0x98fb98));
      colorMap.put("paleturquoise", new Color(0xafeeee));
      colorMap.put("palevioletred", new Color(0xd87093));
      colorMap.put("papayawhip", new Color(0xffefd5));
      colorMap.put("peachpuff", new Color(0xffdab9));
      colorMap.put("peru", new Color(0xcd853f));
      colorMap.put("pink", new Color(0xffc0cb));
      colorMap.put("plum", new Color(0xdda0dd));
      colorMap.put("powderblue", new Color(0xb0e0e6));
      colorMap.put("purple", new Color(0x800080));
      colorMap.put("red", new Color(0xff0000));
      colorMap.put("rosybrown", new Color(0xbc8f8f));
      colorMap.put("royalblue", new Color(0x4169e1));
      colorMap.put("saddlebrown", new Color(0x8b4513));
      colorMap.put("salmon", new Color(0xfa8072));
      colorMap.put("sandybrown", new Color(0xf4a460));
      colorMap.put("seagreen", new Color(0x2e8b57));
      colorMap.put("seashell", new Color(0xfff5ee));
      colorMap.put("sienna", new Color(0xa0522d));
      colorMap.put("silver", new Color(0xc0c0c0));
      colorMap.put("skyblue", new Color(0x87ceeb));
      colorMap.put("slateblue", new Color(0x6a5acd));
      colorMap.put("slategray", new Color(0x708090));
      colorMap.put("slategrey", new Color(0x708090));
      colorMap.put("snow", new Color(0xfffafa));
      colorMap.put("springgreen", new Color(0x00ff7f));
      colorMap.put("steelblue", new Color(0x4682b4));
      colorMap.put("tan", new Color(0xd2b48c));
      colorMap.put("teal", new Color(0x008080));
      colorMap.put("thistle", new Color(0xd8bfd8));
      colorMap.put("tomato", new Color(0xff6347));
      colorMap.put("turquoise", new Color(0x40e0d0));
      colorMap.put("violet", new Color(0xee82ee));
      colorMap.put("wheat", new Color(0xf5deb3));
      colorMap.put("white", new Color(0xffffff));
      colorMap.put("whitesmoke", new Color(0xf5f5f5));
      colorMap.put("yellow", new Color(0xffff00));
      colorMap.put("yellowgreen", new Color(0x9acd32));
    }
  } 
  public static final ColorFactory getInstance() {
    if(instance == null) {
      synchronized(ColorFactory.class) {
        if(instance == null) {
          instance = new ColorFactory();
        }
      }
    }
    return instance;
  }
  
  private static final String RGB_START = "rgb(";
  
  public boolean isColor(String colorSpec) {
    if(colorSpec.startsWith("#")) {
      return true;
    }
    String normalSpec = colorSpec.toLowerCase();
    if(normalSpec.startsWith(RGB_START)) {
      return true;
    }
    synchronized(this) {
      return colorMap.containsKey(normalSpec);
    }
  }
  
  public Color getColor(String colorSpec) {
    String normalSpec = colorSpec.toLowerCase();
    synchronized(this) {
      Color color = (Color) colorMap.get(normalSpec);
      if(color == null) {
        if(normalSpec.startsWith(RGB_START)) {
          // CssParser produces this format.          
          int endIdx = normalSpec.lastIndexOf(")");
          String commaValues = endIdx == -1 ? normalSpec.substring(RGB_START.length()) : normalSpec.substring(RGB_START.length(), endIdx);
          StringTokenizer tok = new StringTokenizer(commaValues, ",");
          int r = 0, g = 0, b = 0;
          if(tok.hasMoreTokens()) {
            String rstr = tok.nextToken().trim();
            try {
              r = Integer.parseInt(rstr);
            } catch(NumberFormatException nfe) {
              // ignore
            }
            if(tok.hasMoreTokens()) {
              String gstr = tok.nextToken().trim();
              try {
                g = Integer.parseInt(gstr);
              } catch(NumberFormatException nfe) {
                // ignore
              }
              if(tok.hasMoreTokens()) {
                String bstr = tok.nextToken().trim();
                try {
                  b = Integer.parseInt(bstr);
                } catch(NumberFormatException nfe) {
                  // ignore
                }
              }
            }
          }
          color = new Color(r, g, b);
        }
        else if(normalSpec.startsWith("#")) {
          //TODO: OPTIMIZE: It would be more efficient to
          //create new Color(hex), but CssParser doesn"t
          //give us values formatted with "#" either way.
          int len = normalSpec.length();
          int[] rgba = new int[4];
          rgba[3] = 255;
          for(int i = 0; i < rgba.length; i++) 
          {
            int idx = 2 * i + 1;
            if(idx < len) 
            {
              String hexText = normalSpec.substring(idx, idx + Math.min(2, len - idx));
              try {
                rgba[i] = Integer.parseInt(hexText, 16);
              } catch(NumberFormatException nfe) {
                // Ignore
              }
            }
          }       
          color = new Color(rgba[0], rgba[1], rgba[2], rgba[3]);
        }
        else {
          if(logger.isLoggable(Level.INFO)) {
            logger.warning("getColor(): Color spec [" + normalSpec + "] unknown.");
          }
          return Color.RED;
        }
        colorMap.put(normalSpec, color);
      }
      return color;
    }
  }
  
  
}



Color fading animation

      
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Rectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class ColorFadingAnimation extends JPanel {
  private Rectangle2D rect = new Rectangle2D.Float(20f, 20f, 80f, 50f);
  private float alpha_rectangle = 1f;
  public ColorFadingAnimation() {
    new RectRunnable();
  }
  public void paint(Graphics g) {
    super.paint(g);
    Graphics2D g2d = (Graphics2D) g;
    g2d.setColor(new Color(50, 50, 50));
    RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    rh.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
    g2d.setRenderingHints(rh);
    g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha_rectangle));
    g2d.fill(rect);
  }
  public static void main(String[] args) {
    JFrame frame = new JFrame("Color fading aniamtion");
    frame.add(new ColorFadingAnimation());
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setSize(250, 150);
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
  }
  class RectRunnable implements Runnable {
    private Thread runner;
    public RectRunnable() {
      runner = new Thread(this);
      runner.start();
    }
    public void run() {
      while (alpha_rectangle >= 0) {
        repaint();
        alpha_rectangle += -0.01f;
        if (alpha_rectangle < 0) {
          alpha_rectangle = 0;
        }
        try {
          Thread.sleep(50);
        } catch (Exception e) {
        }
      }
    }
  }
}



Color Util

     
/*
 * Copyright (C) 2004 NNL Technology AB
 * Visit www.infonode.net for information about InfoNode(R) 
 * products and how to contact NNL Technology AB.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, 
 * MA 02111-1307, USA.
 */

// $Id: ColorUtil.java,v 1.10 2005/02/16 11:28:14 jesper Exp $

import java.awt.*;
public final class ColorUtil {
  private ColorUtil() {
  }
  public static Color getOpposite(Color c) {
    return isDark(c) ? Color.WHITE : Color.BLACK;
  }
  public static Color shade(Color c, double amount) {
    return blend(c, getOpposite(c), amount);
  }
  public static final Color mult(Color c, double amount) {
    return c == null ? null : new Color(Math.min(255, (int) (c.getRed() * amount)),
                                        Math.min(255, (int) (c.getGreen() * amount)),
                                        Math.min(255, (int) (c.getBlue() * amount)),
                                        c.getAlpha());
  }
  public static Color setAlpha(Color c, int alpha) {
    return c == null ? null : new Color(c.getRed(), c.getGreen(), c.getBlue(), alpha);
  }
  public static final Color add(Color c1, Color c2) {
    return c1 == null ? c2 :
           c2 == null ? c1 :
           new Color(Math.min(255, c1.getRed() + c2.getRed()),
                     Math.min(255, c1.getGreen() + c2.getGreen()),
                     Math.min(255, c1.getBlue() + c2.getBlue()),
                     c1.getAlpha());
  }
  public static Color blend(Color c1, Color c2, double v) {
    double v2 = 1 - v;
    return c1 == null ? (c2 == null ? null : c2) :
           c2 == null ? c1 :
           new Color(Math.min(255, (int) (c1.getRed() * v2 + c2.getRed() * v)),
                     Math.min(255, (int) (c1.getGreen() * v2 + c2.getGreen() * v)),
                     Math.min(255, (int) (c1.getBlue() * v2 + c2.getBlue() * v)),
                     Math.min(255, (int) (c1.getAlpha() * v2 + c2.getAlpha() * v)));
  }
  public static boolean isDark(Color c) {
    return c.getRed() + c.getGreen() + c.getBlue() < 3 * 180;
  }
  public static Color highlight(Color c) {
    return mult(c, isDark(c) ? 1.5F : 0.67F);
  }
  public static Color copy(Color c) {
    return c == null ? null : new Color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
  }
}



Color Utilities: common color operations

     
 

 /*
  * $Id: ColorUtilities.java,v 1.1 2006/12/15 13:53:13 gfx Exp $
  *
  * Dual-licensed under LGPL (Sun and Romain Guy) and BSD (Romain Guy).
  *
  * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
  * Santa Clara, California 95054, U.S.A. All rights reserved.
  *
  * Copyright (c) 2006 Romain Guy <romain.guy@mac.ru>
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions
  * are met:
  * 1. Redistributions of source code must retain the above copyright
  *    notice, this list of conditions and the following disclaimer.
  * 2. Redistributions in binary form must reproduce the above copyright
  *    notice, this list of conditions and the following disclaimer in the
  *    documentation and/or other materials provided with the distribution.
  * 3. The name of the author may not be used to endorse or promote products
  *    derived from this software without specific prior written permission.
  *
  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS"" AND ANY EXPRESS OR
  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */

 /**
  * <p><code>ColorUtilities</code> contains a set of tools to perform
  * common color operations easily.</p>
  *
  * @author Romain Guy <romain.guy@mac.ru>
  */
  class ColorUtilities {
     private ColorUtilities() {
     }
     /**
      * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given
      * RGB color. All three HSL components are between 0.0 and 1.0.</p>
      *
      * @param color the RGB color to convert
      * @return a new array of 3 floats corresponding to the HSL components
      */
     public static float[] RGBtoHSL(Color color) {
         return RGBtoHSL(color.getRed(), color.getGreen(), color.getBlue(), null);
     }
     /**
      * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given
      * RGB color. All three HSL components are between 0.0 and 1.0.</p>
      *
      * @param color the RGB color to convert
      * @param hsl a pre-allocated array of floats; can be null
      * @return <code>hsl</code> if non-null, a new array of 3 floats otherwise
      * @throws IllegalArgumentException if <code>hsl</code> has a length lower
      *   than 3
      */
     public static float[] RGBtoHSL(Color color, float[] hsl) {
         return RGBtoHSL(color.getRed(), color.getGreen(), color.getBlue(), hsl);
     }
     /**
      * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given
      * RGB color. All three HSL components are between 0.0 and 1.0.</p>
      *
      * @param r the red component, between 0 and 255
      * @param g the green component, between 0 and 255
      * @param b the blue component, between 0 and 255
      * @return a new array of 3 floats corresponding to the HSL components
      */
     public static float[] RGBtoHSL(int r, int g, int b) {
         return RGBtoHSL(r, g, b, null);
     }
     /**
      * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given
      * RGB color. All three HSL components are floats between 0.0 and 1.0.</p>
      *
      * @param r the red component, between 0 and 255
      * @param g the green component, between 0 and 255
      * @param b the blue component, between 0 and 255
      * @param hsl a pre-allocated array of floats; can be null
      * @return <code>hsl</code> if non-null, a new array of 3 floats otherwise
      * @throws IllegalArgumentException if <code>hsl</code> has a length lower
      *   than 3
      */
     public static float[] RGBtoHSL(int r, int g, int b, float[] hsl) {
         if (hsl == null) {
             hsl = new float[3];
         } else if (hsl.length < 3) {
             throw new IllegalArgumentException("hsl array must have a length of" +
                                                " at least 3");
         }
         if (r < 0) r = 0;
         else if (r > 255) r = 255;
         if (g < 0) g = 0;
         else if (g > 255) g = 255;
         if (b < 0) b = 0;
         else if (b > 255) b = 255;
         float var_R = (r / 255f);
         float var_G = (g / 255f);
         float var_B = (b / 255f);
         float var_Min;
         float var_Max;
         float del_Max;
         if (var_R > var_G) {
             var_Min = var_G;
             var_Max = var_R;
         } else {
             var_Min = var_R;
             var_Max = var_G;
         }
         if (var_B > var_Max) {
             var_Max = var_B;
         }
         if (var_B < var_Min) {
             var_Min = var_B;
         }
         del_Max = var_Max - var_Min;
         float H, S, L;
         L = (var_Max + var_Min) / 2f;
         if (del_Max - 0.01f <= 0.0f) {
             H = 0;
             S = 0;
         } else {
             if (L < 0.5f) {
                 S = del_Max / (var_Max + var_Min);
             } else {
                 S = del_Max / (2 - var_Max - var_Min);
             }
             float del_R = (((var_Max - var_R) / 6f) + (del_Max / 2f)) / del_Max;
             float del_G = (((var_Max - var_G) / 6f) + (del_Max / 2f)) / del_Max;
             float del_B = (((var_Max - var_B) / 6f) + (del_Max / 2f)) / del_Max;
             if (var_R == var_Max) {
                 H = del_B - del_G;
             } else if (var_G == var_Max) {
                 H = (1 / 3f) + del_R - del_B;
             } else {
                 H = (2 / 3f) + del_G - del_R;
             }
             if (H < 0) {
                 H += 1;
             }
             if (H > 1) {
                 H -= 1;
             }
         }
         hsl[0] = H;
         hsl[1] = S;
         hsl[2] = L;
         return hsl;
     }
     /**
      * <p>Returns the RGB equivalent of a given HSL (Hue/Saturation/Luminance)
      * color.</p>
      *
      * @param h the hue component, between 0.0 and 1.0
      * @param s the saturation component, between 0.0 and 1.0
      * @param l the luminance component, between 0.0 and 1.0
      * @return a new <code>Color</code> object equivalent to the HSL components
      */
     public static Color HSLtoRGB(float h, float s, float l) {
         int[] rgb = HSLtoRGB(h, s, l, null);
         return new Color(rgb[0], rgb[1], rgb[2]);
     }
     /**
      * <p>Returns the RGB equivalent of a given HSL (Hue/Saturation/Luminance)
      * color. All three RGB components are integers between 0 and 255.</p>
      *
      * @param h the hue component, between 0.0 and 1.0
      * @param s the saturation component, between 0.0 and 1.0
      * @param l the luminance component, between 0.0 and 1.0
      * @param rgb a pre-allocated array of ints; can be null
      * @return <code>rgb</code> if non-null, a new array of 3 ints otherwise
      * @throws IllegalArgumentException if <code>rgb</code> has a length lower
      *   than 3
      */
     public static int[] HSLtoRGB(float h, float s, float l, int[] rgb) {
         if (rgb == null) {
             rgb = new int[3];
         } else if (rgb.length < 3) {
             throw new IllegalArgumentException("rgb array must have a length of" +
                                                " at least 3");
         }
         if (h < 0) h = 0.0f;
         else if (h > 1.0f) h = 1.0f;
         if (s < 0) s = 0.0f;
         else if (s > 1.0f) s = 1.0f;
         if (l < 0) l = 0.0f;
         else if (l > 1.0f) l = 1.0f;
         int R, G, B;
         if (s - 0.01f <= 0.0f) {
             R = (int) (l * 255.0f);
             G = (int) (l * 255.0f);
             B = (int) (l * 255.0f);
         } else {
             float var_1, var_2;
             if (l < 0.5f) {
                 var_2 = l * (1 + s);
             } else {
                 var_2 = (l + s) - (s * l);
             }
             var_1 = 2 * l - var_2;
             R = (int) (255.0f * hue2RGB(var_1, var_2, h + (1.0f / 3.0f)));
             G = (int) (255.0f * hue2RGB(var_1, var_2, h));
             B = (int) (255.0f * hue2RGB(var_1, var_2, h - (1.0f / 3.0f)));
         }
         rgb[0] = R;
         rgb[1] = G;
         rgb[2] = B;
         return rgb;
     }
     private static float hue2RGB(float v1, float v2, float vH) {
         if (vH < 0.0f) {
             vH += 1.0f;
         }
         if (vH > 1.0f) {
             vH -= 1.0f;
         }
         if ((6.0f * vH) < 1.0f) {
             return (v1 + (v2 - v1) * 6.0f * vH);
         }
         if ((2.0f * vH) < 1.0f) {
             return (v2);
         }
         if ((3.0f * vH) < 2.0f) {
             return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
         }
         return (v1);
     }
 }



Common color utilities

     
/*
 * This code is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public 
 * License as published by the Free Software Foundation; either 
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This code is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public 
 * License along with this program; if not, write to the Free 
 * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 
 * MA  02111-1307, USA.
 */
//package no.geosoft.cc.color.ui;

import java.awt.Color;

/**
 * Common color utilities.
 * 
 * @author 
 */   
public class ColorUtil
{
  /**
   * Blend two colors.
   * 
   * @param color1  First color to blend.
   * @param color2  Second color to blend.
   * @param ratio   Blend ratio. 0.5 will give even blend, 1.0 will return
   *                color1, 0.0 will return color2 and so on.
   * @return        Blended color.
   */
  public static Color blend (Color color1, Color color2, double ratio)
  {
    float r  = (float) ratio;
    float ir = (float) 1.0 - r;
    float rgb1[] = new float[3];
    float rgb2[] = new float[3];    
    color1.getColorComponents (rgb1);
    color2.getColorComponents (rgb2);    
    Color color = new Color (rgb1[0] * r + rgb2[0] * ir, 
                             rgb1[1] * r + rgb2[1] * ir, 
                             rgb1[2] * r + rgb2[2] * ir);
    
    return color;
  }

  
  /**
   * Make an even blend between two colors.
   * 
   * @param c1     First color to blend.
   * @param c2     Second color to blend.
   * @return       Blended color.
   */
  public static Color blend (Color color1, Color color2)
  {
    return ColorUtil.blend (color1, color2, 0.5);
  }
  

  /**
   * Make a color darker.
   * 
   * @param color     Color to make darker.
   * @param fraction  Darkness fraction.
   * @return          Darker color.
   */
  public static Color darker (Color color, double fraction)
  {
    int red   = (int) Math.round (color.getRed()   * (1.0 - fraction));
    int green = (int) Math.round (color.getGreen() * (1.0 - fraction));
    int blue  = (int) Math.round (color.getBlue()  * (1.0 - fraction));
    if (red   < 0) red   = 0; else if (red   > 255) red   = 255;
    if (green < 0) green = 0; else if (green > 255) green = 255;
    if (blue  < 0) blue  = 0; else if (blue  > 255) blue  = 255;    
    int alpha = color.getAlpha();
    return new Color (red, green, blue, alpha);
  }
  
  /**
   * Make a color lighter.
   * 
   * @param color     Color to make lighter.
   * @param fraction  Darkness fraction.
   * @return          Lighter color.
   */
  public static Color lighter (Color color, double fraction)
  {
    int red   = (int) Math.round (color.getRed()   * (1.0 + fraction));
    int green = (int) Math.round (color.getGreen() * (1.0 + fraction));
    int blue  = (int) Math.round (color.getBlue()  * (1.0 + fraction));
    if (red   < 0) red   = 0; else if (red   > 255) red   = 255;
    if (green < 0) green = 0; else if (green > 255) green = 255;
    if (blue  < 0) blue  = 0; else if (blue  > 255) blue  = 255;    
    int alpha = color.getAlpha();
    return new Color (red, green, blue, alpha);
  }

  
  /**
   * Return the hex name of a specified color.
   * 
   * @param color  Color to get hex name of.
   * @return       Hex name of color: "rrggbb".
   */
  public static String getHexName (Color color)
  {
    int r = color.getRed();
    int g = color.getGreen();
    int b = color.getBlue();
    
    String rHex = Integer.toString (r, 16);
    String gHex = Integer.toString (g, 16);
    String bHex = Integer.toString (b, 16);        
    return (rHex.length() == 2 ? "" + rHex : "0" + rHex) +
           (gHex.length() == 2 ? "" + gHex : "0" + gHex) +
           (bHex.length() == 2 ? "" + bHex : "0" + bHex);
  }

  /**
   * Return the "distance" between two colors. The rgb entries are taken
   * to be coordinates in a 3D space [0.0-1.0], and this method returnes
   * the distance between the coordinates for the first and second color.
   * 
   * @param   r1, g1, b1  First color.
   * @param   r2, g2, b2  Second color.
   * @return  Distance bwetween colors.
   */
  public static double colorDistance (double r1, double g1, double b1,
                                      double r2, double g2, double b2)
  {
    double a = r2 - r1;
    double b = g2 - g1;
    double c = b2 - b1;
    
    return Math.sqrt (a*a + b*b + c*c);
  }
  
  
  
  /**
   * Return the "distance" between two colors.
   * 
   * @param color1  First color [r,g,b].
   * @param color2  Second color [r,g,b].
   * @return        Distance bwetween colors.
   */
  public static double colorDistance (double[] color1, double[] color2)
  {
    return ColorUtil.colorDistance (color1[0], color1[1], color1[2],
                                    color2[0], color2[1], color2[2]);
  }

  
  /**
   * Return the "distance" between two colors.
   * 
   * @param color1  First color.
   * @param color2  Second color.
   * @return        Distance between colors.
   */
  public static double colorDistance (Color color1, Color color2)
  {
    float rgb1[] = new float[3];
    float rgb2[] = new float[3];    
    color1.getColorComponents (rgb1);
    color2.getColorComponents (rgb2);    
    return ColorUtil.colorDistance (rgb1[0], rgb1[1], rgb1[2],
                                    rgb2[0], rgb2[1], rgb2[2]);
  }

  
  /**
   * Check if a color is more dark than light. Useful if an entity of
   * this color is to be labeled: Use white label on a "dark" color and
   * black label on a "light" color.
   *
   * @param r,g,b  Color to check.
   * @return       True if this is a "dark" color, false otherwise.
   */
  public static boolean isDark (double r, double g, double b)
  {
    // Measure distance to white and black respectively
    double dWhite = ColorUtil.colorDistance (r, g, b, 1.0, 1.0, 1.0);
    double dBlack = ColorUtil.colorDistance (r, g, b, 0.0, 0.0, 0.0);
    return dBlack < dWhite;
  }

  /**
   * Check if a color is more dark than light. Useful if an entity of
   * this color is to be labeled: Use white label on a "dark" color and
   * black label on a "light" color.
   *
   * @param color  Color to check.
   * @return       True if this is a "dark" color, false otherwise.
   */
  public static boolean isDark (Color color)
  {
    float r = color.getRed()   / 255.0f;
    float g = color.getGreen() / 255.0f;
    float b = color.getBlue()  / 255.0f;
    return isDark (r, g, b);
  }
}



Converts a given string into a color.

  
import java.awt.Color;
import java.lang.reflect.Field;
/* 
 * JCommon : a free general purpose class library for the Java(tm) platform
 * 
 *
 * (C) Copyright 2000-2005, by Object Refinery Limited and Contributors.
 * 
 * Project Info:  http://www.jfree.org/jcommon/index.html
 *
 * This library is free software; you can redistribute it and/or modify it 
 * under the terms of the GNU Lesser General Public License as published by 
 * the Free Software Foundation; either version 2.1 of the License, or 
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but 
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public 
 * License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, 
 * USA.  
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc. 
 * in the United States and other countries.]
 * 
 * -------------------
 * PaintUtilities.java
 * -------------------
 * (C) Copyright 2003-2005, by Object Refinery Limited.
 *
 * Original Author:  David Gilbert (for Object Refinery Limited);
 * Contributor(s):   -;
 *
 * $Id: PaintUtilities.java,v 1.10 2007/11/02 17:50:37 taqua Exp $
 *
 * Changes
 * -------
 * 13-Nov-2003 : Version 1 (DG);
 * 04-Oct-2004 : Renamed PaintUtils --> PaintUtilities (DG);
 * 23-Feb-2005 : Rewrote equal() method with less indenting required (DG);
 *
 */
public class Main {
  /**
   * Converts a given string into a color.
   * 
   * @param value
   *          the string, either a name or a hex-string.
   * @return the color.
   */
  public static Color stringToColor(final String value) {
    if (value == null) {
      return Color.black;
    }
    try {
      // get color by hex or octal value
      return Color.decode(value);
    } catch (NumberFormatException nfe) {
      // if we can"t decode lets try to get it by name
      try {
        // try to get a color by name using reflection
        final Field f = Color.class.getField(value);
        return (Color) f.get(null);
      } catch (Exception ce) {
        // if we can"t get any color return black
        return Color.black;
      }
    }
  }
}



Converts the String representation of a color to an actual Color object.

   
import java.awt.Color;
/*
 * Copyright 2007 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
/**
 * Some string utilities for joining list of strings.
 *
 * @author ycoppel@google.ru (Yohann Coppel)
 *
 */
public class Utils {
  
  /**
   * Converts the <code>String</code> representation of a color to an actual
   * <code>Color</code> object.
   *
   * @param value String representation of the color in "r,g,b" format (e.g.
   * "100,255,0")
   * @return <code>Color</code> object that matches the red-green-blue values
   * provided by the parameter. Returns <code>null</code> for empty string.
   */
  public static Color stringToColor(String value) {
    try {
      if (!value.equals("")) {
        String[] s = value.split(",");
        if (s.length == 3) {
          int red = Integer.parseInt(s[0]);
          int green = Integer.parseInt(s[1]);
          int blue = Integer.parseInt(s[2]);
          return new Color(red, green, blue);
        }
      }
    } catch (NumberFormatException ex) {
      // ignore it, don"t change anything.
      return null;
    } catch (IllegalArgumentException ex) {
      // if a user entered 548 as the red value....
      // ignore it, don"t change anything.
      return null;
    }
    return null;
  }
}



Derives a color by adding the specified offsets to the base color"s hue, saturation, and brightness values

    
/*
 * Copyright 2007-2008 Sun Microsystems, Inc.  All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   - Neither the name of Sun Microsystems nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
import java.awt.Color;
/**
*
* @author aim
*/
public class Utils {
  /**
   * Derives a color by adding the specified offsets to the base color"s 
   * hue, saturation, and brightness values.   The resulting hue, saturation,
   * and brightness values will be contrained to be between 0 and 1.
   * @param base the color to which the HSV offsets will be added
   * @param dH the offset for hue
   * @param dS the offset for saturation
   * @param dB the offset for brightness
   * @return Color with modified HSV values
   */
  public static Color deriveColorHSB(Color base, float dH, float dS, float dB) {
      float hsb[] = Color.RGBtoHSB(
              base.getRed(), base.getGreen(), base.getBlue(), null);
      hsb[0] += dH;
      hsb[1] += dS;
      hsb[2] += dB;
      return Color.getHSBColor(
              hsb[0] < 0? 0 : (hsb[0] > 1? 1 : hsb[0]),
              hsb[1] < 0? 0 : (hsb[1] > 1? 1 : hsb[1]),
              hsb[2] < 0? 0 : (hsb[2] > 1? 1 : hsb[2]));
                                             
  }
}



Drawing with Color

      
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class BasicDraw {
  public static void main(String[] args) {
    new BasicDraw();
  }
  BasicDraw() {
    JFrame frame = new JFrame();
    frame.add(new MyComponent());
    frame.setSize(300, 300);
    frame.setVisible(true);
  }
}
class MyComponent extends JComponent {
  public void paint(Graphics g) {
    Graphics2D g2d = (Graphics2D) g;
    g2d.setColor(Color.red);
    g2d.fill(new Rectangle(20,20,200,200));
    int red = 230;
    int green = 45;
    int blue = 67;
    g2d.setColor(new Color(red, green, blue));
    g2d.fill(new Rectangle(40,40,200,200));
  }
}



If the color is equal to one of the defined constant colors, that name is returned instead.

  
import java.awt.Color;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
/* 
 * JCommon : a free general purpose class library for the Java(tm) platform
 * 
 *
 * (C) Copyright 2000-2005, by Object Refinery Limited and Contributors.
 * 
 * Project Info:  http://www.jfree.org/jcommon/index.html
 *
 * This library is free software; you can redistribute it and/or modify it 
 * under the terms of the GNU Lesser General Public License as published by 
 * the Free Software Foundation; either version 2.1 of the License, or 
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but 
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public 
 * License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, 
 * USA.  
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc. 
 * in the United States and other countries.]
 * 
 * -------------------
 * PaintUtilities.java
 * -------------------
 * (C) Copyright 2003-2005, by Object Refinery Limited.
 *
 * Original Author:  David Gilbert (for Object Refinery Limited);
 * Contributor(s):   -;
 *
 * $Id: PaintUtilities.java,v 1.10 2007/11/02 17:50:37 taqua Exp $
 *
 * Changes
 * -------
 * 13-Nov-2003 : Version 1 (DG);
 * 04-Oct-2004 : Renamed PaintUtils --> PaintUtilities (DG);
 * 23-Feb-2005 : Rewrote equal() method with less indenting required (DG);
 *
 */
public class Main {
  /**
   * Converts a color into a string. If the color is equal to one of the defined
   * constant colors, that name is returned instead. Otherwise the color is
   * returned as hex-string.
   * 
   * @param c
   *          the color.
   * @return the string for this color.
   */
  public static String colorToString(final Color c) {
    try {
      final Field[] fields = Color.class.getFields();
      for (int i = 0; i < fields.length; i++) {
        final Field f = fields[i];
        if (Modifier.isPublic(f.getModifiers()) && Modifier.isFinal(f.getModifiers())
            && Modifier.isStatic(f.getModifiers())) {
          final String name = f.getName();
          final Object oColor = f.get(null);
          if (oColor instanceof Color) {
            if (c.equals(oColor)) {
              return name;
            }
          }
        }
      }
    } catch (Exception e) {
      //
    }
    // no defined constant color, so this must be a user defined color
    final String color = Integer.toHexString(c.getRGB() & 0x00ffffff);
    final StringBuffer retval = new StringBuffer(7);
    retval.append("#");
    final int fillUp = 6 - color.length();
    for (int i = 0; i < fillUp; i++) {
      retval.append("0");
    }
    retval.append(color);
    return retval.toString();
  }
}



Map colors into names and vice versa.

    
/**
 * 
 * LibSparkline : a free Java sparkline chart library
 * 
 *
 * Project Info:  http://reporting.pentaho.org/libsparkline/
 *
 * (C) Copyright 2008, by Larry Ogrodnek, Pentaho Corporation and Contributors.
 *
 * This library is free software; you can redistribute it and/or modify it under the terms
 * of the Apache License 2.0.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * You should have received a copy of the Apache License 2.0 along with this library;
 * if not, a online version is available at http://www.apache.org/licenses/
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc.
 * in the United States and other countries.]
 *
 * ------------
 * ColorUtilitiy.java
 * ------------
 */
import java.awt.Color;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.util.HashMap;
/**
 * A helper class to map colors into names and vice versa.
 * 
 * @author Thomas Morgner
 */
public final class ColorUtilitiy {
  private static final HashMap knownColorNamesByColor;
  private static final HashMap knownColorsByName;
  static {
    knownColorNamesByColor = new HashMap();
    knownColorsByName = new HashMap();
    try {
      final Field[] fields = Color.class.getFields();
      for (int i = 0; i < fields.length; i++) {
        final Field f = fields[i];
        if (Modifier.isPublic(f.getModifiers()) && Modifier.isFinal(f.getModifiers())
            && Modifier.isStatic(f.getModifiers())) {
          final String name = f.getName();
          final Object oColor = f.get(null);
          if (oColor instanceof Color) {
            knownColorNamesByColor.put(oColor, name.toLowerCase());
            knownColorsByName.put(name.toLowerCase(), oColor);
          }
        }
      }
    } catch (Exception e) {
      // ignore ..
    }
  }
  /**
   * Utility class constructor prevents object creation.
   */
  private ColorUtilitiy() {
  }
  /**
   * Parse a String into a Color. <p/> This method will accept either a color
   * name (a field name from {@link Color}, case insensitive e.g. "red"), or a
   * HTML hex color string (e.g. "#ff0000" for Color.RED).
   * 
   * @param value
   *          String to parse for color name or color number.
   * @return Color for s.
   */
  private static Color parseColor(final String value) {
    if (value == null) {
      return null;
    }
    final Object o = knownColorsByName.get(value.toLowerCase());
    if (o != null) {
      return (Color) o;
    }
    try {
      // get color by hex or octal value
      return Color.decode(value.trim());
    } catch (NumberFormatException nfe) {
      return null;
    }
  }
  /**
   * Parse a String into a Color, and returns the given default value if the
   * color is not parsable. <p/> This method will accept either a color name (a
   * field name from {@link Color}, case insensitive e.g. "red"), or a HTML hex
   * color string (e.g. "#ff0000" for Color.RED).
   * 
   * @param colorText
   *          String to parse for color name or color number.
   * @param defValue
   *          the default value that should be returned if the string is not
   *          parseable or null.
   * @return Color for the text.
   */
  public static Color convertColor(final String colorText, final Color defValue) {
    if (colorText == null || colorText.isEmpty()) {
      return defValue;
    }
    final Color retval = parseColor(colorText);
    if (retval == null) {
      return defValue;
    }
    return retval;
  }
}



Rainbow Color

     
import java.awt.Graphics;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class ColorPan extends JComponent {
  BufferedImage image;
  public void initialize() {
    int width = getSize().width;
    int height = getSize().height;
    int[] data = new int[width * height];
    int index = 0;
    for (int i = 0; i < height; i++) {
      int red = (i * 255) / (height - 1);
      for (int j = 0; j < width; j++) {
        int green = (j * 255) / (width - 1);
        int blue = 128;
        data[index++] = (red << 16) | (green << 8) | blue;
      }
    }
    image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
    image.setRGB(0, 0, width, height, data, 0, width);
  }
  public void paint(Graphics g) {
    if (image == null)
      initialize();
    g.drawImage(image, 0, 0, this);
  }
  public static void main(String[] args) {
    JFrame f = new JFrame("ColorPan");
    f.getContentPane().add(new ColorPan());
    f.setSize(300, 300);
    f.setLocation(100, 100);
    f.addWindowListener(new WindowAdapter() {
      public void windowClosing(WindowEvent e) {
        System.exit(0);
      }
    });
    f.setVisible(true);
  }
}



Utility for checking colors given either hexa or natural language string descriptions.

     
import java.awt.*;
import java.lang.reflect.Field;
import java.lang.reflect.Modifier;
import java.util.HashMap;
import java.util.Map;
/**
 * Utility for checking colors given either hexa or "natural language" string descriptions.
 * <p>For all assertEquals/equals methods, the "expected" parameter can be either:
 * <ul>
 * <li>A <code>Color</code> object specifying the exact color</li>
 * <li>A <code>String</code> object containing the hexadecimal description of the exact color</li>
 * <li>A <code>String</code> object containing the name of a color for an approximate comparison.
 * The authorized names are those of the predefined Color objects defined in the Java
 * 
 */
public final class ColorUtils {
  private static final Map<String, Color> nameToColorMap = buildNameToColorMap();
  static final String UNEXPECTED_COLOR_CLASS = "Expected color should be an instance of Color or String";
  public static boolean equals(Object expectedColor, Color actual) {
    if (expectedColor instanceof Color) {
      return expectedColor.equals(actual);
    }
    else if (expectedColor instanceof String) {
      return equals((String)expectedColor, actual);
    }
    throw new IllegalArgumentException(UNEXPECTED_COLOR_CLASS);
  }
  public static boolean equals(String expectedColor, Color actual) {
    Color foundColor = nameToColorMap.get(expectedColor.toUpperCase());
    if (foundColor != null) {
      return equals(foundColor, actual, true);
    }
    try {
      foundColor = getColor(expectedColor);
      return equals(foundColor, actual, false);
    }
    catch (NumberFormatException e) {
      throw new IllegalArgumentException(""" + expectedColor + "" does not seem to be a color");
    }
  }
  public static Color getColor(String hexaString) {
    return new Color(Integer.parseInt(hexaString, 16));
  }
  /**
   * Returns a normalized string description given a Color or another String description
   */
  public static String getColorDescription(Object color) {
    if (color instanceof Color) {
      return getColorDescription((Color)color);
    }
    else if (color instanceof String) {
      return getColorDescription((String)color);
    }
    throw new IllegalArgumentException(UNEXPECTED_COLOR_CLASS);
  }
  /**
   * Returns a description string for a given Color object
   */
  public static String getColorDescription(Color color) {
    return toHexString(color).toUpperCase();
  }
  /**
   * Normalizes a given color description string
   */
  public static String getColorDescription(String color) {
    return color.toUpperCase();
  }
  private static boolean equals(Color expected, Color actual, boolean matchBySimilarity) {
    if (matchBySimilarity) {
      return computeHSBDistance(expected, actual) < 0.9;
    }
    else {
      return expected.equals(actual);
    }
  }
  private static Color getColor(Object input) {
    if (input instanceof Color) {
      return (Color)input;
    }
    else if (input instanceof String) {
      Color namedColor = nameToColorMap.get(((String)input).toUpperCase());
      if (namedColor != null) {
        return namedColor;
      }
      return getColor((String)input);
    }
    throw new IllegalArgumentException(UNEXPECTED_COLOR_CLASS);
  }
  private static double computeHSBDistance(Color expected, Color actual) {
    float[] expectedHSB = toHSB(expected);
    float[] actualHSB = toHSB(actual);
    return Math.sqrt(Math.pow((expectedHSB[0] - actualHSB[0]) * 20, 2)
                     + Math.pow(expectedHSB[1] - actualHSB[1], 2)
                     + Math.pow((expectedHSB[2] - actualHSB[2]) * 2, 2));
  }
  private static float[] toHSB(Color aColor) {
    return Color.RGBtoHSB(aColor.getRed(), aColor.getGreen(), aColor.getBlue(), null);
  }
  private static Map<String, Color> buildNameToColorMap() {
    Map<String, Color> colorMap = new HashMap<String, Color>();
    for (Field field : Color.class.getDeclaredFields()) {
      if (isConstantColorField(field)) {
        try {
          Color color = (Color)field.get(null);
          colorMap.put(field.getName().toUpperCase(), color);
        }
        catch (IllegalAccessException e) {
          // Should not occur because the field is public and static
        }
      }
    }
    colorMap.put("DARKGREY", getColor("555555"));
    colorMap.put("DARKBLUE", getColor("000055"));
    colorMap.put("DARKRED", getColor("550000"));
    colorMap.put("DARKGREEN", getColor("005500"));
    colorMap.put("DARK_GREY", getColor("555555"));
    colorMap.put("DARK_BLUE", getColor("000055"));
    colorMap.put("DARK_RED", getColor("550000"));
    colorMap.put("DARK_GREEN", getColor("005500"));
    return colorMap;
  }
  private static boolean isConstantColorField(Field field) {
    return Modifier.isPublic(field.getModifiers()) && Modifier.isStatic(field.getModifiers())
           && Color.class == field.getType();
  }
  private static String toHexString(Color color) {
    return Integer.toHexString(color.getRGB()).substring(2);
  }
}



XOR color

     
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class XORPanel extends JPanel {
  XORPanel() {
    setBackground(Color.black);
  }
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    g.setColor(Color.red);
    g.fillRect(10, 10, 80, 30);
    g.setColor(Color.green);
    g.fillRect(50, 20, 80, 30);
    g.setColor(Color.blue);
    g.fillRect(130, 40, 80, 30);
    g.setXORMode(Color.green);
    g.fillRect(90, 30, 80, 30);
  }
  public static void main(String[] args) {
    JFrame frame = new JFrame();
    frame.setTitle("XOR");
    frame.setSize(300, 200);
    frame.addWindowListener(new WindowAdapter() {
      public void windowClosing(WindowEvent e) {
        System.exit(0);
      }
    });
    Container contentPane = frame.getContentPane();
    contentPane.add(new XORPanel());
    frame.show();
  }
}