Java Tutorial/2D Graphics/Oval

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Draw Oval

import java.awt.Graphics;
import javax.swing.JComponent;
import javax.swing.JFrame;
class MyCanvas extends JComponent {
  public void paint(Graphics g) {
    g.drawOval (10, 10, 200, 200);  
  }
}
public class DrawOval {
  public static void main(String[] a) {
    JFrame window = new JFrame();
    window.setBounds(30, 30, 300, 300);
    window.getContentPane().add(new MyCanvas());
    window.setVisible(true);
  }
}





Fill Oval

import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
public class MainClass extends Frame {
  public static void main(String[] args) {
    (new MainClass()).setVisible(true);
  }
  public MainClass() {
    super("Shape Sampler");
    setSize(400, 550);
  }
  public void paint(Graphics g) {
    Graphics2D g2d = (Graphics2D) g;
    g2d.fillOval(48, 298, 5, 5);
  }
}