Java/GWT/Progress Bar

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GWT progress bar

/*
 * Copyright 2006 Robert Hanson <iamroberthanson AT gmail.ru>
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *    http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jexp.gwt.client;
import com.google.gwt.user.client.*;
import com.google.gwt.user.client.ui.*;
import com.google.gwt.core.client.*;
public class GWTClient implements EntryPoint{
  public void onModuleLoad() {
  final ProgressBar progressBar = new ProgressBar(20
             ,ProgressBar.SHOW_TIME_REMAINING
              +ProgressBar.SHOW_TEXT);
  progressBar.setText("Doing something...");
  RootPanel.get().add(progressBar);
  Timer t = new Timer() {
    public void run() {
      int progress = progressBar.getProgress()+4;
      if (progress>100) cancel();
      progressBar.setProgress(progress);
    }
  };
  t.scheduleRepeating(1000);
  }
}
/**
 * <P>A simple progress bar that uses table elements to show progress
 * and with a basic time remaining calculation built in.
 * 
 * <P>You can optionally display some text above the progress bar
 * and/or display time remaining underneath the progress bar. To
 * control the display of those features, set the options in the
 * constructor as shown in the following usage example:
 * 
 * <PRE>
 *  final ProgressBar progressBar = new ProgressBar(20
 *             ,ProgressBar.SHOW_TIME_REMAINING
 *              +ProgressBar.SHOW_TEXT);
 *  progressBar.setText("Doing something...");
 *  RootPanel.get().add(progressBar);
 *  Timer t = new Timer() {
 *    public void run() {
 *      int progress = progressBar.getProgress()+4;
 *      if (progress>100) cancel();
 *      progressBar.setProgress(progress);
 *    }
 *  };
 *  t.scheduleRepeating(1000);
 * </PRE>
 *
 * <P>How the time remaining is displayed can be controlled by setting the 
 * relevant messages using the language of your choice.
 * 
 * <P>The default setting for the messages are as follows:
 * 
 * <PRE>
 *    setSecondsMessage("Time remaining: {0} Seconds");
 *    setMinutesMessage("Time remaining: {0} Minutes");
 *    setHoursMessage("Time remaining: {0} Hours");
 * </PRE>
 *
 * <P>To reset the time remaining/set the start time, simply set the 
 * progress to zero.
 * 
 * <P>Some basic CSS styling is available to control the text, border around the
 * progress bar itself and the colour of the progress bar elements.
 * 
 * <PRE>
 * .progressbar-text {
 *     font-weight: bold;
 * }
 * 
 * .progressbar-remaining {
 *     font-size: 12px;
 *     font-style: italic;
 * }
 * 
 * .progressbar-outer {
 *     border: 1px solid black;
 * }
 * 
 * .progressbar-inner {
 *     border: 1px solid black;
 *     margin: 1px;
 * }
 * 
 * .progressbar-bar {
 *     width: 5px;
 *     height: 15px;
 *     margin: 1px;
 * }
 * 
 * .progressbar-fullbar {
 *     background: blue;
 * }
 * 
 * .progressbar-blankbar {
 *     background: #eee;
 * }
 *</PRE>
 *
 * <P>You can take advantage of the default style by adding the
 * following to the head of your HTML page. 
 * 
 * <P>&lt;link rel="stylesheet" type="text/css" href="style/gwl-progressBar.css">
 *
 * <P>This style sheet also has two additional styles which you can use
 * by adding the stye name to the widget.  You can use either one of
 * these, or use both combined.
 * 
 * <PRE>
 *  ProgressBar progressBar = new ProgressBar(20);
 *  progressBar.addStyleName("progressbar-solid");
 *  progressBar.addStyleName("progressbar-noborder");
 * </PRE>
 * 
 * @author Bjarne Matzen - Bjarne[dot]Matzen[at]gmail[dot]com
 */
class ProgressBar extends VerticalPanel {
  /**
   * Option to show text label above progress bar
   */
  public static final int SHOW_TEXT = 2;
  
  /**
   * Option to show time remaining
   */
  public static final int SHOW_TIME_REMAINING = 1;
  /**
   * The time the progress bar was started
   */
  private long startTime = System.currentTimeMillis();
  
  /**
   * The number of bar elements to show
   */
  private int elements = 20;
  
  /**
   * Time element text
   */
  private String secondsMessage = "Time remaining: {0} Seconds";
  private String minutesMessage = "Time remaining: {0} Minutes";
  private String hoursMessage = "Time remaining: {0} Hours";
  
  /**
   * Current progress (as a percentage)
   */
  private int progress = 0;
  
  /**
   * This is the frame around the progress bar
   */
  private FlexTable barFrame = new FlexTable();
  
  /**
   * This is the grid used to show the elements
   */
  private Grid elementGrid;
  
  /**
   * This is the current text label below the progress bar
   */
  private Label remainLabel = new Label();
  /**
   * This is the current text label above the progress bar
   */
  private Label textLabel = new Label();
  
  /** 
   * internal flags for options
   */
  private boolean showRemaining = false;
  private boolean showText = false;
  
  /**
   * Base constructor for this widget
   * 
   * @param elements The number of elements (bars) to show on the progress bar
   * @param options The display options for the progress bar
   */
  public ProgressBar (int elements, int options)
    {
        // Read the options and set convenience variables
        if ((options & SHOW_TIME_REMAINING) == SHOW_TIME_REMAINING) showRemaining = true;
        if ((options & SHOW_TEXT) == SHOW_TEXT) showText = true;
    
    // Set element count
    this.elements = elements;
    
    // Styling
    remainLabel.setStyleName("progressbar-remaining");
    textLabel.setStyleName("progressbar-text");
    
    // Initialize the progress elements
    elementGrid = new Grid(1, elements);
        elementGrid.setStyleName("progressbar-inner");
        elementGrid.setCellPadding(0);
        elementGrid.setCellSpacing(0);
        
        for (int loop = 0; loop < elements; loop++) {
            Grid elm = new Grid(1, 1);
            //elm.setHTML(0, 0, "&nbsp;");
            elm.setHTML(0, 0, "");
            elm.setStyleName("progressbar-blankbar");
            elm.addStyleName("progressbar-bar");
            elementGrid.setWidget(0, loop, elm);
    }
    
    // Create the container around the elements
    Grid containerGrid = new Grid(1,1);
        containerGrid.setCellPadding(0);
        containerGrid.setCellSpacing(0);
    containerGrid.setWidget(0, 0, elementGrid);
    containerGrid.setStyleName("progressbar-outer");
      //containerGrid.setBorderWidth(1);
      
      // Set up the surrounding flex table based on the options
      int row = 0;
        if (showText) barFrame.setWidget(row++, 0, textLabel);
        barFrame.setWidget(row++, 0, containerGrid);
        if (showRemaining) barFrame.setWidget(row++, 0, remainLabel);
    barFrame.setWidth("100%");
    
    // Add the frame to the panel
    this.add(barFrame);
    
    // Initialize progress bar
    setProgress(0);
  }
  /**
   * Constructor without options
   * 
   * @param elements The number of elements (bars) to show on the progress bar
   */
  public ProgressBar (int elements)
    {
        this(elements, 0);
    }
  
  /**
   * Set the current progress as a percentage
   * 
   * @param percentage Set current percentage for the progress bar
   */
  public void setProgress (int percentage)
    {
    // Make sure we are error-tolerant
    if (percentage > 100) percentage = 100;
        if (percentage < 0) percentage = 0;
    
    // Set the internal variable
    progress = percentage;
    
    // Update the elements in the progress grid to
        // reflect the status
        int completed = elements * percentage / 100;
        for (int loop = 0; loop < elements; loop++) {
            Grid elm = (Grid) elementGrid.getWidget(0, loop);
            if (loop < completed) {
                elm.setStyleName("progressbar-fullbar");
                elm.addStyleName("progressbar-bar");
            }
            else {
                elm.setStyleName("progressbar-blankbar");
                elm.addStyleName("progressbar-bar");
            }
        }
    
    if (percentage > 0) {
            // Calculate the new time remaining
            long soFar = (System.currentTimeMillis() - startTime) / 1000;
            long remaining = soFar * (100 - percentage) / percentage;
            // Select the best UOM
            String remainText = secondsMessage;
            if (remaining > 120) {
                remaining = remaining / 60;
                remainText = minutesMessage;
                if (remaining > 120) {
                    remaining = remaining / 60;
                    remainText = hoursMessage;
                }
            }
            // Locate the position to insert out time remaining
            int pos = remainText.indexOf("{0}");
            if (pos >= 0) {
                String trail = "";
                if (pos + 3 < remainText.length()) trail = remainText.substring(pos + 3);
                remainText = remainText.substring(0, pos) + remaining + trail;
            }
            // Set the label
            remainLabel.setText(remainText);
        }
        else {
            // If progress is 0, reset the start time
            startTime = System.currentTimeMillis();
        }
  }
  /**
   * Get the current progress as a percentage
   * 
   * @return Current percentage for the progress bar
   */
  public int getProgress ()
    {
        return (progress);
    }
  /**
   * Get the text displayed above the progress bar
   * 
   * @return the text
   */
  public String getText ()
    {
        return this.textLabel.getText();
    }
  /**
   * Set the text displayed above the progress bar
   * 
   * @param text the text to set
   */
  public void setText (String text)
    {
        this.textLabel.setText(text);
    }
  /**
   * Get the message used to format the time remaining text
   * for hours
   * 
   * @return the hours message
   */
  public String getHoursMessage ()
    {
        return hoursMessage;
    }
  /**
   * Set the message used to format the time remaining text
   * below the progress bar. There are 3 messages used for
   * hours, minutes and seconds respectively.
   * 
   * The message must contain a placeholder for the value. The
   * placeholder must be {0}. For example, the following is
   * a valid message:
   * 
   *     "Hours remaining: {0}"
   * 
   * @param hoursMessage the hours message to set
   */
  public void setHoursMessage (String hoursMessage)
    {
        this.hoursMessage = hoursMessage;
    }
  /**
   * Get the message used to format the time remaining text
   * for minutes
   * 
   * @return the minutesMessage
   */
  public String getMinutesMessage ()
    {
        return minutesMessage;
    }
  /**
   * Set the message used to format the time remaining text
   * below the progress bar. There are 3 messages used for
   * hours, minutes and seconds respectively.
   * 
   * The message must contain a placeholder for the value. The
   * placeholder must be {0}. For example, the following is
   * a valid message:
   * 
   *     "Minutes remaining: {0}"
   * 
   * @param minutesMessage the minutes message to set
   */
  public void setMinutesMessage (String minutesMessage)
    {
        this.minutesMessage = minutesMessage;
    }
  /**
   * Get the message used to format the time remaining text
   * for seconds
   * 
   * @return the secondsMessage
   */
  public String getSecondsMessage ()
    {
        return secondsMessage;
    }
  /**
   * Set the message used to format the time remaining text
   * below the progress bar. There are 3 messages used for
   * hours, minutes and seconds respectively.
   * 
   * The message must contain a placeholder for the value. The
   * placeholder must be {0}. For example, the following is
   * a valid message:
   * 
   *     "Seconds remaining: {0}"
   * 
   * @param secondsMessage the secondsMessage to set
   */
  public void setSecondsMessage (String secondsMessage)
    {
        this.secondsMessage = secondsMessage;
    }
  
}