Java/Game/Image Display

Материал из Java эксперт
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Image Test

       /*
DEVELOPING GAME IN JAVA 
Caracteristiques
Editeur : NEW RIDERS 
Auteur : BRACKEEN 
Parution : 09 2003 
Pages : 972 
Isbn : 1-59273-005-1 
Reliure : Paperback 
Disponibilite : Disponible a la librairie 
*/
import java.awt.*;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class ImageTest extends JFrame {
    public static void main(String[] args) {
        DisplayMode displayMode;
        if (args.length == 3) {
            displayMode = new DisplayMode(
                Integer.parseInt(args[0]),
                Integer.parseInt(args[1]),
                Integer.parseInt(args[2]),
                DisplayMode.REFRESH_RATE_UNKNOWN);
        }
        else {
            displayMode = new DisplayMode(800, 600, 16,
                DisplayMode.REFRESH_RATE_UNKNOWN);
        }
        ImageTest test = new ImageTest();
        test.run(displayMode);
    }
    private static final int FONT_SIZE = 24;
    private static final long DEMO_TIME = 10000;
    private SimpleScreenManager screen;
    private Image bgImage;
    private Image opaqueImage;
    private Image transparentImage;
    private Image translucentImage;
    private Image antiAliasedImage;
    private boolean imagesLoaded;
    public void run(DisplayMode displayMode) {
        setBackground(Color.blue);
        setForeground(Color.white);
        setFont(new Font("Dialog", Font.PLAIN, FONT_SIZE));
        imagesLoaded = false;
        screen = new SimpleScreenManager();
        try {
            screen.setFullScreen(displayMode, this);
            loadImages();
            try {
                Thread.sleep(DEMO_TIME);
            }
            catch (InterruptedException ex) { }
        }
        finally {
            screen.restoreScreen();
        }
    }

    public void loadImages() {
        bgImage = loadImage("images/background.jpg");
        opaqueImage = loadImage("images/opaque.png");
        transparentImage = loadImage("images/transparent.png");
        translucentImage = loadImage("images/translucent.png");
        antiAliasedImage = loadImage("images/antialiased.png");
        imagesLoaded = true;
        // signal to AWT to repaint this window
        repaint();
    }

    private Image loadImage(String fileName) {
        return new ImageIcon(fileName).getImage();
    }

    public void paint(Graphics g) {
        // set text anti-aliasing
        if (g instanceof Graphics2D) {
            Graphics2D g2 = (Graphics2D)g;
            g2.setRenderingHint(
                RenderingHints.KEY_TEXT_ANTIALIASING,
                RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
        }
        // draw images
        if (imagesLoaded) {
            g.drawImage(bgImage, 0, 0, null);
            drawImage(g, opaqueImage, 0, 0, "Opaque");
            drawImage(g, transparentImage, 320, 0, "Transparent");
            drawImage(g, translucentImage, 0, 300, "Translucent");
            drawImage(g, antiAliasedImage, 320, 300,
                "Translucent (Anti-Aliased)");
        }
        else {
            g.drawString("Loading Images...", 5, FONT_SIZE);
        }
    }

    public void drawImage(Graphics g, Image image, int x, int y,
        String caption)
    {
        g.drawImage(image, x, y, null);
        g.drawString(caption, x + 5, y + FONT_SIZE +
            image.getHeight(null));
    }
}
/**
 * The SimpleScreenManager class manages initializing and displaying full screen
 * graphics modes.
 */
class SimpleScreenManager {
  private GraphicsDevice device;
  /**
   * Creates a new SimpleScreenManager object.
   */
  public SimpleScreenManager() {
    GraphicsEnvironment environment = GraphicsEnvironment
        .getLocalGraphicsEnvironment();
    device = environment.getDefaultScreenDevice();
  }
  /**
   * Enters full screen mode and changes the display mode.
   */
  public void setFullScreen(DisplayMode displayMode, JFrame window) {
    window.setUndecorated(true);
    window.setResizable(false);
    device.setFullScreenWindow(window);
    if (displayMode != null && device.isDisplayChangeSupported()) {
      try {
        device.setDisplayMode(displayMode);
      } catch (IllegalArgumentException ex) {
        // ignore - illegal mode for this device
      }
    }
  }
  /**
   * Returns the window currently used in full screen mode.
   */
  public Window getFullScreenWindow() {
    return device.getFullScreenWindow();
  }
  /**
   * Restores the screen"s display mode.
   */
  public void restoreScreen() {
    Window window = device.getFullScreenWindow();
    if (window != null) {
      window.dispose();
    }
    device.setFullScreenWindow(null);
  }
}