Java/3D/Axis

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Axis App

   <source lang="java">

/*

* axisapp.java 1.0 98/11/25
* 
* Copyright (c) 1998 Sun Microsystems, Inc. All Rights Reserved.
* 
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
* 
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES.
* 
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear facility.
* Licensee represents and warrants that it will not use or redistribute the
* Software for such purposes.
*/

/*

* Getting Started with the Java 3D API written in Java 3D
* 
* This program demonstrates: 1. writing a visual object class In this program,
* Axis class defines a visual object This particular class does not extend
* another class. See other the text for a discussion and a differnt approach.
* 2. Using LineArray to draw 3D lines. Three LineArray geometries are contained
* in an instance of Axis. There are better ways of doing this. This is a simple
* example.
*/

import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.LineArray; import javax.media.j3d.Shape3D; import javax.vecmath.Color3f; import javax.vecmath.Point3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.SimpleUniverse; public class AxisApp extends Applet {

 /////////////////////////////////////////////////
 //
 // create graph branch group
 //
 public class Axis {
   private BranchGroup axisBG;
   ////////////////////////////////////////////
   //
   // create axis subgraph
   //
   public Axis() {
     axisBG = new BranchGroup();
     // create line for X axis
     LineArray axisXLines = new LineArray(2, LineArray.COORDINATES);
     axisBG.addChild(new Shape3D(axisXLines));
     axisXLines.setCoordinate(0, new Point3f(-1.0f, 0.0f, 0.0f));
     axisXLines.setCoordinate(1, new Point3f(1.0f, 0.0f, 0.0f));
     Color3f red = new Color3f(1.0f, 0.0f, 0.0f);
     Color3f green = new Color3f(0.0f, 1.0f, 0.0f);
     Color3f blue = new Color3f(0.0f, 0.0f, 1.0f);
     // create line for Y axis
     LineArray axisYLines = new LineArray(2, LineArray.COORDINATES
         | LineArray.COLOR_3);
     axisBG.addChild(new Shape3D(axisYLines));
     axisYLines.setCoordinate(0, new Point3f(0.0f, -1.0f, 0.0f));
     axisYLines.setCoordinate(1, new Point3f(0.0f, 1.0f, 0.0f));
     axisYLines.setColor(0, green);
     axisYLines.setColor(1, blue);
     // create line for Z axis
     Point3f z1 = new Point3f(0.0f, 0.0f, -1.0f);
     Point3f z2 = new Point3f(0.0f, 0.0f, 1.0f);
     LineArray axisZLines = new LineArray(10, LineArray.COORDINATES
         | LineArray.COLOR_3);
     axisBG.addChild(new Shape3D(axisZLines));
     axisZLines.setCoordinate(0, z1);
     axisZLines.setCoordinate(1, z2);
     axisZLines.setCoordinate(2, z2);
     axisZLines.setCoordinate(3, new Point3f(0.1f, 0.1f, 0.9f));
     axisZLines.setCoordinate(4, z2);
     axisZLines.setCoordinate(5, new Point3f(-0.1f, 0.1f, 0.9f));
     axisZLines.setCoordinate(6, z2);
     axisZLines.setCoordinate(7, new Point3f(0.1f, -0.1f, 0.9f));
     axisZLines.setCoordinate(8, z2);
     axisZLines.setCoordinate(9, new Point3f(-0.1f, -0.1f, 0.9f));
     Color3f colors[] = new Color3f[9];
     colors[0] = new Color3f(0.0f, 1.0f, 1.0f);
     for (int v = 0; v < 9; v++) {
       colors[v] = red;
     }
     axisZLines.setColors(1, colors);
   } // end of axis constructor
   public BranchGroup getBG() {
     return axisBG;
   }
 } // end of class Axis
 /////////////////////////////////////////////////
 //
 // create scene graph branch group
 //
 public BranchGroup createSceneGraph() {
   BranchGroup objRoot = new Axis().getBG();
   // Let Java 3D perform optimizations on this scene graph.
   objRoot.rupile();
   return objRoot;
 } // end of CreateSceneGraph method of yoyo1
 // Create a simple scene and attach it to the virtual universe
 public AxisApp() {
   setLayout(new BorderLayout());
   Canvas3D canvas3D = new Canvas3D(null);
   add("Center", canvas3D);
   BranchGroup scene = createSceneGraph();
   // SimpleUniverse is a Convenience Utility class
   SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
   // This will move the ViewPlatform back a bit so the
   // objects in the scene can be viewed.
   simpleU.getViewingPlatform().setNominalViewingTransform();
   simpleU.addBranchGraph(scene);
 } // end of coneyoyo constructor
 //  The following allows this to be run as an application
 //  as well as an applet
 public static void main(String[] args) {
   Frame frame = new MainFrame(new AxisApp(), 256, 256);
 } // end of main method of axisapp

} // end of class axisap


      </source>
   
  
 
  



Axis class

   <source lang="java">

/*

* AxisClassDemoApp.java 1.0 98/11/25
* 
* Copyright (c) 1998 Sun Microsystems, Inc. All Rights Reserved.
* 
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
* 
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES.
* 
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear facility.
* Licensee represents and warrants that it will not use or redistribute the
* Software for such purposes.
*/

/*

* Getting Started with the Java 3D API written in Java 3D
* 
* This is a program to demonstrate the Axis class defined in the file Axis.java
* distributed with the tutorial.
*/

import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import javax.media.j3d.Alpha; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Geometry; import javax.media.j3d.GeometryArray; import javax.media.j3d.IndexedLineArray; import javax.media.j3d.RotationInterpolator; import javax.media.j3d.Shape3D; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Point3d; import javax.vecmath.Point3f; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.SimpleUniverse; public class AxisClassDemoApp extends Applet {

 /////////////////////////////////////////////////
 //
 // create scene graph branch group
 //
 public BranchGroup createSceneGraph() {
   BranchGroup objRoot = new BranchGroup();
   objRoot.addChild(new Axis());
   // Create the transform group node and initialize it to the
   // identity. Enable the TRANSFORM_WRITE capability so that
   // our behavior code can modify it at runtime. Add it to the
   // root of the subgraph.
   TransformGroup objSpin = new TransformGroup();
   objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
   // Create a new Behavior object that will perform the desired
   // operation on the specified transform object and add it into
   // the scene graph.
   Transform3D yAxis = new Transform3D();
   Alpha rotationAlpha = new Alpha(-1, 4000);
   RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
       objSpin);
   BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
       100.0);
   rotator.setSchedulingBounds(bounds);
   Transform3D trans = new Transform3D();
   trans.set(new Vector3f(0.5f, 0.0f, 0.0f));
   TransformGroup objTrans = new TransformGroup(trans);
   objRoot.addChild(objSpin);
   objSpin.addChild(objTrans);
   objSpin.addChild(rotator);
   objTrans.addChild(new ColorCube(0.1));
   // Let Java 3D perform optimizations on this scene graph.
   objRoot.rupile();
   return objRoot;
 } // end of CreateSceneGraph method of AxisClassDemoApp
 // Create a simple scene and attach it to the virtual universe
 public AxisClassDemoApp() {
   setLayout(new BorderLayout());
   Canvas3D canvas3D = new Canvas3D(null);
   add("Center", canvas3D);
   BranchGroup scene = createSceneGraph();
   // SimpleUniverse is a Convenience Utility class
   SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
   // This will move the ViewPlatform back a bit so the
   // objects in the scene can be viewed.
   simpleU.getViewingPlatform().setNominalViewingTransform();
   simpleU.addBranchGraph(scene);
 } // end of AxisClassDemoApp constructor
 //  The following allows this to be run as an application
 //  as well as an applet
 public static void main(String[] args) {
   Frame frame = new MainFrame(new AxisClassDemoApp(), 256, 256);
 } // end of main method of AxisClassDemoApp

} // end of class AxisClassDemoApp /*

* Getting Started with the Java 3D API written in Java 3D
* 
* This program demonstrates: 1. writing a visual object class In this program,
* Axis class defines a visual object This particular class extends Shape3D See
* the text for a discussion. 2. Using LineArray to draw 3D lines.
*/

class Axis extends Shape3D {

 ////////////////////////////////////////////
 //
 // create axis visual object
 //
 public Axis() {
   this.setGeometry(createGeometry());
 }
 private Geometry createGeometry() {
   // create line for X axis
   IndexedLineArray axisLines = new IndexedLineArray(18,
       GeometryArray.COORDINATES, 30);
   axisLines.setCoordinate(0, new Point3f(-1.0f, 0.0f, 0.0f));
   axisLines.setCoordinate(1, new Point3f(1.0f, 0.0f, 0.0f));
   axisLines.setCoordinate(2, new Point3f(0.9f, 0.1f, 0.1f));
   axisLines.setCoordinate(3, new Point3f(0.9f, -0.1f, 0.1f));
   axisLines.setCoordinate(4, new Point3f(0.9f, 0.1f, -0.1f));
   axisLines.setCoordinate(5, new Point3f(0.9f, -0.1f, -0.1f));
   axisLines.setCoordinate(6, new Point3f(0.0f, -1.0f, 0.0f));
   axisLines.setCoordinate(7, new Point3f(0.0f, 1.0f, 0.0f));
   axisLines.setCoordinate(8, new Point3f(0.1f, 0.9f, 0.1f));
   axisLines.setCoordinate(9, new Point3f(-0.1f, 0.9f, 0.1f));
   axisLines.setCoordinate(10, new Point3f(0.1f, 0.9f, -0.1f));
   axisLines.setCoordinate(11, new Point3f(-0.1f, 0.9f, -0.1f));
   axisLines.setCoordinate(12, new Point3f(0.0f, 0.0f, -1.0f));
   axisLines.setCoordinate(13, new Point3f(0.0f, 0.0f, 1.0f));
   axisLines.setCoordinate(14, new Point3f(0.1f, 0.1f, 0.9f));
   axisLines.setCoordinate(15, new Point3f(-0.1f, 0.1f, 0.9f));
   axisLines.setCoordinate(16, new Point3f(0.1f, -0.1f, 0.9f));
   axisLines.setCoordinate(17, new Point3f(-0.1f, -0.1f, 0.9f));
   axisLines.setCoordinateIndex(0, 0);
   axisLines.setCoordinateIndex(1, 1);
   axisLines.setCoordinateIndex(2, 2);
   axisLines.setCoordinateIndex(3, 1);
   axisLines.setCoordinateIndex(4, 3);
   axisLines.setCoordinateIndex(5, 1);
   axisLines.setCoordinateIndex(6, 4);
   axisLines.setCoordinateIndex(7, 1);
   axisLines.setCoordinateIndex(8, 5);
   axisLines.setCoordinateIndex(9, 1);
   axisLines.setCoordinateIndex(10, 6);
   axisLines.setCoordinateIndex(11, 7);
   axisLines.setCoordinateIndex(12, 8);
   axisLines.setCoordinateIndex(13, 7);
   axisLines.setCoordinateIndex(14, 9);
   axisLines.setCoordinateIndex(15, 7);
   axisLines.setCoordinateIndex(16, 10);
   axisLines.setCoordinateIndex(17, 7);
   axisLines.setCoordinateIndex(18, 11);
   axisLines.setCoordinateIndex(19, 7);
   axisLines.setCoordinateIndex(20, 12);
   axisLines.setCoordinateIndex(21, 13);
   axisLines.setCoordinateIndex(22, 14);
   axisLines.setCoordinateIndex(23, 13);
   axisLines.setCoordinateIndex(24, 15);
   axisLines.setCoordinateIndex(25, 13);
   axisLines.setCoordinateIndex(26, 16);
   axisLines.setCoordinateIndex(27, 13);
   axisLines.setCoordinateIndex(28, 17);
   axisLines.setCoordinateIndex(29, 13);
   return axisLines;
 } // end of Axis createGeometry()

} // end of class Axis


      </source>