Java/Swing JFC/DefaultMetalTheme
extends DefaultMetalTheme
/*
* Copyright (c) 1995 - 2008 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of Sun Microsystems nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* LookAndFeelDemo.java is a Java SE 6 example that requires
* one other file (TestTheme.java).
*/
import java.awt.BorderLayout;
import java.awt.ruponent;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.plaf.ColorUIResource;
import javax.swing.plaf.metal.DefaultMetalTheme;
import javax.swing.plaf.metal.MetalLookAndFeel;
import javax.swing.plaf.metal.OceanTheme;
public class LookAndFeelDemo implements ActionListener {
private static String labelPrefix = "Number of button clicks: ";
private int numClicks = 0;
final JLabel label = new JLabel(labelPrefix + "0 ");
// Specify the look and feel to use by defining the LOOKANDFEEL constant
// Valid values are: null (use the default), "Metal", "System", "Motif",
// and "GTK"
final static String LOOKANDFEEL = "Metal";
// If you choose the Metal L&F, you can also choose a theme.
// Specify the theme to use by defining the THEME constant
// Valid values are: "DefaultMetal", "Ocean", and "Test"
final static String THEME = "Test";
public Component createComponents() {
JButton button = new JButton("I"m a Swing button!");
button.setMnemonic(KeyEvent.VK_I);
button.addActionListener(this);
label.setLabelFor(button);
/*
* An easy way to put space between a top-level container and its contents
* is to put the contents in a JPanel that has an "empty" border.
*/
JPanel pane = new JPanel(new GridLayout(0, 1));
pane.add(button);
pane.add(label);
pane.setBorder(BorderFactory.createEmptyBorder(30, // top
30, // left
10, // bottom
30) // right
);
return pane;
}
public void actionPerformed(ActionEvent e) {
numClicks++;
label.setText(labelPrefix + numClicks);
}
private static void initLookAndFeel() {
String lookAndFeel = null;
if (LOOKANDFEEL != null) {
if (LOOKANDFEEL.equals("Metal")) {
lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName();
// an alternative way to set the Metal L&F is to replace the
// previous line with:
// lookAndFeel = "javax.swing.plaf.metal.MetalLookAndFeel";
}
else if (LOOKANDFEEL.equals("System")) {
lookAndFeel = UIManager.getSystemLookAndFeelClassName();
}
else if (LOOKANDFEEL.equals("Motif")) {
lookAndFeel = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
}
else if (LOOKANDFEEL.equals("GTK")) {
lookAndFeel = "com.sun.java.swing.plaf.gtk.GTKLookAndFeel";
}
else {
System.err.println("Unexpected value of LOOKANDFEEL specified: "
+ LOOKANDFEEL);
lookAndFeel = UIManager.getCrossPlatformLookAndFeelClassName();
}
try {
UIManager.setLookAndFeel(lookAndFeel);
// If L&F = "Metal", set the theme
if (LOOKANDFEEL.equals("Metal")) {
if (THEME.equals("DefaultMetal"))
MetalLookAndFeel.setCurrentTheme(new DefaultMetalTheme());
else if (THEME.equals("Ocean"))
MetalLookAndFeel.setCurrentTheme(new OceanTheme());
else
MetalLookAndFeel.setCurrentTheme(new TestTheme());
UIManager.setLookAndFeel(new MetalLookAndFeel());
}
}
catch (ClassNotFoundException e) {
System.err.println("Couldn"t find class for specified look and feel:"
+ lookAndFeel);
System.err
.println("Did you include the L&F library in the class path?");
System.err.println("Using the default look and feel.");
}
catch (UnsupportedLookAndFeelException e) {
System.err.println("Can"t use the specified look and feel ("
+ lookAndFeel + ") on this platform.");
System.err.println("Using the default look and feel.");
}
catch (Exception e) {
System.err.println("Couldn"t get specified look and feel ("
+ lookAndFeel + "), for some reason.");
System.err.println("Using the default look and feel.");
e.printStackTrace();
}
}
}
/**
* Create the GUI and show it. For thread safety, this method should be
* invoked from the event dispatch thread.
*/
private static void createAndShowGUI() {
// Set the look and feel.
initLookAndFeel();
// Make sure we have nice window decorations.
JFrame.setDefaultLookAndFeelDecorated(true);
// Create and set up the window.
JFrame frame = new JFrame("SwingApplication");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
LookAndFeelDemo app = new LookAndFeelDemo();
Component contents = app.createComponents();
frame.getContentPane().add(contents, BorderLayout.CENTER);
// Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
// Schedule a job for the event dispatch thread:
// creating and showing this application"s GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
/*
* Copyright (c) 1995 - 2008 Sun Microsystems, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of Sun Microsystems nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* This class describes a theme using "primary" colors. You can change the
* colors to anything else you want.
*
* 1.9 07/26/04
*/
class TestTheme extends DefaultMetalTheme {
public String getName() {
return "Toms";
}
private final ColorUIResource primary1 = new ColorUIResource(255, 255, 0);
private final ColorUIResource primary2 = new ColorUIResource(0, 255, 255);
private final ColorUIResource primary3 = new ColorUIResource(255, 0, 255);
protected ColorUIResource getPrimary1() {
return primary1;
}
protected ColorUIResource getPrimary2() {
return primary2;
}
protected ColorUIResource getPrimary3() {
return primary3;
}
}