Java Tutorial/2D Graphics/Oval
Draw Oval
import java.awt.Graphics;
import javax.swing.JComponent;
import javax.swing.JFrame;
class MyCanvas extends JComponent {
public void paint(Graphics g) {
g.drawOval (10, 10, 200, 200);
}
}
public class DrawOval {
public static void main(String[] a) {
JFrame window = new JFrame();
window.setBounds(30, 30, 300, 300);
window.getContentPane().add(new MyCanvas());
window.setVisible(true);
}
}
Fill Oval
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
public class MainClass extends Frame {
public static void main(String[] args) {
(new MainClass()).setVisible(true);
}
public MainClass() {
super("Shape Sampler");
setSize(400, 550);
}
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.fillOval(48, 298, 5, 5);
}
}