Java/Game/Image Display — различия между версиями
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Текущая версия на 07:09, 1 июня 2010
Image Test
/*
DEVELOPING GAME IN JAVA
Caracteristiques
Editeur : NEW RIDERS
Auteur : BRACKEEN
Parution : 09 2003
Pages : 972
Isbn : 1-59273-005-1
Reliure : Paperback
Disponibilite : Disponible a la librairie
*/
import java.awt.*;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class ImageTest extends JFrame {
public static void main(String[] args) {
DisplayMode displayMode;
if (args.length == 3) {
displayMode = new DisplayMode(
Integer.parseInt(args[0]),
Integer.parseInt(args[1]),
Integer.parseInt(args[2]),
DisplayMode.REFRESH_RATE_UNKNOWN);
}
else {
displayMode = new DisplayMode(800, 600, 16,
DisplayMode.REFRESH_RATE_UNKNOWN);
}
ImageTest test = new ImageTest();
test.run(displayMode);
}
private static final int FONT_SIZE = 24;
private static final long DEMO_TIME = 10000;
private SimpleScreenManager screen;
private Image bgImage;
private Image opaqueImage;
private Image transparentImage;
private Image translucentImage;
private Image antiAliasedImage;
private boolean imagesLoaded;
public void run(DisplayMode displayMode) {
setBackground(Color.blue);
setForeground(Color.white);
setFont(new Font("Dialog", Font.PLAIN, FONT_SIZE));
imagesLoaded = false;
screen = new SimpleScreenManager();
try {
screen.setFullScreen(displayMode, this);
loadImages();
try {
Thread.sleep(DEMO_TIME);
}
catch (InterruptedException ex) { }
}
finally {
screen.restoreScreen();
}
}
public void loadImages() {
bgImage = loadImage("images/background.jpg");
opaqueImage = loadImage("images/opaque.png");
transparentImage = loadImage("images/transparent.png");
translucentImage = loadImage("images/translucent.png");
antiAliasedImage = loadImage("images/antialiased.png");
imagesLoaded = true;
// signal to AWT to repaint this window
repaint();
}
private Image loadImage(String fileName) {
return new ImageIcon(fileName).getImage();
}
public void paint(Graphics g) {
// set text anti-aliasing
if (g instanceof Graphics2D) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(
RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
}
// draw images
if (imagesLoaded) {
g.drawImage(bgImage, 0, 0, null);
drawImage(g, opaqueImage, 0, 0, "Opaque");
drawImage(g, transparentImage, 320, 0, "Transparent");
drawImage(g, translucentImage, 0, 300, "Translucent");
drawImage(g, antiAliasedImage, 320, 300,
"Translucent (Anti-Aliased)");
}
else {
g.drawString("Loading Images...", 5, FONT_SIZE);
}
}
public void drawImage(Graphics g, Image image, int x, int y,
String caption)
{
g.drawImage(image, x, y, null);
g.drawString(caption, x + 5, y + FONT_SIZE +
image.getHeight(null));
}
}
/**
* The SimpleScreenManager class manages initializing and displaying full screen
* graphics modes.
*/
class SimpleScreenManager {
private GraphicsDevice device;
/**
* Creates a new SimpleScreenManager object.
*/
public SimpleScreenManager() {
GraphicsEnvironment environment = GraphicsEnvironment
.getLocalGraphicsEnvironment();
device = environment.getDefaultScreenDevice();
}
/**
* Enters full screen mode and changes the display mode.
*/
public void setFullScreen(DisplayMode displayMode, JFrame window) {
window.setUndecorated(true);
window.setResizable(false);
device.setFullScreenWindow(window);
if (displayMode != null && device.isDisplayChangeSupported()) {
try {
device.setDisplayMode(displayMode);
} catch (IllegalArgumentException ex) {
// ignore - illegal mode for this device
}
}
}
/**
* Returns the window currently used in full screen mode.
*/
public Window getFullScreenWindow() {
return device.getFullScreenWindow();
}
/**
* Restores the screen"s display mode.
*/
public void restoreScreen() {
Window window = device.getFullScreenWindow();
if (window != null) {
window.dispose();
}
device.setFullScreenWindow(null);
}
}