Java/3D/Cone — различия между версиями
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Текущая версия на 06:15, 1 июня 2010
Cone Yoyo
/*
* ConeYoyoApp.java 1.0 98/11/25
*
* Copyright (c) 1998 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear facility.
* Licensee represents and warrants that it will not use or redistribute the
* Software for such purposes.
*/
/*
* Getting Started with the Java 3D API written in Java 3D
*
* This program demonstrates: 1. writing a visual object class In this program,
* ConeYoyo class defines a visual object independent of all other classes. 2.
* Using Cone to create surfaces.
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import javax.media.j3d.Alpha;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class ConeYoyoApp extends Applet {
/////////////////////////////////////////////////
//
// create scene graph branch group
//
public class ConeYoyo {
private BranchGroup yoyoBG;
////////////////////////////////////////////
//
// create Shape3D with geometry and appearance
// the geometry is created in method yoyoGeometry
// the appearance is created in method yoyoAppearance
//
public ConeYoyo() {
yoyoBG = new BranchGroup();
Appearance app = new Appearance();
// rotate object has composited transformation matrix
Transform3D rotate = new Transform3D();
Transform3D translate = new Transform3D();
translate.set(new Vector3f(0.1f, 0.0f, 0.0f));
TransformGroup yoyoTGT1 = new TransformGroup(translate);
yoyoBG.addChild(yoyoTGT1);
rotate.rotZ(Math.PI / 2.0d);
TransformGroup yoyoTGR1 = new TransformGroup(rotate);
Cone cone1 = new Cone(0.6f, 0.2f);
cone1.setAppearance(app);
yoyoTGR1.addChild(cone1);
yoyoTGT1.addChild(yoyoTGR1);
translate.set(new Vector3f(-0.1f, 0.0f, 0.0f));
TransformGroup yoyoTGT2 = new TransformGroup(translate);
yoyoBG.addChild(yoyoTGT2);
rotate.rotZ(-Math.PI / 2.0d);
TransformGroup yoyoTGR2 = new TransformGroup(rotate);
Cone cone2 = new Cone(0.6f, 0.2f);
cone2.setAppearance(app);
yoyoTGR2.addChild(cone2);
yoyoTGT2.addChild(yoyoTGR2);
yoyoBG.rupile();
} // end of ConeYoyo constructor
public BranchGroup getBG() {
return yoyoBG;
}
} // end of class ConeYoyo
/////////////////////////////////////////////////
//
// create scene graph branch group
//
public BranchGroup createSceneGraph() {
BranchGroup objRoot = new BranchGroup();
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objSpin = new TransformGroup();
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objSpin);
objSpin.addChild(new ConeYoyo().getBG());
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into
// the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
objSpin);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0);
rotator.setSchedulingBounds(bounds);
objSpin.addChild(rotator);
// Let Java 3D perform optimizations on this scene graph.
objRoot.rupile();
return objRoot;
} // end of CreateSceneGraph method of yoyo1
// Create a simple scene and attach it to the virtual universe
public ConeYoyoApp() {
setLayout(new BorderLayout());
Canvas3D canvas3D = new Canvas3D(null);
add("Center", canvas3D);
BranchGroup scene = createSceneGraph();
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
} // end of ConeYoyoApp constructor
// The following allows this to be run as an application
// as well as an applet
public static void main(String[] args) {
Frame frame = new MainFrame(new ConeYoyoApp(), 256, 256);
} // end of main method of coneyoyo
} // end of class ConeYoyoApp
Creates a cone using the utility class Cone
/*
Essential Java 3D Fast
Ian Palmer
Publisher: Springer-Verlag
ISBN: 1-85233-394-4
*/
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.media.j3d.Appearance;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Locale;
import javax.media.j3d.Node;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.vecmath.AxisAngle4d;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.geometry.Cone;
/**
* Creates a cone using the utility class Cone.
*
* @author I.J.Palmer
* @version 1.0
*/
public class SimpleCone extends Frame implements ActionListener {
protected Canvas3D myCanvas3D = new Canvas3D(null);
protected Button myButton = new Button("Exit");
/**
* This function builds the view branch of the scene graph. It creates a
* branch group and then creates the necessary view elements to give a
* useful view of our content.
*
* @param c
* Canvas3D that will display the view
* @return BranchGroup that is the root of the view elements
*/
protected BranchGroup buildViewBranch(Canvas3D c) {
BranchGroup viewBranch = new BranchGroup();
Transform3D viewXfm = new Transform3D();
viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f));
TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
ViewPlatform myViewPlatform = new ViewPlatform();
PhysicalBody myBody = new PhysicalBody();
PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
viewXfmGroup.addChild(myViewPlatform);
viewBranch.addChild(viewXfmGroup);
View myView = new View();
myView.addCanvas3D(c);
myView.attachViewPlatform(myViewPlatform);
myView.setPhysicalBody(myBody);
myView.setPhysicalEnvironment(myEnvironment);
return viewBranch;
}
/**
* This builds the content branch of our scene graph. It uses the buildShape
* function to create the actual shape, adding to to the transform group so
* that the shape is slightly tilted to reveal its 3D shape.
*
* @param shape
* Node that represents the geometry for the content
* @return BranchGroup that is the root of the content branch
*/
protected BranchGroup buildContentBranch() {
BranchGroup contentBranch = new BranchGroup();
Transform3D rotateCube = new Transform3D();
rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0));
TransformGroup rotationGroup = new TransformGroup(rotateCube);
contentBranch.addChild(rotationGroup);
rotationGroup.addChild(new Cone(1.0f, 2.0f, 0, new Appearance()));
return contentBranch;
}
/**
* This simply builds the shape using the Cone utility class.
*
* @param Node
* that the is the Cone created
*/
protected Node buildShape() {
return new Cone(1.0f, 2.0f, Cone.GENERATE_NORMALS, new Appearance());
}
/**
* Handles the exit button action to quit the program.
*/
public void actionPerformed(ActionEvent e) {
dispose();
System.exit(0);
}
public SimpleCone() {
VirtualUniverse myUniverse = new VirtualUniverse();
Locale myLocale = new Locale(myUniverse);
myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
myLocale.addBranchGraph(buildContentBranch());
setTitle("SimpleWorld");
setSize(400, 400);
setLayout(new BorderLayout());
add("Center", myCanvas3D);
add("South", myButton);
myButton.addActionListener(this);
setVisible(true);
}
public static void main(String[] args) {
SimpleCone sw = new SimpleCone();
}
}