Java/3D/Cylinder

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PickWorld creates spheres, cylinders, and cones of different resolutions

   <source lang="java">

/*

*  @(#)PickWorld.java 1.10 98/04/13 13:49:14
*
* Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/

import java.applet.Applet; import java.awt.BorderLayout; import javax.media.j3d.AmbientLight; import javax.media.j3d.Appearance; import javax.media.j3d.Background; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.ColoringAttributes; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Group; import javax.media.j3d.Material; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.behaviors.picking.PickRotateBehavior; import com.sun.j3d.utils.behaviors.picking.PickTranslateBehavior; import com.sun.j3d.utils.behaviors.picking.PickZoomBehavior; import com.sun.j3d.utils.geometry.Cone; import com.sun.j3d.utils.geometry.Cylinder; import com.sun.j3d.utils.geometry.Primitive; import com.sun.j3d.utils.geometry.Sphere; import com.sun.j3d.utils.image.TextureLoader; import com.sun.j3d.utils.universe.SimpleUniverse; /**

* PickWorld creates spheres, cylinders, and cones of different resolutions and
* colors. You can pick each one and drag/zoom them around. The setup comes from
* TickTockPicking.
*/

public class PickWorld extends Applet {

 public BranchGroup createSceneGraph(Canvas3D c) {
   // Create the root of the branch graph
   BranchGroup objRoot = new BranchGroup();
   // Create a Transformgroup to scale all objects so they
   // appear in the scene.
   TransformGroup objScale = new TransformGroup();
   Transform3D t3d = new Transform3D();
   t3d.setScale(1.0);
   objScale.setTransform(t3d);
   objRoot.addChild(objScale);
   // Create a bounds for the background and behaviors
   BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
       100.0);
   // Attach picking behavior utlities to the scene root.
   // They will wake up when user manipulates a scene node.
   PickRotateBehavior behavior = new PickRotateBehavior(objRoot, c, bounds);
   objRoot.addChild(behavior);
   PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, c, bounds);
   objRoot.addChild(behavior2);
   PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, c,
       bounds);
   objRoot.addChild(behavior3);
   // Set up the background
   Color3f bgColor = new Color3f(0.05f, 0.05f, 0.4f);
   Background bg = new Background(bgColor);
   bg.setApplicationBounds(bounds);
   objRoot.addChild(bg);
   // Set up the global lights
   Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
   Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
   Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
   AmbientLight aLgt = new AmbientLight(alColor);
   aLgt.setInfluencingBounds(bounds);
   DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
   lgt1.setInfluencingBounds(bounds);
   objRoot.addChild(aLgt);
   objRoot.addChild(lgt1);
   // Create a bunch of objects with a behavior and add them
   // into the scene graph.
   int row, col;
   int numRows = 3, numCols = 5;
   Appearance[][] app = new Appearance[numRows][numCols];
   for (row = 0; row < numRows; row++)
     for (col = 0; col < numCols; col++)
       app[row][col] = createAppearance(row * numCols + col);
   for (int i = 0; i < numRows; i++) {
     double ypos = (double) (i - numRows / 2) * 0.6;
     for (int j = 0; j < numCols; j++) {
       double xpos = (double) (j - numCols / 2) * 0.4;
       objScale
           .addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos));
     }
   }
   // Let Java 3D perform optimizations on this scene graph.
   objRoot.rupile();
   return objRoot;
 }
 private Appearance createAppearance(int idx) {
   Appearance app = new Appearance();
   // Globally used colors
   Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
   Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
   Color3f gray = new Color3f(0.4f, 0.4f, 0.4f);
   idx = idx % 5;
   switch (idx) {
   // Lit solid
   case 0: {
     // Set up the material properties
     Color3f objColor = new Color3f(0.0f, 0.8f, 0.0f);
     app.setMaterial(new Material(objColor, black, objColor, white,
         80.0f));
     break;
   }
   // Lit solid, specular only
   case 1: {
     // Set up the material properties
     Color3f objColor = new Color3f(0.0f, 0.4f, 0.2f);
     app.setMaterial(new Material(black, black, objColor, white, 80.0f));
     break;
   }
   case 2: {
     // Set up the texture map
     TextureLoader tex = new TextureLoader("apimage.jpg", this);
     app.setTexture(tex.getTexture());
     // Set up the material properties
     app.setMaterial(new Material(gray, black, gray, white, 1.0f));
     break;
   }
   // Texture mapped, lit solid
   case 3: {
     // Set up the texture map
     TextureLoader tex = new TextureLoader("earth.jpg", this);
     app.setTexture(tex.getTexture());
     // Set up the material properties
     app.setMaterial(new Material(gray, black, gray, white, 1.0f));
     break;
   }
   // Another lit solid with a different color
   case 4: {
     // Set up the material properties
     Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
     app.setMaterial(new Material(objColor, black, objColor, white,
         80.0f));
     break;
   }
   default: {
     ColoringAttributes ca = new ColoringAttributes();
     ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
     app.setColoringAttributes(ca);
   }
   }
   return app;
 }
 private Group createObject(int i, int j, Appearance app, double scale,
     double xpos, double ypos) {
   // Create a transform group node to scale and position the object.
   Transform3D t = new Transform3D();
   t.set(scale, new Vector3d(xpos, ypos, 0.0));
   TransformGroup objTrans = new TransformGroup(t);
   objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
   objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
   objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
   // Create a second transform group node and initialize it to the
   // identity. Enable the TRANSFORM_WRITE capability so that
   // our behavior code can modify it at runtime.
   TransformGroup spinTg = new TransformGroup();
   spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
   spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
   spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
   Primitive obj = null;
   if (i % 3 == 2) {
     obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS
         | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4, app);
   } else if (i % 3 == 1) {
     obj = (Primitive) new Cylinder(1.0f, 2.0f,
         Cylinder.GENERATE_TEXTURE_COORDS
             | Cylinder.GENERATE_NORMALS, j * 8 + 4, j * 8 + 4,
         app);
   } else if (i % 3 == 0) {
     obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS
         | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4, j * 8 + 4, app);
   }
   // add it to the scene graph.
   spinTg.addChild(obj);
   objTrans.addChild(spinTg);
   return objTrans;
 }
 public PickWorld() {
   setLayout(new BorderLayout());
   Canvas3D c = new Canvas3D(null);
   add("Center", c);
   // Create a simple scene and attach it to the virtual universe
   BranchGroup scene = createSceneGraph(c);
   SimpleUniverse u = new SimpleUniverse(c);
   // This will move the ViewPlatform back a bit so the
   // objects in the scene can be viewed.
   u.getViewingPlatform().setNominalViewingTransform();
   u.addBranchGraph(scene);
 }
 //
 // The following allows PickWorld to be run as an application
 // as well as an applet
 //
 public static void main(String[] args) {
   new MainFrame(new PickWorld(), 640, 480);
 }

}

      </source>
   
  
 
  



Spheres, cylinders, and cones of different resolutions and colors

   <source lang="java">

/*

*  @(#)ConicWorld.java 1.27 02/10/21 13:38:29
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in
*   the documentation and/or other materials provided with the
*   distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any
* kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
* EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
* OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
* FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
* LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that Software is not designed,licensed or intended
* for use in the design, construction, operation or maintenance of
* any nuclear facility.
*/

import java.applet.Applet; import java.awt.BorderLayout; import java.awt.GraphicsConfiguration; import javax.media.j3d.Alpha; import javax.media.j3d.AmbientLight; import javax.media.j3d.Appearance; import javax.media.j3d.Background; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.ColoringAttributes; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Group; import javax.media.j3d.Material; import javax.media.j3d.RotationInterpolator; import javax.media.j3d.TextureAttributes; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.Cone; import com.sun.j3d.utils.geometry.Cylinder; import com.sun.j3d.utils.geometry.Primitive; import com.sun.j3d.utils.geometry.Sphere; import com.sun.j3d.utils.image.TextureLoader; import com.sun.j3d.utils.universe.SimpleUniverse; /**

* ConicWorld creates spheres, cylinders, and cones of different resolutions and
* colors. Demonstrates the use of the various geometry creation constructors
* found in the com.sun.j3d.utils.geometry package.
*/

public class ConicWorld extends Applet {

 private java.net.URL texImage = null;
 private SimpleUniverse u = null;
 public BranchGroup createSceneGraph(Canvas3D c) {
   // Create the root of the branch graph
   BranchGroup objRoot = new BranchGroup();
   // Create a bounds for the background and behaviors
   BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
       100.0);
   // Set up the background
   Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
   Background bg = new Background(bgColor);
   bg.setApplicationBounds(bounds);
   objRoot.addChild(bg);
   // Set up the global lights
   Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
   Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
   Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
   AmbientLight aLgt = new AmbientLight(alColor);
   aLgt.setInfluencingBounds(bounds);
   DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
   lgt1.setInfluencingBounds(bounds);
   objRoot.addChild(aLgt);
   objRoot.addChild(lgt1);
   // Create a bunch of objects with a behavior and add them
   // into the scene graph.
   int row, col;
   int numRows = 3, numCols = 5;
   Appearance[][] app = new Appearance[numRows][numCols];
   for (row = 0; row < numRows; row++)
     for (col = 0; col < numCols; col++)
       app[row][col] = createAppearance(row * numCols + col);
   // Space between each row/column
   double xspace = 2.0 / ((double) numCols - 1.0);
   double yspace = 2.0 / ((double) numRows - 1.0);
   for (int i = 0; i < numRows; i++) {
     double ypos = ((double) i * yspace - 1.0) * 0.6;
     for (int j = 0; j < numCols; j++) {
       double xpos = xpos = ((double) j * xspace - 1.0) * 0.6;
       objRoot
           .addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos));
     }
   }
   // Let Java 3D perform optimizations on this scene graph.
   objRoot.rupile();
   return objRoot;
 }
 private Appearance createAppearance(int idx) {
   Appearance app = new Appearance();
   // Globally used colors
   Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
   Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
   idx = idx % 5;
   switch (idx) {
   // Lit solid
   case 0: {
     // Set up the material properties
     Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
     app.setMaterial(new Material(objColor, black, objColor, white,
         80.0f));
     break;
   }
   // Lit solid, no specular
   case 1: {
     // Set up the material properties
     Color3f objColor = new Color3f(0.0f, 0.8f, 0.0f);
     app.setMaterial(new Material(objColor, black, objColor, white,
         80.0f));
     break;
   }
   // Lit solid, specular only
   case 2: {
     // Set up the material properties
     Color3f objColor = new Color3f(0.0f, 0.8f, 0.8f);
     app.setMaterial(new Material(black, black, objColor, white, 80.0f));
     break;
   }
   // Texture mapped, lit solid
   case 3: {
     // Set up the texture map
     TextureLoader tex = new TextureLoader(texImage, this);
     app.setTexture(tex.getTexture());
     // Set up the material properties
     app.setMaterial(new Material(white, black, white, black, 1.0f));
     TextureAttributes texAttr = new TextureAttributes();
     texAttr.setTextureMode(TextureAttributes.MODULATE);
     app.setTextureAttributes(texAttr);
     break;
   }
   // Another lit solid with a different color
   case 4: {
     // Set up the material properties
     Color3f objColor = new Color3f(1.0f, 1.0f, 0.0f);
     app.setMaterial(new Material(objColor, black, objColor, white,
         80.0f));
     break;
   }
   default: {
     ColoringAttributes ca = new ColoringAttributes();
     ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
     app.setColoringAttributes(ca);
   }
   }
   return app;
 }
 private Group createObject(int i, int j, Appearance app, double scale,
     double xpos, double ypos) {
   // Create a transform group node to scale and position the object.
   Transform3D t = new Transform3D();
   t.set(scale, new Vector3d(xpos, ypos, 0.0));
   TransformGroup objTrans = new TransformGroup(t);
   // Create a second transform group node and initialize it to the
   // identity. Enable the TRANSFORM_WRITE capability so that
   // our behavior code can modify it at runtime.
   TransformGroup spinTg = new TransformGroup();
   spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
   spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
   Primitive obj = null;
   if (i % 3 == 2) {
     obj = (Primitive) new Sphere(1.0f, Sphere.GENERATE_NORMALS
         | Sphere.GENERATE_TEXTURE_COORDS, j * 8 + 4, app);
   } else if (i % 3 == 1) {
     obj = (Primitive) new Cylinder(1.0f, 2.0f,
         Cylinder.GENERATE_TEXTURE_COORDS
             | Cylinder.GENERATE_NORMALS, j * 8 + 4, j * 8 + 4,
         app);
   } else if (i % 3 == 0) {
     obj = (Primitive) new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS
         | Cone.GENERATE_TEXTURE_COORDS, j * 8 + 4, j * 8 + 4, app);
   }
   // add it to the scene graph.
   spinTg.addChild(obj);
   // Create a new Behavior object that will perform the desired
   // operation on the specified transform object and add it into
   // the scene graph.
   Transform3D yAxis = new Transform3D();
   Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
       5000, 0, 0, 0, 0, 0);
   RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
       spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f);
   BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
       100.0);
   rotator.setSchedulingBounds(bounds);
   // Add the behavior and the transform group to the object
   objTrans.addChild(rotator);
   objTrans.addChild(spinTg);
   return objTrans;
 }
 public ConicWorld() {
 }
 public ConicWorld(java.net.URL url) {
   texImage = url;
 }
 public void init() {
   if (texImage == null) {
     // the path to the image for an applet
     try {
       texImage = new java.net.URL(getCodeBase().toString()
           + "/earth.jpg");
     } catch (java.net.MalformedURLException ex) {
       System.out.println(ex.getMessage());
       System.exit(1);
     }
   }
   setLayout(new BorderLayout());
   GraphicsConfiguration config = SimpleUniverse
       .getPreferredConfiguration();
   Canvas3D c = new Canvas3D(config);
   add("Center", c);
   // Create a simple scene and attach it to the virtual universe
   BranchGroup scene = createSceneGraph(c);
   u = new SimpleUniverse(c);
   // This will move the ViewPlatform back a bit so the
   // objects in the scene can be viewed.
   u.getViewingPlatform().setNominalViewingTransform();
   u.addBranchGraph(scene);
 }
 public void destroy() {
   u.cleanup();
 }
 //
 // The following allows ConicWorld to be run as an application
 // as well as an applet
 //
 public static void main(String[] args) {
   // the path to the image file for an application
   java.net.URL url = null;
   try {
     url = new java.net.URL("file:earth.jpg");
   } catch (java.net.MalformedURLException ex) {
     System.out.println(ex.getMessage());
     System.exit(1);
   }
   new MainFrame(new ConicWorld(url), 700, 700);
 }

}


      </source>
   
  
 
  



This creates a simple cylinder by using the Cylinder utility class

   <source lang="java">

/* Essential Java 3D Fast Ian Palmer Publisher: Springer-Verlag ISBN: 1-85233-394-4

  • /

import java.awt.BorderLayout; import java.awt.Button; import java.awt.Frame; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.Appearance; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.AxisAngle4d; import javax.vecmath.Vector3f; import com.sun.j3d.utils.geometry.Cylinder; /**

* This creates a simple cylinder by using the Cylinder utility class.
* 
* @author I.J.Palmer
* @version 1.0
*/

public class SimpleCylinder extends Frame implements ActionListener {

 protected Canvas3D myCanvas3D = new Canvas3D(null);
 protected Button myButton = new Button("Exit");
 /**
  * This function builds the view branch of the scene graph. It creates a
  * branch group and then creates the necessary view elements to give a
  * useful view of our content.
  * 
  * @param c
  *            Canvas3D that will display the view
  * @return BranchGroup that is the root of the view elements
  */
 protected BranchGroup buildViewBranch(Canvas3D c) {
   BranchGroup viewBranch = new BranchGroup();
   Transform3D viewXfm = new Transform3D();
   viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f));
   TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
   ViewPlatform myViewPlatform = new ViewPlatform();
   PhysicalBody myBody = new PhysicalBody();
   PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
   viewXfmGroup.addChild(myViewPlatform);
   viewBranch.addChild(viewXfmGroup);
   View myView = new View();
   myView.addCanvas3D(c);
   myView.attachViewPlatform(myViewPlatform);
   myView.setPhysicalBody(myBody);
   myView.setPhysicalEnvironment(myEnvironment);
   return viewBranch;
 }
 /**
  * This builds the content branch of our scene graph. It uses the Cylinder
  * utility class to create the actual shape, adding to to the transform
  * group so that the shape is slightly tilted to reveal its 3D shape.
  * 
  * @param shape
  *            Node that represents the geometry for the content
  * @return BranchGroup that is the root of the content branch
  */
 protected BranchGroup buildContentBranch() {
   BranchGroup contentBranch = new BranchGroup();
   Transform3D rotateCube = new Transform3D();
   rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0));
   TransformGroup rotationGroup = new TransformGroup(rotateCube);
   contentBranch.addChild(rotationGroup);
   //Create the shape and add it to the branch
   rotationGroup.addChild(new Cylinder(1.0f, 1.0f, new Appearance()));
   return contentBranch;
 }
 /**
  * Handles the exit button action to quit the program.
  */
 public void actionPerformed(ActionEvent e) {
   dispose();
   System.exit(0);
 }
 public SimpleCylinder() {
   VirtualUniverse myUniverse = new VirtualUniverse();
   Locale myLocale = new Locale(myUniverse);
   myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
   myLocale.addBranchGraph(buildContentBranch());
   setTitle("SimpleCylinder");
   setSize(400, 400);
   setLayout(new BorderLayout());
   add("Center", myCanvas3D);
   add("South", myButton);
   myButton.addActionListener(this);
   setVisible(true);
 }
 public static void main(String[] args) {
   SimpleCylinder sw = new SimpleCylinder();
 }

}

      </source>
   
  
 
  



Three resolutions of a cylinder to demonstrate

   <source lang="java">

/* Essential Java 3D Fast Ian Palmer Publisher: Springer-Verlag ISBN: 1-85233-394-4

  • /

import java.awt.BorderLayout; import java.awt.Button; import java.awt.Frame; import java.awt.Panel; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.AmbientLight; import javax.media.j3d.Appearance; import javax.media.j3d.BoundingLeaf; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.DirectionalLight; import javax.media.j3d.DistanceLOD; import javax.media.j3d.Locale; import javax.media.j3d.Material; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Switch; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Point3f; import javax.vecmath.Vector3f; import com.sun.j3d.utils.behaviors.keyboard.KeyNavigatorBehavior; import com.sun.j3d.utils.geometry.Cylinder; /**

* This uses three resolutions of a cylinder to demonstrate the operation of a
* level of detail node.
* 
* @author I.J.Palmer
* @version 1.0
*/

public class SimpleLOD extends Frame implements ActionListener {

 protected Canvas3D myCanvas3D = new Canvas3D(null);
 protected Button exitButton = new Button("Exit");
 protected BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0,
     0.0), 100.0);
 /**
  * Build the view branch of the scene graph. In this case a key navigation
  * utility object is created and associated with the view transform so that
  * the view can be changed via the keyboard.
  * 
  * @return BranchGroup that is the root of the view branch
  */
 protected BranchGroup buildViewBranch(Canvas3D c) {
   BranchGroup viewBranch = new BranchGroup();
   Transform3D viewXfm = new Transform3D();
   viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f));
   TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
   viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
   viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
   BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0,
       0.0), 100.0);
   BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds);
   ViewPlatform myViewPlatform = new ViewPlatform();
   viewXfmGroup.addChild(boundLeaf);
   PhysicalBody myBody = new PhysicalBody();
   PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
   viewXfmGroup.addChild(myViewPlatform);
   viewBranch.addChild(viewXfmGroup);
   View myView = new View();
   myView.addCanvas3D(c);
   myView.attachViewPlatform(myViewPlatform);
   myView.setPhysicalBody(myBody);
   myView.setPhysicalEnvironment(myEnvironment);
   KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup);
   keyNav.setSchedulingBounds(movingBounds);
   viewBranch.addChild(keyNav);
   return viewBranch;
 }
 /**
  * Add some lights to the scene graph
  * 
  * @param b
  *            BranchGroup that the lights are added to
  */
 protected void addLights(BranchGroup b) {
   Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f);
   AmbientLight ambLight = new AmbientLight(ambLightColour);
   ambLight.setInfluencingBounds(bounds);
   Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f);
   Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f);
   DirectionalLight dirLight = new DirectionalLight(dirLightColour,
       dirLightDir);
   dirLight.setInfluencingBounds(bounds);
   b.addChild(ambLight);
   b.addChild(dirLight);
 }
 /**
  * Build the content branch for the scene graph This creates three
  * cylinders, each with a different resolution. These are then used with a
  * LOD node to implement a crude level of detail.
  * 
  * @return BranchGroup that is the root of the content
  */
 protected BranchGroup buildContentBranch() {
   //Create the appearance
   Appearance app = new Appearance();
   Color3f ambientColour = new Color3f(1.0f, 1.0f, 0.0f);
   Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
   Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f);
   Color3f diffuseColour = new Color3f(1.0f, 1.0f, 0.0f);
   float shininess = 20.0f;
   app.setMaterial(new Material(ambientColour, emissiveColour,
       diffuseColour, specularColour, shininess));
   //Make the switch node that is to used with the LOD
   //and make it writable
   Switch LODswitch = new Switch();
   LODswitch.setCapability(Switch.ALLOW_SWITCH_WRITE);
   //Add the three cylinders
   LODswitch.addChild(new Cylinder(1.0f, 1.0f, Cylinder.GENERATE_NORMALS,
       10, 10, app));
   LODswitch.addChild(new Cylinder(1.0f, 1.0f, Cylinder.GENERATE_NORMALS,
       5, 5, app));
   LODswitch.addChild(new Cylinder(1.0f, 1.0f, Cylinder.GENERATE_NORMALS,
       3, 3, app));
   //Define the distances for the LOD
   float[] LODdistances = { 5.0f, 10.0f, 15.0f };
   DistanceLOD myLOD = new DistanceLOD(LODdistances, new Point3f(0.0f,
       0.0f, 0.0f));
   myLOD.setSchedulingBounds(bounds);
   //Add the switch to the LOD
   myLOD.addSwitch(LODswitch);
   BranchGroup contentBranch = new BranchGroup();
   contentBranch.addChild(myLOD);
   addLights(contentBranch);
   contentBranch.addChild(LODswitch);
   return contentBranch;
 }
 /**
  * Use the action event of the exit button to end the application.
  */
 public void actionPerformed(ActionEvent e) {
   dispose();
   System.exit(0);
 }
 public SimpleLOD() {
   VirtualUniverse myUniverse = new VirtualUniverse();
   Locale myLocale = new Locale(myUniverse);
   myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
   myLocale.addBranchGraph(buildContentBranch());
   setTitle("SimpleLOD");
   setSize(400, 400);
   setLayout(new BorderLayout());
   Panel bottom = new Panel();
   bottom.add(exitButton);
   add(BorderLayout.CENTER, myCanvas3D);
   add(BorderLayout.SOUTH, bottom);
   exitButton.addActionListener(this);
   setVisible(true);
 }
 public static void main(String[] args) {
   SimpleLOD sl = new SimpleLOD();
 }

}


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